Player Matchup

Ra
Ra
Misss Daddy
Ra
Level 28
God Stats
3W - 7L
1,654 SR
Queue Stats
100W - 138L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
Rudders69420
Cthulhu
Level 18
God Stats
2W - 2L
1,493 SR
Queue Stats
10W - 18L
1,418 Elo+
Party 1
Medusa
Medusa
SmokeyPyre
Medusa
Level 16
God Stats
9W - 5L
1,891 SR
Queue Stats
33W - 35L
1,506 Elo+
Party 1
Guan Yu
Guan Yu
TheBabyMuncher
Guan Yu
Level 27
God Stats
4W - 4L
1,460 SR
Queue Stats
127W - 162L
1,452 Elo+
Party 1
Hun Batz
Hun Batz
TheFishyTomato
Hun Batz
Level 60
God Stats
2W - 1L
1,849 SR
Queue Stats
341W - 382L
1,456 Elo+
Party 1
Team Averages
Level 30
1,669 SR
1,465 Elo+

VS

Team Averages
Level 56
1,428 SR
1,545 Elo+
Nemesis
Nemesis
BigMikeeSports
Nemesis
Level 4
God Stats
4W - 4L
1,500 SR
Queue Stats
22W - 26L
1,744 Elo+
Party 2
Ra
Ra
BobbyMfFlay
Ra
Level 18
God Stats
2W - 4L
1,419 SR
Queue Stats
43W - 55L
1,534 Elo+
Party 2
Cupid
Cupid
GordonFknRamsay
Cupid
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
RagingAdolesence
Ganesha
Level 126
God Stats
4W - 9L
1,221 SR
Queue Stats
67W - 69L
1,446 Elo+
Party 2
Bellona
Bellona
贼心不死
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 2
8,671
434
6,814
15,096
5,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Rudders69420
Cthulhu
13
1 / 8 / 0
8,289
414
6,743
20,768
13,415
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
SmokeyPyre
Medusa
14
0 / 6 / 0
7,759
388
6,120
13,094
4,389
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 4 / 0
10,295
515
7,127
16,023
10,210
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hun Batz
14
3 / 8 / 1
9,387
469
12,275
18,435
6,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 10
10,705
535
13,501
18,257
8,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
9 / 1 / 14
10,949
547
13,417
9,914
4,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
18 / 1 / 7
12,411
621
22,489
13,284
8,346
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 0 / 28
11,370
569
11,438
18,479
25,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
贼心不死
Bellona
15
2 / 4 / 6
9,244
462
4,003
11,252
8,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
101
8
Kills
36
36
Deaths
8
3
Assists
65
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
W
9
1
14
16
W
18
1
7
21.5
L
1
10
2
0.2
W
1
0
28
15
L
Cthulhu
Rudders69420
Cthulhu
1
8
0
0.13
L
Medusa
SmokeyPyre
Medusa
0
6
0
0
L
3
4
0
0.75
L
Hun Batz
3
8
1
0.44
W
Bellona
贼心不死
Bellona
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,079
Damage
64,848
83,416
Taken
71,186
39,960
Mitigated
55,386
18,384
Healing
26,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,501
8,163
0
4,585
18,257
8,392
727
1,884
16,373
0
69,110
W
13,417
1,506
7,223
5,409
9,914
4,680
2,058
2,728
7,186
65,105
0
W
22,489
15,533
479
4,408
13,284
8,346
6,234
4,226
9,058
0
73,781
L
6,814
706
868
3,329
15,096
5,577
1,623
5,017
10,054
53,701
0
W
11,438
787
0
3,866
18,479
25,365
1,438
3,718
14,761
37,110
0
L
Cthulhu
Rudders69420
Cthulhu
6,743
363
52
1,784
20,768
13,415
196
9,411
11,357
27,282
0
L
Medusa
SmokeyPyre
Medusa
6,120
3,762
0
3,693
13,094
4,389
0
3,224
9,845
0
48,568
L
7,127
1,376
0
5,510
16,023
10,210
335
1,636
13,937
0
43,505
L
Hun Batz
12,275
3,732
0
3,148
18,435
6,369
0
5,567
12,868
0
57,954
W
Bellona
贼心不死
Bellona
4,003
1,401
0
689
11,252
8,603
1,927
1,001
10,251
0
28,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,401
Gold Earned
54,679
407
Minions Killed
407
0
Camps Cleared
0
1,532,361
Distance Traveled
1,801,346
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,705
535
93
5
0
385,238
0
W
Ra
10,949
547
122
6
0
412,452
0
W
Cupid
12,411
621
129
6
0
351,985
1
L
Ra
8,671
434
100
5
0
300,118
1
W
Ganesha
11,370
569
3
0
0
373,869
0
L
Cthulhu
8,289
414
48
2
0
320,364
0
L
Medusa
7,759
388
85
4
0
290,939
2
L
Guan Yu
10,295
515
79
4
0
288,841
1
L
Hun Batz
9,387
469
95
5
0
332,099
0
W
Bellona
9,244
462
60
3
0
277,802
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role