Player Matchup

Baron Samedi
Baron Samedi
ALeo9119
Baron Samedi
Level 25
God Stats
4W - 3L
1,787 SR
Queue Stats
77W - 84L
1,663 Elo+
Party 1
Arachne
Arachne
DexSt3rity8407
Arachne
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,641 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
II__Barry__Il
Ah Muzen Cab
Level 25
God Stats
2W - 1L
1,517 SR
Queue Stats
54W - 57L
1,522 Elo+
Solo
Nu Wa
Nu Wa
bruhkin
Nu Wa
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 48L
1,541 Elo+
Solo
Ymir
Ymir
whocares164
Ymir
Level 27
God Stats
6W - 6L
1,495 SR
Queue Stats
96W - 100L
1,670 Elo+
Party 1
Team Averages
Level 23
1,560 SR
1,607 Elo+

VS

Team Averages
Level 20
1,515 SR
1,616 Elo+
Erlang Shen
Erlang Shen
Cre8tion
Erlang Shen
Level 18
God Stats
17W - 9L
1,702 SR
Queue Stats
582W - 508L
1,725 Elo+
Solo
Apollo
Apollo
F6 iam Troll
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,371 Elo+
Solo
Chang'e
Chang'e
Ythra
Chang'e
Level 19
God Stats
25W - 18L
1,541 SR
Queue Stats
271W - 237L
1,715 Elo+
Solo
Ne Zha
Ne Zha
blissonMushrooms
Ne Zha
Level 28
God Stats
2W - 3L
1,275 SR
Queue Stats
85W - 81L
1,651 Elo+
Solo
Chernobog
Chernobog
capitain_nobody6
Chernobog
Level 8
God Stats
15W - 18L
1,560 SR
Queue Stats
132W - 156L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ALeo9119
Baron Samedi
15
2 / 3 / 7
8,747
486
6,424
9,820
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 4 / 5
10,171
565
7,340
14,161
8,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
II__Barry__Il
Ah Muzen Cab
15
4 / 4 / 8
9,636
535
9,988
11,753
4,434
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
bruhkin
Nu Wa
14
3 / 5 / 6
8,815
490
11,660
9,999
3,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

17
3 / 2 / 8
10,976
610
8,282
10,126
10,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cre8tion
Erlang Shen
14
4 / 2 / 9
8,640
480
8,699
15,098
19,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
16
5 / 1 / 1
9,788
544
3,602
10,200
5,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Ythra
Chang'e
16
6 / 2 / 10
9,981
555
15,785
11,406
4,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 6 / 4
8,813
490
4,616
12,577
4,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chernobog
12
1 / 8 / 7
7,648
425
4,383
14,595
4,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
49
19
Kills
18
18
Deaths
19
34
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ALeo9119
Baron Samedi
2
3
7
1.83
L
Erlang Shen
Cre8tion
Erlang Shen
4
2
9
4.25
W
7
4
5
2.38
L
Apollo
5
1
1
5.5
W
Ah Muzen Cab
II__Barry__Il
Ah Muzen Cab
4
4
8
2
L
Chang'e
Ythra
Chang'e
6
2
10
5.5
L
2
6
4
0.67
W
Nu Wa
bruhkin
Nu Wa
3
5
6
1.2
L
Chernobog
1
8
7
0.56
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,694
Damage
37,085
55,859
Taken
63,876
30,264
Mitigated
38,735
14,728
Healing
16,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ALeo9119
Baron Samedi
6,424
240
1,007
3,798
9,820
3,926
0
4,002
5,818
50,062
0
L
Erlang Shen
Cre8tion
Erlang Shen
8,699
2,881
0
3,242
15,098
19,504
580
5,600
9,476
0
30,573
W
7,340
4,997
0
3,695
14,161
8,029
18
4,445
9,716
0
65,915
L
Apollo
3,602
1,213
0
250
10,200
5,759
4,230
3,202
6,954
0
75,213
W
Ah Muzen Cab
II__Barry__Il
Ah Muzen Cab
9,988
4,871
0
2,423
11,753
4,434
4,152
3,013
8,740
0
44,202
L
Chang'e
Ythra
Chang'e
15,785
1,299
2,835
5,060
11,406
4,314
327
5,844
5,562
72,060
0
L
4,616
751
0
2,495
12,577
4,336
72
4,769
7,608
0
46,840
W
Nu Wa
bruhkin
Nu Wa
11,660
4,682
405
1,648
9,999
3,430
1,790
2,758
7,241
46,065
0
L
Chernobog
4,383
2,128
0
2,915
14,595
4,822
288
6,566
7,910
0
30,042
W
8,282
1,326
0
1,752
10,126
10,445
126
1,567
8,559
59,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,345
Gold Earned
44,870
454
Minions Killed
492
0
Camps Cleared
0
1,657,174
Distance Traveled
1,551,232
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,747
486
82
5
0
346,252
2
L
Erlang Shen
8,640
480
60
3
0
363,923
3
W
Arachne
10,171
565
97
5
0
395,258
2
L
Apollo
9,788
544
142
8
0
306,158
2
W
Ah Muzen Cab
9,636
535
94
5
0
319,066
2
L
Chang'e
9,981
555
133
7
0
329,155
10
L
Ne Zha
8,813
490
93
5
0
281,590
2
W
Nu Wa
8,815
490
55
3
0
297,916
2
L
Chernobog
7,648
425
64
4
0
270,406
0
W
Ymir
10,976
610
126
7
0
298,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role