Player Matchup

Sylvanus
Sylvanus
Gold I
LURlD
Sylvanus
Gold I
Level 101
God Stats
6W - 1L
1,830 SR
Queue Stats
32W - 5L
1,819 MMR
Party 2
Merlin
Merlin
Gold I
Zackgasm
Merlin
Gold I
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 5L
1,819 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
hqzy
Ah Muzen Cab
Platinum IV
Level 89
God Stats
5W - 1L
1,975 SR
Queue Stats
31W - 4L
1,882 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,768 SR
1,840 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,859 SR
1,718 MMR
Bacchus
Bacchus
Silver I
Jsidana
Bacchus
Silver I
Level 95
God Stats
3W - 1L
1,894 SR
Queue Stats
5W - 4L
1,718 MMR
Party 1
Cernunnos
Cernunnos
Silver I
Robber1230
Cernunnos
Silver I
Level 107
God Stats
3W - 1L
1,772 SR
Queue Stats
6W - 6L
1,718 MMR
Party 1
Chang'e
Chang'e
Silver I
YeahOkay
Chang'e
Silver I
Level 89
God Stats
1W - 1L
1,911 SR
Queue Stats
6W - 6L
1,718 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LURlD
Sylvanus
13
6 / 2 / 7
10,319
794
6,024
9,223
9,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Zackgasm
Merlin
13
3 / 2 / 12
9,547
734
11,751
5,067
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
hqzy
Ah Muzen Cab
14
6 / 0 / 9
9,950
765
12,569
10,476
6,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
HerculesPersephoneHelOdinJormungandr

VS

Bans
CabrakanUllrHe BoHou YiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jsidana
Bacchus
11
2 / 5 / 1
8,567
659
4,419
14,139
15,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Robber1230
Cernunnos
11
0 / 5 / 3
7,603
585
7,280
12,197
3,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
YeahOkay
Chang'e
11
2 / 5 / 2
8,146
627
5,780
10,473
3,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
15
Kills
4
4
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Jsidana
Bacchus
2
5
1
0.5
W
Sylvanus
LURlD
Sylvanus
6
2
7
4.75
L
Cernunnos
Robber1230
Cernunnos
0
5
3
0.3
L
Chang'e
YeahOkay
Chang'e
2
5
2
0.6
W
Merlin
Zackgasm
Merlin
3
2
12
4.5
W
Ah Muzen Cab
hqzy
Ah Muzen Cab
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,344
Damage
17,479
24,766
Taken
36,809
17,612
Mitigated
22,416
15,046
Healing
10,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Jsidana
Bacchus
4,419
358
0
2,101
14,139
15,409
54
6,253
7,500
11,572
0
W
Sylvanus
LURlD
Sylvanus
6,024
1,365
2,447
5,477
9,223
9,190
471
4,378
4,845
18,514
0
L
Cernunnos
Robber1230
Cernunnos
7,280
2,988
0
2,606
12,197
3,672
240
4,724
7,203
0
41,095
L
Chang'e
YeahOkay
Chang'e
5,780
287
2,344
3,594
10,473
3,335
182
5,911
4,262
31,587
0
W
Merlin
Zackgasm
Merlin
11,751
1,176
0
1,033
5,067
1,954
737
2,602
2,465
54,469
0
W
Ah Muzen Cab
hqzy
Ah Muzen Cab
12,569
5,998
0
6,089
10,476
6,468
1,440
3,477
6,999
0
53,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,816
Gold Earned
24,316
170
Minions Killed
160
0
Camps Cleared
0
649,017
Distance Traveled
672,890
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,567
659
28
2
0
231,983
7
W
Sylvanus
10,319
794
16
1
0
207,897
6
L
Cernunnos
7,603
585
70
5
0
211,390
6
L
Chang'e
8,146
627
62
5
0
229,517
5
W
Merlin
9,547
734
65
5
0
209,448
5
W
Ah Muzen Cab
9,950
765
89
7
0
231,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role