Player Matchup

Athena
Athena
Electrictnt
Athena
Level 87
God Stats
6W - 2L
1,538 SR
Queue Stats
101W - 94L
1,656 Elo+
Party 2
King Arthur
King Arthur
Stahlkin
King Arthur
Level 77
God Stats
7W - 6L
1,096 SR
Queue Stats
400W - 395L
1,478 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Toxic_Sanss
Tsukuyomi
Level 83
God Stats
3W - 3L
1,500 SR
Queue Stats
115W - 99L
1,577 Elo+
Party 2
Agni
Agni
V4Verlassen
Agni
Level 25
God Stats
0W - 2L
1,447 SR
Queue Stats
3W - 2L
1,192 Elo+
Party 3
Neith
Neith
jijithecat
Neith
Level 22
God Stats
0W - 4L
1,500 SR
Queue Stats
99W - 97L
1,518 Elo+
Party 2
Team Averages
Level 59
1,416 SR
1,484 Elo+

VS

Team Averages
Level 49
1,591 SR
1,289 Elo+
Yemoja
Yemoja
Animahan
Yemoja
Level 33
God Stats
9W - 18L
1,383 SR
Queue Stats
17W - 39L
1,293 Elo+
Party 4
Neith
Neith
Halios
Neith
Level 46
God Stats
6W - 7L
1,648 SR
Queue Stats
22W - 43L
1,329 Elo+
Party 4
Scylla
Scylla
MaskedKing3
Scylla
Level 16
God Stats
8W - 6L
1,649 SR
Queue Stats
15W - 18L
1,285 Elo+
Party 1
Nike
Nike
Zaneer21
Nike
Level 104
God Stats
6W - 2L
1,774 SR
Queue Stats
11W - 14L
1,315 Elo+
Party 1
Pele
Pele
vhii
Pele
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 34L
1,222 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
2 / 4 / 1
9,171
417
9,613
19,181
18,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

King Arthur
Stahlkin
King Arthur
18
0 / 7 / 0
10,153
462
8,713
21,242
15,502
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
Toxic_Sanss
Tsukuyomi
14
2 / 7 / 1
9,325
424
10,147
18,300
5,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 6 / 1
9,845
448
6,366
13,584
4,364
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
14
1 / 6 / 0
8,752
398
4,528
12,217
4,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Animahan
Yemoja
16
1 / 1 / 15
11,229
510
5,012
7,538
7,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Halios
Neith
17
6 / 0 / 8
11,040
502
16,850
15,557
6,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
20
15 / 0 / 5
14,410
655
20,991
8,575
3,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
19
6 / 0 / 5
12,413
564
13,493
21,393
19,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Pele
vhii
Pele
15
2 / 4 / 6
9,657
439
4,933
12,510
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
5
Kills
30
30
Deaths
5
3
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Animahan
Yemoja
1
1
15
8.5
L
Athena
2
4
1
0.63
W
Neith
Halios
Neith
6
0
8
10
W
Scylla
15
0
5
17.5
L
King Arthur
Stahlkin
King Arthur
0
7
0
0
L
Tsukuyomi
Toxic_Sanss
Tsukuyomi
2
7
1
0.36
L
0
6
1
0.08
W
Nike
6
0
5
8.5
L
Neith
1
6
0
0.17
W
Pele
vhii
Pele
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,367
Damage
61,279
84,524
Taken
65,573
49,292
Mitigated
40,343
16,568
Healing
31,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Animahan
Yemoja
5,012
2,079
5,727
2,871
7,538
7,536
892
2,058
5,480
28,389
0
L
Athena
9,613
2,275
0
1,562
19,181
18,607
340
5,080
13,946
35,718
0
W
Neith
Halios
Neith
16,850
8,110
0
5,774
15,557
6,272
1,374
5,459
10,098
0
73,284
W
Scylla
20,991
2,930
0
1,070
8,575
3,462
1,642
2,388
6,187
114,726
0
L
King Arthur
Stahlkin
King Arthur
8,713
1,008
0
4,750
21,242
15,502
0
3,723
16,664
0
60,165
L
Tsukuyomi
Toxic_Sanss
Tsukuyomi
10,147
1,993
0
4,633
18,300
5,904
0
6,239
11,841
0
72,230
L
6,366
151
0
3,529
13,584
4,364
772
7,207
6,038
67,792
0
W
Nike
13,493
2,442
0
10,261
21,393
19,235
456
2,951
17,360
0
89,960
L
Neith
4,528
1,468
0
2,094
12,217
4,915
538
3,080
9,133
0
43,418
W
Pele
vhii
Pele
4,933
1,298
0
5,820
12,510
3,838
0
3,123
9,387
0
43,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,246
Gold Earned
58,749
524
Minions Killed
577
0
Camps Cleared
0
1,833,962
Distance Traveled
2,116,109
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,229
510
42
2
0
392,461
3
L
Athena
9,171
417
62
3
0
366,526
1
W
Neith
11,040
502
106
5
0
390,546
2
W
Scylla
14,410
655
210
10
0
430,108
10
L
King Arthur
10,153
462
116
5
0
365,066
0
L
Tsukuyomi
9,325
424
115
5
0
417,041
6
L
Agni
9,845
448
136
6
0
383,244
2
W
Nike
12,413
564
160
7
0
441,685
3
L
Neith
8,752
398
95
4
0
302,085
0
W
Pele
9,657
439
59
3
0
461,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role