Player Matchup

Heimdallr
Heimdallr
DADDYSUGE
Heimdallr
Level 57
God Stats
5W - 3L
1,440 SR
Queue Stats
518W - 477L
1,436 Elo+
Party 3
Achilles
Achilles
Khibu
Achilles
Level 47
God Stats
0W - 1L
1,332 SR
Queue Stats
5W - 8L
1,370 Elo+
Party 4
Awilix
Awilix
KingBrezy801
Awilix
Level 28
God Stats
3W - 7L
1,714 SR
Queue Stats
376W - 363L
1,456 Elo+
Party 3
Ymir
Ymir
MonotoneSamurai
Ymir
Level 105
God Stats
13W - 11L
1,627 SR
Queue Stats
427W - 402L
1,488 Elo+
Party 3
Janus
Janus
Vlone Sneed
Janus
Level 18
God Stats
1W - 2L
1,441 SR
Queue Stats
5W - 7L
1,401 Elo+
Party 4
Team Averages
Level 51
1,511 SR
1,430 Elo+

VS

Team Averages
Level 52
1,398 SR
1,423 Elo+
Chang'e
Chang'e
BIGDADDYBEN6660
Chang'e
Level 64
God Stats
4W - 8L
1,457 SR
Queue Stats
94W - 99L
1,447 Elo+
Party 1
Achilles
Achilles
Koal The Killer
Achilles
Level 26
God Stats
2W - 4L
1,272 SR
Queue Stats
5W - 12L
1,267 Elo+
Party 2
Apollo
Apollo
Quirk Daddy
Apollo
Level 53
God Stats
9W - 12L
1,439 SR
Queue Stats
80W - 78L
1,457 Elo+
Party 1
Ymir
Ymir
TRASHboat247
Ymir
Level 29
God Stats
3W - 3L
1,315 SR
Queue Stats
61W - 46L
1,465 Elo+
Party 1
Zhong Kui
Zhong Kui
cpt-cornswallow
Zhong Kui
Level 89
God Stats
9W - 9L
1,505 SR
Queue Stats
45W - 49L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DADDYSUGE
Heimdallr
11
0 / 0 / 0
6,145
439
2,225
3,336
1,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Khibu
Achilles
13
3 / 2 / 0
7,301
522
8,282
11,908
6,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
8
0 / 5 / 0
5,583
399
2,445
10,432
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 2 / 0
6,440
460
1,735
5,897
3,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 8 / 2
6,340
453
4,310
8,711
3,109
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 2
8,603
615
6,368
11,475
3,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
11
2 / 2 / 2
6,553
468
4,127
10,284
9,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
13
0 / 0 / 2
7,137
510
2,193
5,849
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 0 / 3
7,443
532
3,581
7,457
3,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
cpt-cornswallow
Zhong Kui
13
7 / 0 / 5
8,270
591
9,614
6,665
4,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
17
17
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
L
Heimdallr
DADDYSUGE
Heimdallr
0
0
0
0
L
Achilles
Khibu
Achilles
3
2
0
1.5
L
Awilix
0
5
0
0
W
Achilles
2
2
2
1.5
L
0
2
0
0
W
Apollo
0
0
2
1
W
2
0
3
3.5
L
0
8
2
0.13
W
Zhong Kui
cpt-cornswallow
Zhong Kui
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,997
Damage
25,883
40,284
Taken
41,730
17,333
Mitigated
23,189
9,846
Healing
20,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,368
381
374
7,164
11,475
3,817
304
1,328
9,940
60,668
0
L
Heimdallr
DADDYSUGE
Heimdallr
2,225
595
0
913
3,336
1,156
196
1,587
1,661
0
24,282
L
Achilles
Khibu
Achilles
8,282
2,095
0
3,588
11,908
6,556
0
3,386
8,021
0
29,968
L
Awilix
2,445
788
0
3,184
10,432
3,087
52
4,258
5,893
0
18,600
W
Achilles
4,127
804
0
2,797
10,284
9,261
438
675
9,071
0
16,554
L
1,735
211
0
1,911
5,897
3,425
0
2,489
3,260
31,873
0
W
Apollo
2,193
1,156
0
4,487
5,849
1,915
0
776
5,073
0
52,006
W
3,581
1,488
0
2,055
7,457
3,820
312
1,712
5,605
17,612
0
L
4,310
758
0
250
8,711
3,109
528
7,039
1,436
32,069
0
W
Zhong Kui
cpt-cornswallow
Zhong Kui
9,614
1,127
0
3,648
6,665
4,376
1,326
1,168
5,321
42,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,809
Gold Earned
38,006
266
Minions Killed
377
0
Camps Cleared
0
1,275,683
Distance Traveled
1,237,831
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,603
615
124
9
0
255,818
3
L
Heimdallr
6,145
439
67
5
0
253,720
1
L
Achilles
7,301
522
57
4
0
259,464
2
L
Awilix
5,583
399
41
3
0
298,894
0
W
Achilles
6,553
468
33
2
0
244,866
0
L
Ymir
6,440
460
46
3
0
243,091
1
W
Apollo
7,137
510
103
7
0
234,753
0
W
Ymir
7,443
532
40
3
0
244,500
4
L
Janus
6,340
453
55
4
0
220,514
0
W
Zhong Kui
8,270
591
77
6
0
257,894
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role