Player Matchup

Ymir
Ymir
KCbonecrusher
Ymir
Level 6
God Stats
30W - 28L
1,535 SR
Queue Stats
31W - 30L
1,530 Elo+
Party 1
Ravana
Ravana
NOOBzeus
Ravana
Level 67
God Stats
3W - 0L
1,831 SR
Queue Stats
164W - 172L
1,496 Elo+
Party 1
Janus
Janus
Notorious_GmRp
Janus
Level 29
God Stats
8W - 16L
1,380 SR
Queue Stats
38W - 55L
1,486 Elo+
Party 1
Team Averages
Level 34
1,582 SR
1,504 Elo+

VS

Team Averages
Level 46
1,430 SR
1,456 Elo+
Sobek
Sobek
ClayDog88
Sobek
Level 21
God Stats
2W - 8L
1,502 SR
Queue Stats
61W - 77L
1,512 Elo+
Party 2
Horus
Horus
Eman577480
Horus
Level 17
God Stats
25W - 30L
1,276 SR
Queue Stats
136W - 214L
1,337 Elo+
Solo
Bakasura
Bakasura
Wee ADHD
Bakasura
Level 100
God Stats
16W - 15L
1,513 SR
Queue Stats
195W - 201L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 7
9,381
625
8,215
10,971
8,683
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ravana
NOOBzeus
Ravana
14
4 / 0 / 6
9,951
663
8,155
7,725
4,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 2 / 6
10,234
682
14,429
6,955
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ClayDog88
Sobek
13
1 / 2 / 4
9,706
647
5,671
16,482
15,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Horus
11
1 / 6 / 2
8,104
540
2,250
10,066
4,373
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Wee ADHD
Bakasura
13
3 / 4 / 2
9,487
632
10,276
13,803
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
12
Kills
5
5
Deaths
12
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
ClayDog88
Sobek
1
2
4
1.5
L
Horus
1
6
2
0.33
W
3
3
7
2.17
W
Ravana
NOOBzeus
Ravana
4
0
6
7
W
5
2
6
4
L
Bakasura
Wee ADHD
Bakasura
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,799
Damage
18,197
25,651
Taken
40,351
15,477
Mitigated
25,179
4,238
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ClayDog88
Sobek
5,671
733
0
5,379
16,482
15,270
0
10,259
5,577
20,522
0
L
Horus
2,250
1,280
2,269
935
10,066
4,373
0
4,955
4,759
0
9,976
W
8,215
1,890
0
250
10,971
8,683
34
3,177
7,031
17,876
0
W
Ravana
NOOBzeus
Ravana
8,155
2,463
0
2,020
7,725
4,913
0
1,338
5,722
0
50,723
W
14,429
1,418
0
1,968
6,955
1,881
200
1,204
4,996
41,702
0
L
Bakasura
Wee ADHD
Bakasura
10,276
7,203
0
3,086
13,803
5,536
132
6,647
6,800
0
54,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,566
Gold Earned
27,297
162
Minions Killed
143
0
Camps Cleared
0
811,760
Distance Traveled
771,395
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,706
647
23
2
0
279,118
0
L
Horus
8,104
540
16
1
0
205,745
1
W
Ymir
9,381
625
23
2
0
282,638
0
W
Ravana
9,951
663
78
5
0
288,896
5
W
Janus
10,234
682
61
4
0
240,226
2
L
Bakasura
9,487
632
104
7
0
286,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role