Player Matchup

Ah Puch
Ah Puch
BuckTheBandit
Ah Puch
Level 28
God Stats
23W - 13L
1,684 SR
Queue Stats
312W - 237L
1,753 Elo+
Party 2
Danzaburou
Danzaburou
Gusling9
Danzaburou
Level 18
God Stats
18W - 12L
1,744 SR
Queue Stats
148W - 96L
1,668 Elo+
Party 2
Sobek
Sobek
Kyier
Sobek
Level 77
God Stats
3W - 2L
1,311 SR
Queue Stats
146W - 94L
1,724 Elo+
Party 2
Team Averages
Level 41
1,580 SR
1,715 Elo+

VS

Team Averages
Level 46
1,626 SR
1,428 Elo+
Hachiman
Hachiman
Rookie300
Hachiman
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
419W - 351L
1,588 Elo+
Party 1
Bellona
Bellona
SexualManSugar
Bellona
Level 17
God Stats
0W - 2L
1,461 SR
Queue Stats
8W - 16L
1,128 Elo+
Solo
Scylla
Scylla
SirM00NITH
Scylla
Level 18
God Stats
2W - 1L
1,918 SR
Queue Stats
14W - 19L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
8 / 1 / 8
12,099
756
17,673
9,474
3,240
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Gusling9
Danzaburou
14
2 / 3 / 12
10,567
660
7,023
9,360
3,444
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Kyier
Sobek
15
6 / 0 / 8
12,032
752
4,968
9,607
10,819
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Rookie300
Hachiman
13
2 / 4 / 2
9,566
598
9,245
12,777
4,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
1 / 7 / 3
9,548
597
6,866
12,831
12,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
SirM00NITH
Scylla
12
1 / 5 / 3
9,370
586
7,365
10,808
3,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
16
Kills
4
4
Deaths
16
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
8
1
8
12
W
Danzaburou
Gusling9
Danzaburou
2
3
12
2.67
W
Sobek
Kyier
Sobek
6
0
8
10
L
Hachiman
Rookie300
Hachiman
2
4
2
0.75
L
1
7
3
0.36
L
Scylla
SirM00NITH
Scylla
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,664
Damage
23,476
28,441
Taken
36,416
17,503
Mitigated
21,381
11,001
Healing
5,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
17,673
862
0
5,196
9,474
3,240
523
2,044
7,254
86,705
0
W
Danzaburou
Gusling9
Danzaburou
7,023
2,797
0
3,005
9,360
3,444
2,058
2,480
6,710
0
27,403
W
Sobek
Kyier
Sobek
4,968
424
0
2,800
9,607
10,819
140
2,210
7,063
15,765
0
L
Hachiman
Rookie300
Hachiman
9,245
2,731
0
3,324
12,777
4,904
0
7,673
5,104
0
56,173
L
6,866
2,347
0
1,492
12,831
12,684
0
7,086
5,745
0
31,163
L
Scylla
SirM00NITH
Scylla
7,365
336
142
240
10,808
3,793
0
7,962
2,846
29,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,698
Gold Earned
28,484
197
Minions Killed
197
0
Camps Cleared
0
771,705
Distance Traveled
803,084
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,099
756
135
8
0
298,684
4
W
Danzaburou
10,567
660
39
2
0
199,812
3
W
Sobek
12,032
752
23
1
0
273,209
3
L
Hachiman
9,566
598
95
6
0
270,091
0
L
Bellona
9,548
597
49
3
0
294,807
3
L
Scylla
9,370
586
53
3
0
238,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role