Player Matchup

Izanami
Izanami
Shooshed
Izanami
Level 51
God Stats
15W - 17L
1,608 SR
Queue Stats
159W - 182L
1,478 Elo+
Party 2
Scylla
Scylla
Thatplayer272
Scylla
Level 66
God Stats
6W - 9L
1,667 SR
Queue Stats
171W - 193L
1,476 Elo+
Party 2
Horus
Horus
demcie100
Horus
Level 61
God Stats
5W - 11L
1,552 SR
Queue Stats
115W - 148L
1,395 Elo+
Solo
Team Averages
Level 59
1,609 SR
1,450 Elo+

VS

Team Averages
Level 70
1,547 SR
1,430 Elo+
Raijin
Raijin
InvertedWounds
Raijin
Level 63
God Stats
3W - 1L
1,823 SR
Queue Stats
64W - 71L
1,443 Elo+
Solo
Anhur
Anhur
Seph3r96
Anhur
Level 41
God Stats
13W - 17L
1,292 SR
Queue Stats
59W - 66L
1,437 Elo+
Party 1
Mercury
Mercury
ddadddd
Mercury
Level 107
God Stats
14W - 11L
1,527 SR
Queue Stats
67W - 82L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Shooshed
Izanami
14
1 / 7 / 5
11,203
590
6,388
15,178
5,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 6 / 2
11,479
604
7,307
14,286
5,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
demcie100
Horus
15
1 / 5 / 5
10,657
561
7,290
19,060
19,222
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 9
13,034
686
14,046
8,057
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
Seph3r96
Anhur
17
6 / 4 / 11
13,068
688
10,884
12,544
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
ddadddd
Mercury
17
6 / 2 / 9
13,069
688
16,475
12,394
4,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
7
Kills
18
18
Deaths
7
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
W
Anhur
Seph3r96
Anhur
6
4
11
2.88
L
Izanami
Shooshed
Izanami
1
7
5
0.5
L
5
6
2
1
W
Mercury
ddadddd
Mercury
6
2
9
5.25
L
Horus
demcie100
Horus
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,985
Damage
41,405
48,524
Taken
32,995
29,700
Mitigated
11,216
13,309
Healing
10,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,046
1,673
834
3,849
8,057
2,766
781
1,898
6,159
88,381
0
W
Anhur
Seph3r96
Anhur
10,884
6,177
0
3,295
12,544
4,120
2,018
3,476
9,068
0
52,181
L
Izanami
Shooshed
Izanami
6,388
4,180
927
1,797
15,178
5,356
0
4,898
9,952
0
61,494
L
7,307
278
501
2,141
14,286
5,122
74
3,090
10,912
36,486
0
W
Mercury
ddadddd
Mercury
16,475
8,622
0
2,990
12,394
4,330
375
2,315
10,079
0
79,087
L
Horus
demcie100
Horus
7,290
3,039
2,626
5,317
19,060
19,222
27
5,086
13,562
0
26,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,339
Gold Earned
39,171
190
Minions Killed
258
0
Camps Cleared
0
949,402
Distance Traveled
1,009,557
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,034
686
119
6
0
310,798
1
W
Anhur
13,068
688
79
4
0
285,124
0
L
Izanami
11,203
590
118
6
0
271,471
4
L
Scylla
11,479
604
44
2
0
299,468
4
W
Mercury
13,069
688
60
3
0
413,635
0
L
Horus
10,657
561
28
1
0
378,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role