Player Matchup

Apollo
Apollo
AglidNights
Apollo
Level 160
God Stats
21W - 19L
1,648 SR
Queue Stats
732W - 618L
1,606 Elo+
Solo
Anhur
Anhur
Chengoflex
Anhur
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 20L
1,313 Elo+
Solo
Medusa
Medusa
Keaton Flannel
Medusa
Level 157
God Stats
17W - 20L
1,231 SR
Queue Stats
596W - 580L
1,605 Elo+
Solo
Hou Yi
Hou Yi
Shenmoki
Hou Yi
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 60L
1,693 Elo+
Party 1
Izanami
Izanami
death2249
Izanami
Level 160
God Stats
19W - 11L
1,326 SR
Queue Stats
286W - 146L
1,632 Elo+
Party 1
Team Averages
Level 153
1,441 SR
1,570 Elo+

VS

Team Averages
Level 127
1,542 SR
1,515 Elo+
King Arthur
King Arthur
Afterain
King Arthur
Level 88
God Stats
4W - 5L
1,665 SR
Queue Stats
70W - 34L
1,698 Elo+
Party 2
Thoth
Thoth
Brokenkill
Thoth
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 134L
1,320 Elo+
Party 3
Bakasura
Bakasura
Darkenser
Bakasura
Level 145
God Stats
6W - 2L
1,755 SR
Queue Stats
136W - 152L
1,466 Elo+
Party 3
Vulcan
Vulcan
Kwahi
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
OGAnima
Rama
Level 113
God Stats
11W - 17L
1,288 SR
Queue Stats
745W - 794L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
13
1 / 0 / 10
7,396
822
3,389
9,213
7,824
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
15
1 / 0 / 8
8,391
932
5,065
5,783
3,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 1 / 4
8,988
999
5,885
7,117
2,695
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
Shenmoki
Hou Yi
15
7 / 1 / 8
9,386
1,043
8,616
6,808
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
death2249
Izanami
14
3 / 3 / 9
8,378
931
5,976
5,884
2,143
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Afterain
King Arthur
10
0 / 4 / 1
5,624
625
4,102
7,492
7,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Thoth
12
0 / 4 / 1
6,040
671
3,738
4,874
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
Darkenser
Bakasura
13
0 / 4 / 2
6,392
710
4,350
8,858
4,218
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
Kwahi
Vulcan
11
1 / 1 / 0
6,136
682
5,364
4,680
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
OGAnima
Rama
14
4 / 4 / 0
8,267
919
6,624
8,235
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
17
Kills
5
5
Deaths
17
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Afterain
King Arthur
0
4
1
0.13
W
Apollo
1
0
10
6
L
Thoth
0
4
1
0.13
W
Anhur
1
0
8
5
L
Bakasura
Darkenser
Bakasura
0
4
2
0.25
W
5
1
4
7
L
Vulcan
Kwahi
Vulcan
1
1
0
1
L
Rama
OGAnima
Rama
4
4
0
1
W
Hou Yi
Shenmoki
Hou Yi
7
1
8
11
W
Izanami
death2249
Izanami
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,931
Damage
24,178
34,805
Taken
34,139
18,736
Mitigated
19,391
6,781
Healing
4,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Afterain
King Arthur
4,102
826
0
1,655
7,492
7,158
1
214
7,278
0
12,718
W
Apollo
3,389
1,466
671
859
9,213
7,824
687
2,427
5,602
0
13,863
L
Thoth
3,738
42
0
137
4,874
1,740
0
0
4,874
14,696
0
W
Anhur
5,065
1,852
0
812
5,783
3,375
1,054
1,090
4,408
0
26,204
L
Bakasura
Darkenser
Bakasura
4,350
2,879
0
1,751
8,858
4,218
0
120
8,738
0
12,892
W
5,885
2,279
0
1,124
7,117
2,695
900
1,412
5,307
0
38,126
L
Vulcan
Kwahi
Vulcan
5,364
958
0
720
4,680
1,689
0
0
4,680
13,320
0
L
Rama
OGAnima
Rama
6,624
4,647
0
60
8,235
4,586
23
0
8,235
0
21,865
W
Hou Yi
Shenmoki
Hou Yi
8,616
3,586
0
1,996
6,808
2,699
2,036
2,161
4,316
0
21,438
W
Izanami
death2249
Izanami
5,976
3,735
0
1,319
5,884
2,143
3,132
1,296
4,265
0
33,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,539
Gold Earned
32,459
269
Minions Killed
173
11
Camps Cleared
5
927,519
Distance Traveled
757,783
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,624
625
16
2
2
113,795
2
W
Apollo
7,396
822
30
3
3
209,502
2
L
Thoth
6,040
671
34
4
1
164,843
0
W
Anhur
8,391
932
47
5
2
187,409
3
L
Bakasura
6,392
710
45
5
1
186,294
4
W
Medusa
8,988
999
79
9
4
191,835
2
L
Vulcan
6,136
682
32
4
0
142,199
0
L
Rama
8,267
919
46
5
1
150,652
0
W
Hou Yi
9,386
1,043
32
4
0
170,843
1
W
Izanami
8,378
931
81
9
2
167,930
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role