Player Matchup

Horus
Horus
BranchoftheWorld
Horus
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 18L
1,357 Elo+
Party 2
Chang'e
Chang'e
JayTheAngel00
Chang'e
Level 84
God Stats
8W - 10L
1,595 SR
Queue Stats
137W - 184L
1,469 Elo+
Party 2
Freya
Freya
TheNxtGoddess
Freya
Level 129
God Stats
0W - 5L
1,325 SR
Queue Stats
62W - 71L
1,361 Elo+
Party 2
Team Averages
Level 84
1,473 SR
1,396 Elo+

VS

Team Averages
Level 30
1,463 SR
1,468 Elo+
Ymir
Ymir
ItzDrizzy3213
Ymir
Level 24
God Stats
15W - 18L
1,390 SR
Queue Stats
35W - 53L
1,406 Elo+
Party 1
Sol
Sol
MEandthisJ
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,406 Elo+
Party 1
Pele
Pele
RemiWemi
Pele
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 98L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 7
8,257
635
3,748
13,391
11,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chang'e
12
3 / 5 / 2
8,835
680
6,743
13,403
4,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 4 / 4
9,129
702
10,405
12,265
5,401
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 9
8,760
674
3,376
7,968
5,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
8 / 3 / 4
10,309
793
19,010
9,035
3,199
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
12
3 / 2 / 6
9,380
722
10,392
11,158
3,889
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
8
Kills
12
12
Deaths
8
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
3
7
1.5
W
1
3
9
1.83
L
Chang'e
3
5
2
0.8
W
8
3
4
3.33
W
Pele
3
2
6
3
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,896
Damage
32,778
39,059
Taken
28,161
21,034
Mitigated
13,035
17,869
Healing
6,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,748
1,273
2,013
2,746
13,391
11,042
0
7,762
5,629
0
7,196
W
3,376
217
0
0
7,968
5,947
390
4,948
2,903
13,236
0
L
Chang'e
6,743
98
3,600
5,491
13,403
4,591
352
8,321
5,082
34,546
0
W
19,010
2,900
0
2,985
9,035
3,199
1,485
5,006
3,904
58,780
0
W
Pele
10,392
1,165
0
3,558
11,158
3,889
784
6,933
4,108
0
45,447
L
10,405
3,908
0
4,019
12,265
5,401
24
6,385
5,880
36,001
1,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,221
Gold Earned
28,449
120
Minions Killed
161
0
Camps Cleared
0
704,969
Distance Traveled
706,208
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,257
635
7
1
0
244,405
0
W
Ymir
8,760
674
21
2
0
225,633
0
L
Chang'e
8,835
680
65
5
0
245,855
2
W
Sol
10,309
793
84
6
0
211,414
0
W
Pele
9,380
722
56
4
0
269,161
2
L
Freya
9,129
702
48
4
0
214,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role