Player Matchup

Ymir
Ymir
Ch211960
Ymir
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,570 Elo+
Party 1
Skadi
Skadi
TrueNukeTrust
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,614 Elo+
Solo
Thor
Thor
Uniquename3775
Thor
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Hades
Hades
ZecaPauGordiinhu
Hades
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 6L
1,721 Elo+
Party 1
Ra
Ra
pem_Perlin
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,679 Elo+
Party 1
Team Averages
Level 15
1,500 SR
1,617 Elo+

VS

Team Averages
Level 24
1,559 SR
1,612 Elo+
Danzaburou
Danzaburou
AmiableAri
Danzaburou
Level 20
God Stats
5W - 2L
1,484 SR
Queue Stats
92W - 53L
1,687 Elo+
Party 2
Poseidon
Poseidon
GOD Thanatos J
Poseidon
Level 28
God Stats
22W - 22L
1,507 SR
Queue Stats
50W - 57L
1,426 Elo+
Solo
Geb
Geb
LethalPacifist
Geb
Level 26
God Stats
16W - 14L
1,576 SR
Queue Stats
186W - 176L
1,685 Elo+
Party 2
Da Ji
Da Ji
MeowMix882
Da Ji
Level 29
God Stats
50W - 31L
1,675 SR
Queue Stats
217W - 205L
1,686 Elo+
Party 2
Bellona
Bellona
weariershelf129
Bellona
Level 18
God Stats
38W - 27L
1,555 SR
Queue Stats
77W - 67L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
3 / 10 / 10
13,579
1,132
11,715
34,577
35,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
2 / 8 / 13
12,339
1,028
15,469
32,759
17,335
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 6 / 6
10,239
853
4,841
9,404
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
4 / 1 / 2
11,052
921
3,411
3,324
1,518
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
7 / 9 / 9
14,024
1,169
23,776
21,821
9,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AmiableAri
Danzaburou
20
6 / 2 / 23
13,735
1,145
21,970
11,242
5,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
19
4 / 4 / 13
12,916
1,076
27,322
12,509
4,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
5 / 4 / 17
12,790
1,066
19,129
21,933
24,280
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
19
12 / 3 / 13
13,645
1,137
12,827
9,113
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 4 / 17
13,477
1,123
16,943
16,476
10,542
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
117
17
Kills
34
34
Deaths
17
40
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AmiableAri
Danzaburou
6
2
23
8.75
L
Ymir
3
10
10
0.8
W
Poseidon
4
4
13
2.63
W
5
4
17
3.38
W
Da Ji
12
3
13
6.17
L
2
8
13
1.06
L
1
6
6
0.67
L
4
1
2
5
L
7
9
9
1.28
W
7
4
17
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,212
Damage
98,191
101,885
Taken
71,273
67,279
Mitigated
49,207
11,641
Healing
9,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AmiableAri
Danzaburou
21,970
13,657
0
1,186
11,242
5,253
0
5,823
5,257
0
54,242
L
Ymir
11,715
1,810
0
879
34,577
35,846
0
13,151
21,426
27,424
0
W
Poseidon
27,322
1,767
546
1,796
12,509
4,855
0
7,225
5,074
60,490
0
W
19,129
2,802
2,317
1,023
21,933
24,280
0
10,714
10,885
34,664
0
W
Da Ji
12,827
2,799
0
509
9,113
4,277
0
4,719
4,190
0
15,992
L
15,469
7,526
0
1,768
32,759
17,335
0
15,981
16,778
0
39,818
L
4,841
1,189
0
630
9,404
3,580
0
4,443
4,961
0
11,866
L
3,411
273
330
766
3,324
1,518
0
562
2,762
10,790
0
L
23,776
2,052
4,907
2,361
21,821
9,000
0
12,314
9,507
63,423
0
W
16,943
7,543
0
2,400
16,476
10,542
0
9,197
6,965
0
40,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,233
Gold Earned
66,563
208
Minions Killed
238
4
Camps Cleared
10
748,373
Distance Traveled
1,155,390
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,735
1,145
76
6
2
225,251
1
L
Ymir
13,579
1,132
39
3
0
194,720
0
W
Poseidon
12,916
1,076
62
5
5
204,903
0
W
Geb
12,790
1,066
34
3
0
234,237
0
W
Da Ji
13,645
1,137
7
1
1
229,411
0
L
Skadi
12,339
1,028
31
3
1
191,751
1
L
Thor
10,239
853
14
1
2
94,409
0
L
Hades
11,052
921
20
2
1
71,888
0
L
Ra
14,024
1,169
104
9
0
195,605
0
W
Bellona
13,477
1,123
59
5
2
261,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role