Player Matchup

Danzaburou
Danzaburou
Pavementt
Danzaburou
Level 35
God Stats
34W - 37L
1,555 SR
Queue Stats
121W - 142L
1,402 Elo+
Solo
Raijin
Raijin
RexKwonDo55
Raijin
Level 128
God Stats
7W - 5L
1,678 SR
Queue Stats
144W - 154L
1,590 Elo+
Party 1
Pele
Pele
mike n ike1
Pele
Level 119
God Stats
29W - 39L
1,480 SR
Queue Stats
225W - 245L
1,573 Elo+
Party 1
Team Averages
Level 94
1,571 SR
1,522 Elo+

VS

Team Averages
Level 114
1,365 SR
1,554 Elo+
Neith
Neith
Azura_Daedric
Neith
Level 129
God Stats
0W - 2L
1,295 SR
Queue Stats
6W - 5L
1,608 Elo+
Party 2
Sol
Sol
Prodigykidd12
Sol
Level 109
God Stats
93W - 64L
1,429 SR
Queue Stats
197W - 188L
1,398 Elo+
Solo
Cthulhu
Cthulhu
xstainedxsoulx
Cthulhu
Level 103
God Stats
1W - 2L
1,371 SR
Queue Stats
335W - 292L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Pavementt
Danzaburou
12
3 / 1 / 7
9,059
697
5,672
6,421
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
14
6 / 0 / 4
9,332
718
9,426
8,264
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 0 / 8
8,580
660
4,834
8,286
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
7,352
566
3,210
7,166
2,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
1 / 2 / 0
7,682
591
9,354
5,518
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 5 / 0
8,168
628
4,818
10,434
8,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
11
Kills
1
1
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Danzaburou
Pavementt
Danzaburou
3
1
7
6.5
L
1
2
0
0.5
W
Raijin
6
0
4
8
W
2
0
8
6
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,932
Damage
17,382
22,971
Taken
23,118
8,261
Mitigated
13,221
9,034
Healing
4,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,210
783
0
1,199
7,166
2,523
0
2,904
4,262
0
27,845
W
Danzaburou
Pavementt
Danzaburou
5,672
1,758
774
2,981
6,421
2,131
432
4,412
2,009
0
21,152
L
9,354
183
0
1,861
5,518
1,828
0
2,922
2,596
27,721
0
W
Raijin
9,426
223
840
2,386
8,264
2,517
215
5,710
2,554
53,353
0
W
4,834
296
0
2,053
8,286
3,613
0
4,146
4,140
0
27,409
L
4,818
0
65
1,761
10,434
8,870
0
3,684
6,750
32,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,971
Gold Earned
23,202
159
Minions Killed
152
0
Camps Cleared
0
704,628
Distance Traveled
691,479
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,352
566
73
6
0
223,254
0
W
Danzaburou
9,059
697
33
3
0
211,420
3
L
Sol
7,682
591
37
3
0
234,855
4
W
Raijin
9,332
718
87
7
0
237,861
3
W
Pele
8,580
660
39
3
0
255,347
0
L
Cthulhu
8,168
628
42
3
0
233,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role