Player Matchup

Fenrir
Fenrir
Beandoo
Fenrir
Level 114
God Stats
3W - 0L
1,500 SR
Queue Stats
225W - 194L
1,532 Elo+
Party 1
Skadi
Skadi
Dim237
Skadi
Level 66
God Stats
57W - 38L
1,579 SR
Queue Stats
193W - 170L
1,494 Elo+
Solo
Janus
Janus
sdadadas89
Janus
Level 84
God Stats
28W - 20L
1,982 SR
Queue Stats
305W - 262L
1,531 Elo+
Solo
Ravana
Ravana
viewtifulbeau
Ravana
Level 108
God Stats
8W - 2L
1,320 SR
Queue Stats
259W - 211L
1,591 Elo+
Party 1
Artio
Artio
vigesimalnut373
Artio
Level 96
God Stats
12W - 5L
1,766 SR
Queue Stats
161W - 120L
1,596 Elo+
Party 1
Team Averages
Level 94
1,629 SR
1,549 Elo+

VS

Team Averages
Level 102
1,616 SR
1,523 Elo+
Artemis
Artemis
JuanCarlosTV15
Artemis
Level 69
God Stats
12W - 7L
1,914 SR
Queue Stats
127W - 116L
1,488 Elo+
Party 2
The Morrigan
The Morrigan
Morquecho65
The Morrigan
Level 126
God Stats
7W - 7L
1,500 SR
Queue Stats
441W - 405L
1,460 Elo+
Party 2
Sylvanus
Sylvanus
ToastyTervis
Sylvanus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,609 Elo+
Solo
Fenrir
Fenrir
VictorFernando
Fenrir
Level 102
God Stats
17W - 28L
1,437 SR
Queue Stats
254W - 240L
1,467 Elo+
Party 2
Thanatos
Thanatos
chankakuyuchi
Thanatos
Level 126
God Stats
0W - 1L
1,727 SR
Queue Stats
32W - 33L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beandoo
Fenrir
13
2 / 6 / 0
7,607
585
4,215
13,813
7,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Skadi
Dim237
Skadi
13
7 / 0 / 2
7,677
591
10,309
7,496
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
14
6 / 0 / 7
8,440
649
7,334
3,804
1,231
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 1 / 5
7,243
557
4,621
5,323
2,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 3 / 11
6,740
518
3,227
10,558
5,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
6,780
522
2,379
7,891
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Morrigan
Morquecho65
The Morrigan
10
0 / 5 / 0
6,174
475
3,484
6,956
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sylvanus
ToastyTervis
Sylvanus
8
1 / 7 / 0
5,170
398
5,803
10,714
5,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
7 / 2 / 0
7,856
604
8,946
8,179
5,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
chankakuyuchi
Thanatos
10
0 / 5 / 3
5,934
456
2,825
9,870
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
22
Kills
10
10
Deaths
22
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Beandoo
Fenrir
2
6
0
0.33
W
Skadi
Dim237
Skadi
7
0
2
8
L
2
3
1
0.83
L
The Morrigan
Morquecho65
The Morrigan
0
5
0
0
L
Sylvanus
ToastyTervis
Sylvanus
1
7
0
0.14
L
7
2
0
3.5
L
Thanatos
chankakuyuchi
Thanatos
0
5
3
0.3
W
Janus
6
0
7
9.5
W
4
1
5
6.5
W
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,706
Damage
23,437
40,994
Taken
43,610
18,851
Mitigated
18,040
15,298
Healing
17,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Beandoo
Fenrir
4,215
1,405
0
5,869
13,813
7,847
0
0
13,363
0
40,891
W
Skadi
Dim237
Skadi
10,309
4,624
0
2,803
7,496
2,206
0
1,992
5,460
0
48,471
L
2,379
637
0
4,023
7,891
1,887
0
1,280
6,611
0
34,209
L
The Morrigan
Morquecho65
The Morrigan
3,484
648
0
750
6,956
2,330
0
2,433
4,346
31,193
866
L
Sylvanus
ToastyTervis
Sylvanus
5,803
1,490
584
2,046
10,714
5,298
0
3,353
7,310
13,575
3,246
L
8,946
1,982
0
3,025
8,179
5,622
162
336
7,843
0
36,216
L
Thanatos
chankakuyuchi
Thanatos
2,825
751
0
7,120
9,870
2,903
0
2,813
6,939
0
29,057
W
Janus
7,334
589
0
1,117
3,804
1,231
585
1,754
1,944
53,371
0
W
4,621
1,486
0
2,541
5,323
2,136
0
1,348
3,880
0
40,250
W
3,227
508
172
2,796
10,558
5,431
0
2,685
7,873
12,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,707
Gold Earned
31,914
367
Minions Killed
301
0
Camps Cleared
0
1,257,178
Distance Traveled
1,130,594
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,607
585
87
7
0
196,894
1
W
Skadi
7,677
591
76
6
0
248,339
4
L
Artemis
6,780
522
77
6
0
212,592
3
L
The Morrigan
6,174
475
85
7
0
219,535
2
L
Sylvanus
5,170
398
22
2
0
193,110
2
L
Fenrir
7,856
604
62
5
0
255,226
2
L
Thanatos
5,934
456
55
4
0
250,131
0
W
Janus
8,440
649
106
8
0
269,252
2
W
Ravana
7,243
557
79
6
0
288,038
5
W
Artio
6,740
518
19
1
0
254,655
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role