Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
LilDabllDoo
Cerberus
Level 16
God Stats
13W - 10L
1,283 SR
Queue Stats
115W - 129L
1,387 Elo+
Solo
Chronos
Chronos
Longshlogger
Chronos
Level 28
God Stats
0W - 2L
1,275 SR
Queue Stats
222W - 187L
1,642 Elo+
Party 1
Neith
Neith
bros2k19
Neith
Level 3
God Stats
2W - 1L
1,753 SR
Queue Stats
2W - 2L
1,711 Elo+
Solo
Thor
Thor
jes_country
Thor
Level 14
God Stats
1W - 1L
1,713 SR
Queue Stats
12W - 13L
1,594 Elo+
Solo
Team Averages
Level 17
1,505 SR
1,567 Elo+

VS

Team Averages
Level 21
1,537 SR
1,652 Elo+
Cthulhu
Cthulhu
Bobb064
Cthulhu
Level 16
God Stats
11W - 8L
1,717 SR
Queue Stats
257W - 275L
1,733 Elo+
Party 2
Danzaburou
Danzaburou
HilkFor3
Danzaburou
Level 9
God Stats
6W - 3L
1,533 SR
Queue Stats
11W - 10L
1,693 Elo+
Party 2
Tsukuyomi
Tsukuyomi
KungFooPickle
Tsukuyomi
Level 29
God Stats
8W - 7L
1,619 SR
Queue Stats
219W - 222L
1,666 Elo+
Party 2
Chang'e
Chang'e
SpicyDeluxeMeal
Chang'e
Level 25
God Stats
1W - 1L
1,325 SR
Queue Stats
111W - 86L
1,603 Elo+
Solo
King Arthur
King Arthur
ThfSundowner
King Arthur
Level 26
God Stats
4W - 3L
1,489 SR
Queue Stats
38W - 29L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 0 / 0
5,410
492
2,631
6,108
4,251
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
LilDabllDoo
Cerberus
9
1 / 4 / 2
5,782
526
3,762
7,011
3,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
Longshlogger
Chronos
10
5 / 3 / 2
6,366
579
5,611
6,179
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
bros2k19
Neith
7
1 / 8 / 1
4,803
437
2,491
6,499
1,587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 5 / 3
4,717
429
2,854
6,823
1,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bobb064
Cthulhu
9
6 / 1 / 4
6,403
582
3,247
5,845
3,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
HilkFor3
Danzaburou
8
3 / 3 / 7
5,492
499
3,422
5,385
2,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
KungFooPickle
Tsukuyomi
10
5 / 1 / 3
6,172
561
4,680
6,742
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
5 / 3 / 3
6,719
611
6,035
6,842
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ThfSundowner
King Arthur
12
0 / 0 / 1
6,234
567
3,892
6,356
2,645
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
8
Kills
19
20
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Cthulhu
Bobb064
Cthulhu
6
1
4
8
W
Danzaburou
HilkFor3
Danzaburou
3
3
7
2.17
W
Tsukuyomi
KungFooPickle
Tsukuyomi
5
1
3
6.5
L
Cerberus
LilDabllDoo
Cerberus
1
4
2
0.5
L
Chronos
Longshlogger
Chronos
5
3
2
2
W
5
3
3
2.17
W
King Arthur
ThfSundowner
King Arthur
0
0
1
0.5
L
Neith
bros2k19
Neith
1
8
1
0.19
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,349
Damage
21,276
32,620
Taken
31,170
12,568
Mitigated
12,705
5,038
Healing
9,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,631
126
0
1,250
6,108
4,251
0
0
6,108
3,545
21,750
W
Cthulhu
Bobb064
Cthulhu
3,247
276
0
996
5,845
3,424
207
2,402
3,443
9,140
0
W
Danzaburou
HilkFor3
Danzaburou
3,422
1,775
0
1,030
5,385
2,307
642
2,531
2,854
0
16,140
W
Tsukuyomi
KungFooPickle
Tsukuyomi
4,680
1,152
0
3,044
6,742
2,155
0
2,214
4,528
0
26,833
L
Cerberus
LilDabllDoo
Cerberus
3,762
45
0
1,222
7,011
3,206
59
1,579
5,430
25,717
0
L
Chronos
Longshlogger
Chronos
5,611
2,034
0
1,101
6,179
1,691
950
2,614
3,311
28,742
0
W
6,035
590
474
2,459
6,842
2,174
576
2,226
4,616
34,192
0
W
King Arthur
ThfSundowner
King Arthur
3,892
456
0
1,772
6,356
2,645
253
693
5,663
0
33,644
L
Neith
bros2k19
Neith
2,491
1,562
0
285
6,499
1,587
414
3,159
3,302
0
13,055
L
2,854
411
172
1,008
6,823
1,833
0
1,588
5,187
0
12,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,078
Gold Earned
31,020
226
Minions Killed
238
0
Camps Cleared
0
963,373
Distance Traveled
988,473
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,410
492
54
5
0
172,964
1
W
Cthulhu
6,403
582
23
2
0
188,706
1
W
Danzaburou
5,492
499
15
1
0
187,014
0
W
Tsukuyomi
6,172
561
60
5
0
230,040
0
L
Cerberus
5,782
526
77
7
0
211,738
0
L
Chronos
6,366
579
59
5
0
194,342
0
W
Chang'e
6,719
611
71
6
0
187,879
4
W
King Arthur
6,234
567
69
6
0
194,834
2
L
Neith
4,803
437
23
2
0
168,305
0
L
Thor
4,717
429
13
1
0
216,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role