Player Matchup

Hercules
Hercules
Silver II
Eternal Legaci
Hercules
Silver II
Level 160
God Stats
15W - 21L
1,695 SR
Queue Stats
768W - 778L
1,235 MMR
Party 1
Bacchus
Bacchus
Silver II
Supernovabtw
Bacchus
Silver II
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 136L
1,235 MMR
Party 1
Apollo
Apollo
Gold V
TheBenjiWay
Apollo
Gold V
Level 102
God Stats
24W - 21L
1,498 SR
Queue Stats
1,026W - 1,033L
1,248 MMR
Solo
Nemesis
Nemesis
Silver V
dav3215
Nemesis
Silver V
Level 84
God Stats
4W - 5L
1,552 SR
Queue Stats
41W - 60L
1,259 MMR
Solo
Chang'e
Chang'e
Gold V
xX-Mark08-Xx
Chang'e
Gold V
Level 89
God Stats
6W - 7L
1,298 SR
Queue Stats
91W - 91L
1,254 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,509 SR
1,246 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,561 SR
1,300 MMR
Hel
Hel
Silver I
 
Hel
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver III
KILL7RIKE
Horus
Silver III
Level 104
God Stats
3W - 8L
1,472 SR
Queue Stats
87W - 94L
1,003 MMR
Party 3
Kuzenbo
Kuzenbo
Silver II
ShekleHekler
Kuzenbo
Silver II
Level 66
God Stats
2W - 4L
1,591 SR
Queue Stats
48W - 52L
1,513 MMR
Party 3
Skadi
Skadi
Gold V
Yung-Gush
Skadi
Gold V
Level 109
God Stats
8W - 7L
1,561 SR
Queue Stats
35W - 37L
1,315 MMR
Party 2
Cernunnos
Cernunnos
Silver I
masonh731
Cernunnos
Silver I
Level 97
God Stats
18W - 13L
1,681 SR
Queue Stats
65W - 74L
1,170 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
7 / 2 / 9
13,116
525
20,087
29,665
26,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
Supernovabtw
Bacchus
16
4 / 6 / 14
12,263
491
15,552
28,646
33,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
20
8 / 5 / 6
14,138
566
18,462
23,640
10,938
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
dav3215
Nemesis
17
3 / 6 / 15
11,976
479
12,249
19,947
8,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
xX-Mark08-Xx
Chang'e
20
12 / 2 / 10
14,279
571
25,115
20,361
7,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Nu WaPeleCu ChulainnSol

VS

Bans
DanzaburouScyllaCthulhuKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
2 / 8 / 9
11,603
464
15,108
19,094
7,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
KILL7RIKE
Horus
16
1 / 7 / 5
10,433
417
12,938
24,470
23,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
ShekleHekler
Kuzenbo
15
6 / 8 / 9
11,461
458
12,186
26,355
31,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
Yung-Gush
Skadi
20
7 / 5 / 5
14,259
570
24,437
25,036
8,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cernunnos
masonh731
Cernunnos
19
5 / 6 / 4
11,836
473
21,273
22,203
8,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
53
34
Kills
21
21
Deaths
34
54
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
8
9
0.81
W
Hercules
7
2
9
5.75
L
Horus
KILL7RIKE
Horus
1
7
5
0.5
L
Kuzenbo
ShekleHekler
Kuzenbo
6
8
9
1.31
W
Bacchus
Supernovabtw
Bacchus
4
6
14
1.83
W
Apollo
8
5
6
2.2
L
Skadi
Yung-Gush
Skadi
7
5
5
1.9
W
Nemesis
dav3215
Nemesis
3
6
15
1.75
L
Cernunnos
masonh731
Cernunnos
5
6
4
1.17
W
Chang'e
xX-Mark08-Xx
Chang'e
12
2
10
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,465
Damage
85,942
122,259
Taken
117,158
88,225
Mitigated
80,509
45,920
Healing
38,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
15,108
408
2,564
5,903
19,094
7,582
510
9,129
9,512
89,218
0
W
Hercules
20,087
5,683
0
11,638
29,665
26,888
1,629
5,971
23,578
0
67,087
L
Horus
KILL7RIKE
Horus
12,938
5,291
523
7,872
24,470
23,849
416
5,186
18,557
0
48,535
L
Kuzenbo
ShekleHekler
Kuzenbo
12,186
4,054
817
5,313
26,355
31,335
117
11,333
14,492
24,362
0
W
Bacchus
Supernovabtw
Bacchus
15,552
2,566
0
5,575
28,646
33,853
632
7,894
20,375
32,179
0
W
Apollo
18,462
13,300
0
11,836
23,640
10,938
9,844
3,462
20,108
0
103,709
L
Skadi
Yung-Gush
Skadi
24,437
12,324
0
9,916
25,036
8,943
242
5,342
19,561
0
111,891
W
Nemesis
dav3215
Nemesis
12,249
6,294
0
1,164
19,947
8,657
893
2,392
17,485
0
71,472
L
Cernunnos
masonh731
Cernunnos
21,273
9,517
0
6,048
22,203
8,800
624
8,468
13,396
0
104,703
W
Chang'e
xX-Mark08-Xx
Chang'e
25,115
1,493
5,691
10,016
20,361
7,889
1,158
6,534
13,419
82,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,772
Gold Earned
59,592
544
Minions Killed
569
0
Camps Cleared
0
2,254,208
Distance Traveled
2,169,071
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,603
464
136
5
0
430,440
1
W
Hercules
13,116
525
113
5
0
454,444
8
L
Horus
10,433
417
89
4
0
418,942
1
L
Kuzenbo
11,461
458
20
1
0
473,205
2
W
Bacchus
12,263
491
23
1
0
453,521
2
W
Apollo
14,138
566
167
7
0
438,260
0
L
Skadi
14,259
570
177
7
0
431,194
2
W
Nemesis
11,976
479
99
4
0
430,134
7
L
Cernunnos
11,836
473
147
6
0
415,290
4
W
Chang'e
14,279
571
142
6
0
477,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role