Player Matchup

Hachiman
Hachiman
Atreus56
Hachiman
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
HardDckChampion
Cabrakan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 141L
1,487 Elo+
Party 2
Hera
Hera
LLACU
Hera
Level 88
God Stats
10W - 15L
1,582 SR
Queue Stats
320W - 329L
1,444 Elo+
Solo
Arachne
Arachne
MrHappyEndings
Arachne
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Tsukyami
Cu Chulainn
Level 113
God Stats
5W - 9L
1,534 SR
Queue Stats
138W - 112L
1,527 Elo+
Party 2
Team Averages
Level 93
1,523 SR
1,492 Elo+

VS

Team Averages
Level 85
1,538 SR
1,471 Elo+
Danzaburou
Danzaburou
Astrochips
Danzaburou
Level 65
God Stats
13W - 19L
1,330 SR
Queue Stats
252W - 270L
1,458 Elo+
Party 1
Aphrodite
Aphrodite
GawrGurä
Aphrodite
Level 92
God Stats
33W - 24L
1,701 SR
Queue Stats
952W - 953L
1,445 Elo+
Party 1
King Arthur
King Arthur
Getuhm
King Arthur
Level 98
God Stats
35W - 36L
1,461 SR
Queue Stats
859W - 856L
1,429 Elo+
Party 1
Da Ji
Da Ji
Maddy42
Da Ji
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
552W - 503L
1,511 Elo+
Solo
Ganesha
Ganesha
Morg710
Ganesha
Level 69
God Stats
23W - 23L
1,696 SR
Queue Stats
898W - 836L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Atreus56
Hachiman
11
5 / 2 / 2
7,056
543
6,619
7,718
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
9
1 / 5 / 5
6,145
473
5,846
9,825
7,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
LLACU
Hera
12
1 / 3 / 0
6,886
530
3,614
5,301
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 3 / 0
6,287
484
2,066
11,364
4,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Tsukyami
Cu Chulainn
11
2 / 5 / 0
6,558
504
11,872
14,157
12,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Astrochips
Danzaburou
11
4 / 3 / 1
6,899
531
5,662
9,082
2,834
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
GawrGurä
Aphrodite
13
4 / 1 / 0
8,159
628
6,579
9,914
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Getuhm
King Arthur
13
3 / 2 / 2
7,407
570
8,469
13,715
6,283
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
Maddy42
Da Ji
13
6 / 2 / 3
7,867
605
5,352
10,350
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
Morg710
Ganesha
11
1 / 2 / 5
6,733
518
4,205
7,807
4,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
10
Kills
18
18
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Astrochips
Danzaburou
4
3
1
1.5
L
Hachiman
Atreus56
Hachiman
5
2
2
3
W
Aphrodite
GawrGurä
Aphrodite
4
1
0
4
W
King Arthur
Getuhm
King Arthur
3
2
2
2
L
Cabrakan
1
5
5
0.7
L
Hera
LLACU
Hera
1
3
0
0.33
W
Da Ji
Maddy42
Da Ji
6
2
3
3.75
W
Ganesha
Morg710
Ganesha
1
2
5
1.75
L
1
3
0
0.33
L
Cu Chulainn
Tsukyami
Cu Chulainn
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,017
Damage
30,267
48,365
Taken
50,868
27,765
Mitigated
21,010
13,741
Healing
22,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Astrochips
Danzaburou
5,662
2,234
0
1,868
9,082
2,834
0
2,682
6,380
0
41,466
L
Hachiman
Atreus56
Hachiman
6,619
2,636
0
3,136
7,718
2,147
0
1,888
5,830
0
29,880
W
Aphrodite
GawrGurä
Aphrodite
6,579
645
626
7,291
9,914
3,787
374
3,133
6,609
60,250
0
W
King Arthur
Getuhm
King Arthur
8,469
1,996
0
4,274
13,715
6,283
120
1,653
12,052
0
41,155
L
Cabrakan
5,846
1,087
0
1,121
9,825
7,409
0
2,899
6,926
22,714
0
L
Hera
LLACU
Hera
3,614
832
0
1,011
5,301
1,812
0
2,502
2,799
41,803
0
W
Da Ji
Maddy42
Da Ji
5,352
1,519
0
4,920
10,350
3,648
0
926
9,422
0
38,362
W
Ganesha
Morg710
Ganesha
4,205
214
0
3,652
7,807
4,458
0
2,364
5,423
17,806
0
L
2,066
985
0
5,999
11,364
4,071
0
3,033
8,331
0
34,602
L
Cu Chulainn
Tsukyami
Cu Chulainn
11,872
3,453
0
2,474
14,157
12,326
0
462
13,695
2,687
37,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,932
Gold Earned
37,065
315
Minions Killed
375
0
Camps Cleared
0
1,137,815
Distance Traveled
1,293,447
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,899
531
71
5
0
234,938
0
L
Hachiman
7,056
543
64
5
0
238,751
4
W
Aphrodite
8,159
628
131
10
0
282,692
4
W
King Arthur
7,407
570
81
6
0
266,359
3
L
Cabrakan
6,145
473
28
2
0
235,237
2
L
Hera
6,886
530
84
6
0
198,511
2
W
Da Ji
7,867
605
70
5
0
265,205
1
W
Ganesha
6,733
518
22
2
0
244,253
5
L
Arachne
6,287
484
72
6
0
251,333
0
L
Cu Chulainn
6,558
504
67
5
0
213,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role