Player Matchup

Scylla
Scylla
Lucass_24_
Scylla
Level 127
God Stats
9W - 8L
1,495 SR
Queue Stats
555W - 451L
1,560 Elo+
Party 2
Set
Set
SintenPray
Set
Level 109
God Stats
8W - 13L
1,533 SR
Queue Stats
781W - 706L
1,551 Elo+
Party 2
Arachne
Arachne
WeeDC4k3
Arachne
Level 35
God Stats
3W - 5L
1,343 SR
Queue Stats
15W - 24L
1,368 Elo+
Party 3
Khepri
Khepri
fdssdgghjkjhgbgt
Khepri
Level 89
God Stats
4W - 6L
1,811 SR
Queue Stats
653W - 583L
1,534 Elo+
Party 2
Xbalanque
Xbalanque
tatuu13
Xbalanque
Level 83
God Stats
3W - 2L
1,409 SR
Queue Stats
12W - 23L
1,377 Elo+
Party 3
Team Averages
Level 89
1,518 SR
1,478 Elo+

VS

Team Averages
Level 54
1,393 SR
1,284 Elo+
Cupid
Cupid
ExpertCrab4
Cupid
Level 44
God Stats
26W - 44L
1,321 SR
Queue Stats
466W - 611L
1,176 Elo+
Party 1
Janus
Janus
GustCost
Janus
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
198W - 261L
1,148 Elo+
Party 1
Cerberus
Cerberus
Manu04dm
Cerberus
Level 67
God Stats
16W - 22L
1,330 SR
Queue Stats
209W - 268L
1,333 Elo+
Solo
Ganesha
Ganesha
heitbern
Ganesha
Level 29
God Stats
6W - 11L
1,312 SR
Queue Stats
455W - 544L
1,206 Elo+
Party 1
Serqet
Serqet
srberry
Serqet
Level 85
God Stats
5W - 6L
1,500 SR
Queue Stats
91W - 84L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Lucass_24_
Scylla
17
7 / 0 / 6
10,686
629
7,790
5,849
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 1 / 5
10,397
612
14,939
13,240
9,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
WeeDC4k3
Arachne
13
1 / 3 / 3
7,917
466
4,601
10,942
3,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 2 / 9
7,942
467
4,898
9,367
4,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
tatuu13
Xbalanque
13
2 / 3 / 6
8,190
482
7,173
9,627
3,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 5
7,038
414
6,310
9,780
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Janus
GustCost
Janus
13
0 / 5 / 1
7,047
415
2,239
9,228
3,756
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Manu04dm
Cerberus
14
0 / 4 / 0
7,750
456
4,366
14,402
9,751
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
heitbern
Ganesha
12
1 / 4 / 6
7,767
457
4,042
12,210
12,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
srberry
Serqet
14
5 / 1 / 0
8,429
496
5,670
11,220
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
17
Kills
8
9
Deaths
17
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
L
Janus
GustCost
Janus
0
5
1
0.1
W
Scylla
Lucass_24_
Scylla
7
0
6
10
L
Cerberus
Manu04dm
Cerberus
0
4
0
0
W
6
1
5
8.5
W
Arachne
WeeDC4k3
Arachne
1
3
3
0.83
W
1
2
9
2.75
L
Ganesha
heitbern
Ganesha
1
4
6
1
L
Serqet
srberry
Serqet
5
1
0
5
W
Xbalanque
tatuu13
Xbalanque
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,401
Damage
22,627
49,025
Taken
56,840
22,666
Mitigated
34,018
19,333
Healing
22,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,310
1,887
192
3,739
9,780
3,615
433
3,019
6,719
0
35,818
L
Janus
GustCost
Janus
2,239
39
50
2,747
9,228
3,756
150
4,058
4,884
36,354
0
W
Scylla
Lucass_24_
Scylla
7,790
931
0
883
5,849
1,867
86
766
4,907
67,460
0
L
Cerberus
Manu04dm
Cerberus
4,366
420
0
7,709
14,402
9,751
97
1,377
12,905
54,038
0
W
14,939
7,799
0
5,783
13,240
9,678
0
4,303
8,499
164
87,135
W
Arachne
WeeDC4k3
Arachne
4,601
2,570
0
6,023
10,942
3,424
7
1,808
8,836
0
45,950
W
4,898
743
0
2,380
9,367
4,648
26
2,575
6,559
25,018
0
L
Ganesha
heitbern
Ganesha
4,042
594
413
2,032
12,210
12,137
181
2,999
9,135
23,610
0
L
Serqet
srberry
Serqet
5,670
840
0
5,678
11,220
4,759
0
835
10,345
0
59,450
W
Xbalanque
tatuu13
Xbalanque
7,173
3,954
0
4,264
9,627
3,049
741
1,195
8,432
0
42,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,132
Gold Earned
38,031
474
Minions Killed
444
0
Camps Cleared
0
1,651,693
Distance Traveled
1,516,310
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,038
414
82
5
0
264,586
4
L
Janus
7,047
415
72
4
0
326,629
3
W
Scylla
10,686
629
133
8
0
328,000
2
L
Cerberus
7,750
456
149
9
0
305,005
4
W
Set
10,397
612
154
9
0
333,842
2
W
Arachne
7,917
466
91
5
0
351,062
4
W
Khepri
7,942
467
18
1
0
355,598
4
L
Ganesha
7,767
457
18
1
0
258,345
2
L
Serqet
8,429
496
123
7
0
361,745
3
W
Xbalanque
8,190
482
78
5
0
283,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role