Player Matchup

Heimdallr
Heimdallr
AntiComa
Heimdallr
Level 81
God Stats
3W - 1L
1,601 SR
Queue Stats
10W - 5L
1,603 Elo+
Solo
Cthulhu
Cthulhu
AsianAmish1853
Cthulhu
Level 49
God Stats
38W - 50L
1,457 SR
Queue Stats
95W - 169L
1,339 Elo+
Party 2
Scylla
Scylla
Hu1krage_101
Scylla
Level 66
God Stats
0W - 3L
1,264 SR
Queue Stats
89W - 141L
1,389 Elo+
Party 2
Erlang Shen
Erlang Shen
SoloReaper117
Erlang Shen
Level 49
God Stats
6W - 10L
1,704 SR
Queue Stats
96W - 162L
1,413 Elo+
Party 2
Bellona
Bellona
opioid-addiction
Bellona
Level 64
God Stats
31W - 18L
1,589 SR
Queue Stats
284W - 302L
1,454 Elo+
Solo
Team Averages
Level 62
1,523 SR
1,440 Elo+

VS

Team Averages
Level 80
1,614 SR
1,457 Elo+
Ullr
Ullr
CleanClaps-
Ullr
Level 87
God Stats
3W - 3L
1,584 SR
Queue Stats
72W - 83L
1,456 Elo+
Party 1
Vamana
Vamana
LordXCarry
Vamana
Level 68
God Stats
6W - 5L
1,623 SR
Queue Stats
96W - 120L
1,447 Elo+
Party 1
Ra
Ra
Lordbrix-
Ra
Level 46
God Stats
2W - 0L
1,710 SR
Queue Stats
33W - 39L
1,445 Elo+
Party 1
Hun Batz
Hun Batz
oldmorningsdawn
Hun Batz
Level 155
God Stats
18W - 15L
1,526 SR
Queue Stats
1,030W - 1,011L
1,484 Elo+
Solo
Kumbhakarna
Kumbhakarna
rockdruid29
Kumbhakarna
Level 42
God Stats
3W - 5L
1,627 SR
Queue Stats
53W - 64L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AntiComa
Heimdallr
13
0 / 3 / 1
8,727
349
9,490
17,968
6,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 2 / 1
10,114
405
14,394
12,953
11,323
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
18
3 / 6 / 1
11,572
463
9,509
13,756
4,599
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
SoloReaper117
Erlang Shen
20
4 / 3 / 0
12,735
509
13,967
28,885
14,530
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 4 / 2
10,285
411
10,321
15,708
10,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 2 / 4
11,368
455
8,196
15,298
6,466
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
LordXCarry
Vamana
20
5 / 2 / 5
12,673
507
14,730
22,702
28,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
3 / 3 / 10
12,897
516
19,623
13,078
6,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
20
7 / 2 / 5
13,474
539
12,477
16,932
8,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
rockdruid29
Kumbhakarna
16
2 / 1 / 5
9,821
393
5,580
20,916
16,525
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
10
Kills
18
18
Deaths
10
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AntiComa
Heimdallr
0
3
1
0.17
L
1
2
1
0.75
W
1
2
4
1.5
L
Scylla
3
6
1
0.58
W
Vamana
LordXCarry
Vamana
5
2
5
3.75
W
3
3
10
2.67
L
Erlang Shen
SoloReaper117
Erlang Shen
4
3
0
1.33
W
Hun Batz
7
2
5
4.75
L
2
4
2
0.75
W
Kumbhakarna
rockdruid29
Kumbhakarna
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,681
Damage
60,606
89,270
Taken
88,926
47,548
Mitigated
66,622
26,202
Healing
37,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AntiComa
Heimdallr
9,490
3,324
0
4,290
17,968
6,270
685
4,403
13,388
0
52,199
L
14,394
169
1,213
1,822
12,953
11,323
341
3,166
9,542
61,238
0
W
8,196
3,608
0
3,360
15,298
6,466
2,008
6,792
8,506
0
81,900
L
Scylla
9,509
239
0
2,021
13,756
4,599
914
5,347
8,026
65,502
0
W
Vamana
LordXCarry
Vamana
14,730
6,773
0
10,579
22,702
28,809
1,295
4,338
18,364
0
80,543
W
19,623
1,777
3,356
5,186
13,078
6,375
2,030
3,693
9,385
80,673
0
L
Erlang Shen
SoloReaper117
Erlang Shen
13,967
6,460
0
16,661
28,885
14,530
2,326
7,211
20,887
0
85,801
W
Hun Batz
12,477
3,949
0
8,664
16,932
8,447
948
1,704
15,228
0
126,137
L
10,321
2,597
0
195
15,708
10,826
0
4,059
11,316
0
66,439
W
Kumbhakarna
rockdruid29
Kumbhakarna
5,580
810
1,796
4,863
20,916
16,525
179
7,932
12,984
23,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,433
Gold Earned
60,233
523
Minions Killed
635
0
Camps Cleared
0
2,224,141
Distance Traveled
2,443,960
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,727
349
63
3
0
441,389
9
L
Cthulhu
10,114
405
79
3
0
508,301
5
W
Ullr
11,368
455
139
6
0
477,659
0
L
Scylla
11,572
463
129
5
0
426,594
2
W
Vamana
12,673
507
147
6
0
490,216
5
W
Ra
12,897
516
146
6
0
462,532
4
L
Erlang Shen
12,735
509
158
6
0
435,503
2
W
Hun Batz
13,474
539
168
7
0
490,232
9
L
Bellona
10,285
411
94
4
0
412,354
0
W
Kumbhakarna
9,821
393
35
1
0
523,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role