Player Matchup

Chaac
Chaac
Gredp413
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 110L
1,567 Elo+
Solo
Ra
Ra
ITSTWOJAMEZ
Ra
Level 18
God Stats
6W - 14L
1,434 SR
Queue Stats
34W - 49L
1,493 Elo+
Party 3
Nemesis
Nemesis
SeaBuckYT
Nemesis
Level 48
God Stats
11W - 4L
1,953 SR
Queue Stats
38W - 67L
1,485 Elo+
Party 3
Danzaburou
Danzaburou
TTVBaxG
Danzaburou
Level 28
God Stats
4W - 2L
1,692 SR
Queue Stats
63W - 100L
1,488 Elo+
Party 3
Kuzenbo
Kuzenbo
broduspodus
Kuzenbo
Level 25
God Stats
11W - 13L
1,536 SR
Queue Stats
27W - 31L
1,501 Elo+
Party 3
Team Averages
Level 29
1,623 SR
1,507 Elo+

VS

Team Averages
Level 20
1,591 SR
1,597 Elo+
Janus
Janus
Bluehair9
Janus
Level 26
God Stats
4W - 8L
1,773 SR
Queue Stats
100W - 82L
1,547 Elo+
Party 1
Thanatos
Thanatos
GillianRosmarino
Thanatos
Level 19
God Stats
64W - 59L
1,578 SR
Queue Stats
91W - 84L
1,528 Elo+
Party 1
Vamana
Vamana
Kadunkadunk
Vamana
Level 28
God Stats
158W - 133L
1,603 SR
Queue Stats
174W - 161L
1,570 Elo+
Party 2
Jormungandr
Jormungandr
Spacefart
Jormungandr
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 128L
1,567 Elo+
Party 2
Neith
Neith
seanklul
Neith
Level 2
God Stats
11W - 16L
1,500 SR
Queue Stats
16W - 20L
1,771 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gredp413
Chaac
19
6 / 1 / 1
12,302
647
14,416
15,995
13,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
1 / 4 / 7
9,613
506
4,333
9,826
3,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
SeaBuckYT
Nemesis
18
8 / 2 / 7
12,202
642
13,020
17,459
7,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
TTVBaxG
Danzaburou
17
7 / 2 / 2
11,736
618
12,615
12,617
5,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
broduspodus
Kuzenbo
14
5 / 1 / 12
10,684
562
10,191
14,870
16,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bluehair9
Janus
13
0 / 9 / 4
8,625
454
9,834
13,633
4,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
10 / 6 / 0
11,040
581
12,510
17,835
7,277
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
7
0 / 1 / 0
5,804
305
847
4,500
2,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jormungandr
Spacefart
Jormungandr
14
0 / 3 / 2
8,771
462
9,986
20,633
16,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

Neith
seanklul
Neith
9
0 / 8 / 0
6,458
340
3,943
12,215
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
27
Kills
10
10
Deaths
27
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
Bluehair9
Janus
0
9
4
0.22
L
10
6
0
1.67
W
Chaac
Gredp413
Chaac
6
1
1
6.5
W
1
4
7
1.13
L
Vamana
0
1
0
0
W
Nemesis
SeaBuckYT
Nemesis
8
2
7
5.75
L
Jormungandr
Spacefart
Jormungandr
0
3
2
0.33
W
Danzaburou
TTVBaxG
Danzaburou
7
2
2
4
W
Kuzenbo
broduspodus
Kuzenbo
5
1
12
11
L
Neith
seanklul
Neith
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,575
Damage
37,120
70,767
Taken
68,816
46,787
Mitigated
33,799
29,126
Healing
13,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Bluehair9
Janus
9,834
1,441
0
1,170
13,633
4,233
744
2,472
11,007
53,096
0
L
12,510
5,229
0
9,334
17,835
7,277
0
3,680
13,951
0
59,142
W
Chaac
Gredp413
Chaac
14,416
2,266
0
7,937
15,995
13,304
2,534
3,940
11,855
0
73,385
W
4,333
514
1,662
2,672
9,826
3,887
1,212
3,060
6,570
41,093
0
L
Vamana
847
316
0
859
4,500
2,079
0
366
4,134
0
1,071
W
Nemesis
SeaBuckYT
Nemesis
13,020
6,989
0
8,353
17,459
7,167
4,236
3,391
13,745
0
99,605
L
Jormungandr
Spacefart
Jormungandr
9,986
3,184
0
0
20,633
16,256
242
4,165
16,300
39,872
0
W
Danzaburou
TTVBaxG
Danzaburou
12,615
5,416
0
5,469
12,617
5,571
5,497
4,910
7,667
0
83,173
W
Kuzenbo
broduspodus
Kuzenbo
10,191
3,894
534
2,499
14,870
16,858
706
3,788
10,935
22,941
0
L
Neith
seanklul
Neith
3,943
1,777
0
2,466
12,215
3,954
0
3,269
8,900
0
19,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,537
Gold Earned
40,698
503
Minions Killed
270
0
Camps Cleared
0
1,829,717
Distance Traveled
1,620,601
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,625
454
94
5
0
335,859
5
L
Thanatos
11,040
581
89
5
0
318,532
0
W
Chaac
12,302
647
141
7
0
330,613
0
W
Ra
9,613
506
68
4
0
362,110
0
L
Vamana
5,804
305
1
0
0
309,076
0
W
Nemesis
12,202
642
140
7
0
386,645
3
L
Jormungandr
8,771
462
58
3
0
381,885
0
W
Danzaburou
11,736
618
133
7
0
304,970
0
W
Kuzenbo
10,684
562
21
1
0
445,379
4
L
Neith
6,458
340
28
1
0
275,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role