Player Matchup

Cabrakan
Cabrakan
Enoraptor
Cabrakan
Level 69
God Stats
4W - 2L
1,735 SR
Queue Stats
40W - 26L
1,533 Elo+
Party 1
Izanami
Izanami
Haixxi
Izanami
Level 85
God Stats
4W - 4L
1,715 SR
Queue Stats
34W - 22L
1,506 Elo+
Party 1
King Arthur
King Arthur
Paintdude
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Sebbiemaster
Fenrir
Level 66
God Stats
29W - 16L
1,632 SR
Queue Stats
33W - 23L
1,506 Elo+
Party 1
Scylla
Scylla
TheBestPatate
Scylla
Level 52
God Stats
33W - 9L
1,761 SR
Queue Stats
111W - 97L
1,508 Elo+
Party 1
Team Averages
Level 83
1,668 SR
1,511 Elo+

VS

Team Averages
Level 102
1,592 SR
1,522 Elo+
Merlin
Merlin
C Nation88
Merlin
Level 87
God Stats
3W - 1L
1,809 SR
Queue Stats
70W - 60L
1,511 Elo+
Party 2
Rama
Rama
Jobjo22
Rama
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,489 Elo+
Party 3
Camazotz
Camazotz
VolcanicCutter
Camazotz
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 155L
1,527 Elo+
Party 2
Osiris
Osiris
jobjo21
Osiris
Level 120
God Stats
3W - 2L
1,407 SR
Queue Stats
96W - 107L
1,507 Elo+
Party 3
Yemoja
Yemoja
psok
Yemoja
Level 108
God Stats
2W - 3L
1,743 SR
Queue Stats
235W - 208L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Enoraptor
Cabrakan
11
4 / 0 / 6
6,978
582
4,568
4,982
3,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Haixxi
Izanami
11
1 / 1 / 5
6,395
533
3,965
6,546
1,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Paintdude
King Arthur
12
2 / 2 / 0
6,709
559
6,419
12,440
8,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
5 / 0 / 4
7,009
584
5,195
5,151
1,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
3 / 1 / 4
7,391
616
5,448
4,596
1,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
C Nation88
Merlin
11
0 / 3 / 1
6,282
524
3,357
3,843
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
Jobjo22
Rama
9
0 / 4 / 1
5,415
451
3,313
7,524
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Camazotz
10
2 / 3 / 0
6,030
503
3,049
9,135
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Osiris
jobjo21
Osiris
14
2 / 2 / 0
7,465
622
9,038
10,731
6,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
psok
Yemoja
9
0 / 3 / 0
5,535
461
1,765
7,424
2,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
15
Kills
4
4
Deaths
15
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
C Nation88
Merlin
0
3
1
0.17
W
Cabrakan
Enoraptor
Cabrakan
4
0
6
7
W
Izanami
Haixxi
Izanami
1
1
5
3.5
L
Rama
Jobjo22
Rama
0
4
1
0.13
W
King Arthur
Paintdude
King Arthur
2
2
0
1
W
Fenrir
5
0
4
7
W
3
1
4
5
L
Camazotz
2
3
0
0.67
L
Osiris
jobjo21
Osiris
2
2
0
1
L
Yemoja
psok
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,595
Damage
20,522
33,715
Taken
38,657
17,856
Mitigated
15,086
13,628
Healing
15,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
C Nation88
Merlin
3,357
82
0
339
3,843
1,152
0
2,074
1,609
38,302
0
W
Cabrakan
Enoraptor
Cabrakan
4,568
989
0
2,667
4,982
3,972
160
1,696
3,200
16,598
0
W
Izanami
Haixxi
Izanami
3,965
2,373
0
3,646
6,546
1,984
1,372
569
5,977
0
47,680
L
Rama
Jobjo22
Rama
3,313
2,880
0
2,467
7,524
1,728
0
870
6,654
0
26,666
W
King Arthur
Paintdude
King Arthur
6,419
1,299
0
4,967
12,440
8,759
0
0
12,440
0
34,952
W
Fenrir
5,195
1,248
0
1,168
5,151
1,869
406
1,246
3,780
0
32,855
W
5,448
552
0
1,180
4,596
1,272
298
1,210
3,196
48,699
0
L
Camazotz
3,049
801
0
3,840
9,135
2,782
0
3,886
5,137
0
26,678
L
Osiris
jobjo21
Osiris
9,038
4,098
0
6,235
10,731
6,767
608
0
10,259
0
50,412
L
Yemoja
psok
Yemoja
1,765
160
545
2,434
7,424
2,657
0
2,840
4,510
16,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,482
Gold Earned
30,727
339
Minions Killed
319
0
Camps Cleared
0
1,184,517
Distance Traveled
1,077,222
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,282
524
82
7
0
214,889
2
W
Cabrakan
6,978
582
18
2
0
251,079
3
W
Izanami
6,395
533
88
7
0
211,517
1
L
Rama
5,415
451
58
5
0
189,519
2
W
King Arthur
6,709
559
69
6
0
222,119
2
W
Fenrir
7,009
584
64
5
0
281,266
2
W
Scylla
7,391
616
100
8
0
218,536
0
L
Camazotz
6,030
503
56
5
0
235,972
1
L
Osiris
7,465
622
90
8
0
221,869
1
L
Yemoja
5,535
461
33
3
0
214,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role