Player Matchup

Arachne
Arachne
VeNomOzzy
Arachne
Level 27
God Stats
4W - 3L
1,402 SR
Queue Stats
15W - 11L
1,445 Elo+
Party 2
Izanami
Izanami
VeNom_iChronicTV
Izanami
Level 105
God Stats
7W - 3L
1,482 SR
Queue Stats
17W - 14L
1,445 Elo+
Party 2
Hera
Hera
Yetiiiiiiiii
Hera
Level 147
God Stats
2W - 1L
1,301 SR
Queue Stats
74W - 68L
1,401 Elo+
Party 2
Cthulhu
Cthulhu
crash_267
Cthulhu
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 12L
1,446 Elo+
Party 2
Bastet
Bastet
highkeyJORD
Bastet
Level 16
God Stats
4W - 3L
1,207 SR
Queue Stats
4W - 3L
1,321 Elo+
Party 2
Team Averages
Level 72
1,378 SR
1,412 Elo+

VS

Team Averages
Level 79
1,487 SR
1,448 Elo+
Bellona
Bellona
GoldBaddAzz76
Bellona
Level 38
God Stats
6W - 15L
1,500 SR
Queue Stats
166W - 238L
1,407 Elo+
Party 1
Hera
Hera
Natxu
Hera
Level 109
God Stats
2W - 9L
1,797 SR
Queue Stats
271W - 386L
1,452 Elo+
Party 1
Hercules
Hercules
xSlurpinxPotatox
Hercules
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
188W - 270L
1,474 Elo+
Party 1
Janus
Janus
xXKingKae1Xx
Janus
Level 109
God Stats
5W - 10L
1,292 SR
Queue Stats
336W - 427L
1,445 Elo+
Party 1
Apollo
Apollo
xXareyoumadXx12
Apollo
Level 111
God Stats
1W - 3L
1,347 SR
Queue Stats
229W - 312L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
VeNomOzzy
Arachne
10
2 / 2 / 2
6,146
512
2,285
8,033
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 0 / 2
6,515
543
2,471
2,899
779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 3 / 2
7,887
657
5,799
5,766
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
crash_267
Cthulhu
9
0 / 2 / 4
5,788
482
3,408
8,391
3,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bastet
9
0 / 2 / 0
5,344
445
1,501
5,593
1,641
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
4 / 0 / 0
7,133
594
4,729
5,492
2,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
Natxu
Hera
9
1 / 3 / 0
5,631
469
1,429
4,184
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 2 / 3
6,196
516
3,503
6,062
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 3 / 2
5,361
447
1,697
4,667
1,625
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 1 / 1
6,205
517
3,919
5,669
1,658
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
9
Kills
8
9
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
4
0
0
4
L
Hera
Natxu
Hera
1
3
0
0.33
W
Arachne
VeNomOzzy
Arachne
2
2
2
1.5
W
2
0
2
3
W
5
3
2
2
W
Cthulhu
crash_267
Cthulhu
0
2
4
1
W
Bastet
0
2
0
0
L
1
2
3
1.25
L
0
3
2
0.33
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,464
Damage
15,277
30,682
Taken
26,074
10,394
Mitigated
10,966
7,883
Healing
6,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
4,729
891
0
1,899
5,492
2,816
0
0
5,492
0
31,596
L
Hera
Natxu
Hera
1,429
358
0
495
4,184
1,166
105
2,275
1,775
24,649
0
W
Arachne
VeNomOzzy
Arachne
2,285
1,566
0
4,135
8,033
2,284
0
178
7,855
0
29,496
W
2,471
961
306
1,039
2,899
779
1,279
928
1,971
0
36,257
W
5,799
1,074
0
296
5,766
1,997
29
1,280
4,356
50,465
0
W
Cthulhu
crash_267
Cthulhu
3,408
159
54
1,412
8,391
3,693
13
610
7,781
18,429
0
W
Bastet
1,501
931
0
641
5,593
1,641
0
0
5,593
0
17,630
L
3,503
550
0
1,776
6,062
3,701
0
2,168
3,872
0
32,234
L
1,697
98
518
372
4,667
1,625
0
2,364
2,245
23,682
0
L
3,919
1,876
0
1,272
5,669
1,658
54
2,186
3,483
0
29,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,680
Gold Earned
30,526
328
Minions Killed
304
0
Camps Cleared
0
1,146,560
Distance Traveled
1,100,990
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,133
594
75
6
0
254,980
0
L
Hera
5,631
469
57
5
0
174,348
2
W
Arachne
6,146
512
68
6
0
233,050
0
W
Izanami
6,515
543
92
8
0
210,337
1
W
Hera
7,887
657
102
9
0
230,810
4
W
Cthulhu
5,788
482
23
2
0
243,065
0
W
Bastet
5,344
445
43
4
0
229,298
0
L
Hercules
6,196
516
60
5
0
229,485
0
L
Janus
5,361
447
52
4
0
218,751
3
L
Apollo
6,205
517
60
5
0
223,426
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role