Player Matchup

Kukulkan
Kukulkan
COULDBEAYUZU
Kukulkan
Level 38
God Stats
100W - 166L
1,451 SR
Queue Stats
126W - 223L
1,339 Elo+
Party 2
Achilles
Achilles
GutFrenzy89
Achilles
Level 6
God Stats
1W - 5L
1,541 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Zeus
Zeus
Lif3 Is A BEACH
Zeus
Level 49
God Stats
160W - 147L
1,533 SR
Queue Stats
610W - 871L
1,288 Elo+
Party 2
Team Averages
Level 31
1,508 SR
1,376 Elo+

VS

Team Averages
Level 23
1,504 SR
1,443 Elo+
Cthulhu
Cthulhu
Jester020209
Cthulhu
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
351W - 368L
1,467 Elo+
Party 1
Artemis
Artemis
killaquant
Artemis
Level 14
God Stats
5W - 3L
1,513 SR
Queue Stats
143W - 165L
1,413 Elo+
Party 1
Scylla
Scylla
zKanj
Scylla
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
415W - 452L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
COULDBEAYUZU
Kukulkan
16
7 / 5 / 5
12,144
675
16,992
12,794
4,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
GutFrenzy89
Achilles
12
1 / 7 / 8
10,304
572
3,773
15,402
14,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
5 / 8 / 5
11,715
651
16,809
13,354
4,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jester020209
Cthulhu
18
9 / 3 / 11
12,984
721
17,387
20,155
21,139
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
killaquant
Artemis
15
4 / 5 / 10
11,705
650
9,633
11,447
4,087
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
zKanj
Scylla
14
7 / 5 / 9
12,348
686
8,255
14,285
4,304
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
50
13
Kills
20
20
Deaths
13
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
COULDBEAYUZU
Kukulkan
7
5
5
1.9
L
Achilles
GutFrenzy89
Achilles
1
7
8
0.71
W
Cthulhu
Jester020209
Cthulhu
9
3
11
4.83
L
5
8
5
0.94
W
Artemis
killaquant
Artemis
4
5
10
1.8
W
Scylla
zKanj
Scylla
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,574
Damage
35,275
41,550
Taken
45,887
24,007
Mitigated
29,530
4,563
Healing
3,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
COULDBEAYUZU
Kukulkan
16,992
1,144
0
669
12,794
4,907
425
9,354
3,440
53,738
0
L
Achilles
GutFrenzy89
Achilles
3,773
882
0
589
15,402
14,488
324
7,987
7,415
0
11,860
W
Cthulhu
Jester020209
Cthulhu
17,387
2,773
47
0
20,155
21,139
255
13,075
6,424
54,758
0
L
16,809
2,058
465
2,840
13,354
4,612
0
8,321
5,033
50,878
0
W
Artemis
killaquant
Artemis
9,633
5,959
804
1,445
11,447
4,087
781
9,058
2,097
0
30,595
W
Scylla
zKanj
Scylla
8,255
1,318
0
1,627
14,285
4,304
488
10,852
2,951
32,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,163
Gold Earned
37,037
170
Minions Killed
128
0
Camps Cleared
0
813,106
Distance Traveled
809,024
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,144
675
77
4
0
300,172
1
L
Achilles
10,304
572
15
1
0
241,748
2
W
Cthulhu
12,984
721
59
3
0
290,015
0
L
Zeus
11,715
651
78
4
0
271,186
1
W
Artemis
11,705
650
39
2
0
254,090
1
W
Scylla
12,348
686
30
2
0
264,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role