Player Matchup

Sol
Sol
Groddtek
Sol
Level 50
God Stats
16W - 14L
1,461 SR
Queue Stats
97W - 110L
1,387 Elo+
Party 2
Ra
Ra
McJiggley
Ra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,454 Elo+
Party 2
Ratatoskr
Ratatoskr
Ryanwiest
Ratatoskr
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Sunshineland
Danzaburou
Level 10
God Stats
3W - 3L
1,779 SR
Queue Stats
13W - 15L
1,454 Elo+
Party 2
Chaac
Chaac
rgreenawalt44
Chaac
Level 14
God Stats
4W - 4L
1,647 SR
Queue Stats
23W - 36L
1,324 Elo+
Party 2
Team Averages
Level 34
1,577 SR
1,424 Elo+

VS

Team Averages
Level 30
1,518 SR
1,503 Elo+
Ymir
Ymir
BeBetterGabe
Ymir
Level 4
God Stats
1W - 2L
1,554 SR
Queue Stats
4W - 3L
1,582 Elo+
Party 1
Artemis
Artemis
Erikcauh
Artemis
Level 5
God Stats
1W - 4L
1,691 SR
Queue Stats
6W - 10L
1,572 Elo+
Party 1
Thoth
Thoth
FabyanSsjBlue
Thoth
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 91L
1,359 Elo+
Solo
King Arthur
King Arthur
HowieBatchablomi
King Arthur
Level 21
God Stats
4W - 8L
1,343 SR
Queue Stats
61W - 61L
1,484 Elo+
Solo
Awilix
Awilix
ohgoditsruben
Awilix
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 1 / 2
7,311
731
9,540
7,295
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
1 / 1 / 4
4,986
499
4,234
4,730
1,115
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ratatoskr
Ryanwiest
Ratatoskr
10
10 / 0 / 1
6,510
651
7,553
4,696
2,293
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Sunshineland
Danzaburou
8
1 / 2 / 3
5,094
509
4,079
6,147
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 0 / 1
5,588
559
1,817
3,054
2,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 1
5,519
552
4,940
8,950
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
Erikcauh
Artemis
8
1 / 3 / 2
4,905
491
3,965
6,997
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 9 / 0
4,378
438
1,546
7,287
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
HowieBatchablomi
King Arthur
9
0 / 2 / 0
4,970
497
1,553
4,694
3,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
0 / 5 / 0
4,500
450
3,023
8,518
2,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
23
Kills
3
4
Deaths
23
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Artemis
Erikcauh
Artemis
1
3
2
0.67
L
0
9
0
0
W
10
1
2
11
L
King Arthur
HowieBatchablomi
King Arthur
0
2
0
0
W
1
1
4
3
W
Ratatoskr
Ryanwiest
Ratatoskr
10
0
1
10.5
W
Danzaburou
Sunshineland
Danzaburou
1
2
3
1.25
L
0
5
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,223
Damage
15,027
25,922
Taken
36,446
9,167
Mitigated
14,052
10,642
Healing
8,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,940
1,258
0
1,934
8,950
3,950
0
2,431
6,519
18,334
0
L
Artemis
Erikcauh
Artemis
3,965
2,288
0
2,819
6,997
2,042
0
1,731
5,266
0
19,873
L
1,546
394
0
665
7,287
2,320
87
6,133
706
14,042
0
W
9,540
2,795
0
3,810
7,295
1,976
1,098
1,260
5,823
35,997
0
L
King Arthur
HowieBatchablomi
King Arthur
1,553
218
0
1,411
4,694
3,229
0
0
4,694
0
18,072
W
4,234
456
348
2,399
4,730
1,115
454
1,488
3,242
22,701
0
W
Ratatoskr
Ryanwiest
Ratatoskr
7,553
3,711
0
859
4,696
2,293
0
550
4,111
0
26,630
W
Danzaburou
Sunshineland
Danzaburou
4,079
2,043
0
2,054
6,147
1,628
0
2,941
3,206
0
16,194
L
3,023
1,087
0
1,746
8,518
2,511
0
2,827
5,487
0
17,499
W
1,817
154
0
1,172
3,054
2,155
132
0
3,054
0
20,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,489
Gold Earned
24,272
199
Minions Killed
168
0
Camps Cleared
0
899,571
Distance Traveled
796,712
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,519
552
26
3
0
158,352
1
L
Artemis
4,905
491
47
5
0
164,206
0
L
Thoth
4,378
438
23
2
0
155,984
0
W
Sol
7,311
731
67
7
0
181,812
1
L
King Arthur
4,970
497
34
3
0
138,342
2
W
Ra
4,986
499
21
2
0
171,814
3
W
Ratatoskr
6,510
651
48
5
0
213,869
0
W
Danzaburou
5,094
509
31
3
0
148,938
2
L
Awilix
4,500
450
38
4
0
179,828
0
W
Chaac
5,588
559
32
3
0
183,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role