Player Matchup

Fenrir
Fenrir
F00TBALLSTAR81
Fenrir
Level 15
God Stats
5W - 5L
1,501 SR
Queue Stats
15W - 22L
1,283 Elo+
Party 2
Susano
Susano
LoyalRoyalty657
Susano
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,377 Elo+
Solo
Neith
Neith
REYESPARTANO97
Neith
Level 17
God Stats
0W - 2L
1,284 SR
Queue Stats
114W - 113L
1,293 Elo+
Solo
Hel
Hel
SmallCanada921
Hel
Level 15
God Stats
3W - 5L
1,422 SR
Queue Stats
14W - 21L
1,282 Elo+
Party 2
King Arthur
King Arthur
delitux
King Arthur
Level 14
God Stats
1W - 5L
1,169 SR
Queue Stats
11W - 28L
1,407 Elo+
Solo
Team Averages
Level 17
1,375 SR
1,328 Elo+

VS

Team Averages
Level 23
1,449 SR
1,356 Elo+
Janus
Janus
A BubbleBath326
Janus
Level 27
God Stats
11W - 26L
1,313 SR
Queue Stats
198W - 257L
1,539 Elo+
Solo
Loki
Loki
Almighty Helios
Loki
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,230 Elo+
Solo
Kukulkan
Kukulkan
Captain_Yami5
Kukulkan
Level 30
God Stats
2W - 2L
1,305 SR
Queue Stats
294W - 342L
1,295 Elo+
Party 1
Fenrir
Fenrir
Hiso-Chan
Fenrir
Level 27
God Stats
4W - 3L
1,585 SR
Queue Stats
404W - 398L
1,368 Elo+
Solo
Heimdallr
Heimdallr
RotCrusader
Heimdallr
Level 18
God Stats
33W - 34L
1,539 SR
Queue Stats
174W - 251L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 8 / 3
7,312
430
6,079
16,742
13,095
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
3 / 7 / 2
7,910
465
8,049
14,658
5,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 8 / 1
7,620
448
6,720
12,581
4,465
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 8 / 2
7,113
418
8,563
15,336
11,397
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
delitux
King Arthur
8
2 / 8 / 0
6,450
379
1,923
11,746
7,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
21 / 1 / 2
11,450
674
19,608
13,672
5,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 4 / 10
8,415
495
7,055
9,277
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Captain_Yami5
Kukulkan
13
5 / 1 / 7
8,586
505
11,334
6,173
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Hiso-Chan
Fenrir
13
1 / 3 / 10
8,284
487
4,632
12,526
8,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
RotCrusader
Heimdallr
12
6 / 5 / 6
8,631
508
8,146
11,110
3,785
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
13
Kills
38
39
Deaths
14
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
21
1
2
22
W
5
4
10
2.5
W
Kukulkan
Captain_Yami5
Kukulkan
5
1
7
8.5
L
4
8
3
0.69
W
Fenrir
Hiso-Chan
Fenrir
1
3
10
2
L
3
7
2
0.57
L
1
8
1
0.19
W
Heimdallr
RotCrusader
Heimdallr
6
5
6
1.8
L
3
8
2
0.5
L
King Arthur
delitux
King Arthur
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,334
Damage
50,775
71,063
Taken
52,758
41,484
Mitigated
22,819
8,846
Healing
11,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,608
3,454
140
5,052
13,672
5,266
431
2,141
11,531
77,185
0
W
7,055
2,423
0
1,525
9,277
3,511
196
2,143
7,134
0
35,805
W
Kukulkan
Captain_Yami5
Kukulkan
11,334
715
0
0
6,173
2,132
957
766
5,407
41,058
0
L
6,079
1,220
0
263
16,742
13,095
30
8,347
8,227
0
21,405
W
Fenrir
Hiso-Chan
Fenrir
4,632
1,354
0
3,008
12,526
8,125
1,015
2,751
9,775
8,010
18,044
L
8,049
1,898
0
4,133
14,658
5,274
0
4,738
9,756
0
46,857
L
6,720
3,182
0
1,215
12,581
4,465
1,733
7,686
4,771
0
39,362
W
Heimdallr
RotCrusader
Heimdallr
8,146
3,302
0
1,411
11,110
3,785
883
762
10,348
0
33,388
L
8,563
1,315
865
2,370
15,336
11,397
249
8,324
6,900
23,505
0
L
King Arthur
delitux
King Arthur
1,923
395
0
0
11,746
7,253
131
2,570
9,156
0
15,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,405
Gold Earned
45,366
225
Minions Killed
353
0
Camps Cleared
0
1,510,396
Distance Traveled
1,618,511
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,450
674
138
8
0
329,077
4
W
Loki
8,415
495
40
2
0
357,974
2
W
Kukulkan
8,586
505
69
4
0
337,434
0
L
Fenrir
7,312
430
27
2
0
281,094
0
W
Fenrir
8,284
487
42
2
0
315,309
0
L
Susano
7,910
465
74
4
0
349,841
0
L
Neith
7,620
448
76
4
0
266,291
6
W
Heimdallr
8,631
508
64
4
0
278,717
0
L
Hel
7,113
418
28
2
0
252,595
1
L
King Arthur
6,450
379
20
1
0
360,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role