Player Matchup

Olorun
Olorun
BolrichOP
Olorun
Level 20
God Stats
5W - 1L
1,500 SR
Queue Stats
18W - 22L
1,328 Elo+
Party 1
Anhur
Anhur
Bossevils
Anhur
Level 26
God Stats
9W - 12L
1,444 SR
Queue Stats
69W - 71L
1,359 Elo+
Party 1
Ymir
Ymir
DanCua
Ymir
Level 9
God Stats
1W - 0L
1,285 SR
Queue Stats
15W - 23L
1,355 Elo+
Party 1
Amaterasu
Amaterasu
makаs
Amaterasu
Level 13
God Stats
24W - 7L
1,848 SR
Queue Stats
25W - 9L
1,826 Elo+
Party 2
Nemesis
Nemesis
АзъЕсмьАпупей
Nemesis
Level 17
God Stats
1W - 1L
1,299 SR
Queue Stats
14W - 9L
1,561 Elo+
Party 2
Team Averages
Level 17
1,475 SR
1,486 Elo+

VS

Team Averages
Level 18
1,563 SR
1,409 Elo+
Jing Wei
Jing Wei
Alemefraz
Jing Wei
Level 26
God Stats
41W - 58L
1,413 SR
Queue Stats
891W - 916L
1,393 Elo+
Solo
Zeus
Zeus
SoldatSA
Zeus
Level 8
God Stats
2W - 2L
1,868 SR
Queue Stats
6W - 9L
1,232 Elo+
Solo
Tsukuyomi
Tsukuyomi
samikuto
Tsukuyomi
Level 24
God Stats
16W - 15L
1,533 SR
Queue Stats
34W - 37L
1,469 Elo+
Solo
Ra
Ra
丶没动力
Ra
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,451 Elo+
Solo
Ares
Ares
撸门掌门撸不死
Ares
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BolrichOP
Olorun
11
7 / 2 / 2
6,527
725
5,352
6,293
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
Bossevils
Anhur
8
2 / 2 / 2
5,027
559
2,685
2,722
697
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
DanCua
Ymir
9
3 / 2 / 3
5,991
666
3,195
5,574
2,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
makаs
Amaterasu
12
5 / 0 / 2
6,861
762
3,061
5,261
3,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 1 / 7
6,439
715
5,513
6,469
2,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alemefraz
Jing Wei
8
4 / 4 / 0
5,063
563
3,558
7,344
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zeus
7
1 / 5 / 0
4,853
539
2,618
5,254
1,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
samikuto
Tsukuyomi
6
1 / 4 / 2
4,636
515
2,380
5,409
1,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 6 / 1
4,835
537
2,428
4,750
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 3 / 2
4,409
490
1,743
5,476
2,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
21
Kills
7
7
Deaths
22
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Alemefraz
Jing Wei
4
4
0
1
W
Olorun
BolrichOP
Olorun
7
2
2
4
W
Anhur
Bossevils
Anhur
2
2
2
1.5
W
Ymir
DanCua
Ymir
3
2
3
2.25
L
Zeus
1
5
0
0.2
W
Amaterasu
makаs
Amaterasu
5
0
2
6
L
Tsukuyomi
samikuto
Tsukuyomi
1
4
2
0.5
W
4
1
7
7.5
L
1
6
1
0.25
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,806
Damage
12,727
26,319
Taken
28,233
10,968
Mitigated
8,902
8,000
Healing
3,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Alemefraz
Jing Wei
3,558
1,805
0
1,208
7,344
1,666
0
1,692
5,652
0
18,155
W
Olorun
BolrichOP
Olorun
5,352
3,171
139
3,094
6,293
2,136
877
3,113
3,130
30,131
0
W
Anhur
Bossevils
Anhur
2,685
1,346
0
0
2,722
697
403
318
2,404
0
14,306
W
Ymir
DanCua
Ymir
3,195
1,017
0
636
5,574
2,650
510
1,050
4,524
16,579
0
L
Zeus
2,618
778
0
274
5,254
1,699
0
414
4,840
14,519
0
W
Amaterasu
makаs
Amaterasu
3,061
1,100
0
2,529
5,261
3,416
0
1,502
3,654
0
29,106
L
Tsukuyomi
samikuto
Tsukuyomi
2,380
649
0
1,256
5,409
1,538
0
1,976
3,433
0
15,634
W
5,513
2,755
0
1,602
6,469
2,069
0
626
5,818
0
35,757
L
2,428
338
17
32
4,750
1,431
0
2,562
2,188
17,649
0
L
1,743
242
0
785
5,476
2,568
0
1,903
3,573
8,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,845
Gold Earned
23,796
237
Minions Killed
153
0
Camps Cleared
0
836,855
Distance Traveled
835,893
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,063
563
33
4
0
158,015
0
W
Olorun
6,527
725
54
6
0
142,340
1
W
Anhur
5,027
559
29
3
0
164,736
0
W
Ymir
5,991
666
30
3
0
160,168
1
L
Zeus
4,853
539
35
4
0
159,148
1
W
Amaterasu
6,861
762
62
7
0
163,369
4
L
Tsukuyomi
4,636
515
32
4
0
169,111
0
W
Nemesis
6,439
715
62
7
0
206,242
2
L
Ra
4,835
537
43
5
0
164,940
4
L
Ares
4,409
490
10
1
0
184,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role