Player Matchup

Izanami
Izanami
Gold V
Bellemore
Izanami
Gold V
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
282W - 285L
1,274 MMR
Solo
Janus
Janus
Silver II
TheMatgregor
Janus
Silver II
Level 129
God Stats
15W - 10L
1,435 SR
Queue Stats
288W - 289L
1,277 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Xdl0L3O
Sun Wukong
Silver III
Level 121
God Stats
2W - 1L
1,642 SR
Queue Stats
52W - 68L
1,263 MMR
Solo
Hun Batz
Hun Batz
Silver V
Yuripenta
Hun Batz
Silver V
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 94L
1,265 MMR
Solo
Ganesha
Ganesha
Gold V
necho38
Ganesha
Gold V
Level 68
God Stats
2W - 1L
1,833 SR
Queue Stats
65W - 71L
1,271 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,582 SR
1,270 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,655 SR
1,270 MMR
Tyr
Tyr
Silver II
AyubSAnchez7u7
Tyr
Silver II
Level 108
God Stats
14W - 9L
1,743 SR
Queue Stats
22W - 14L
1,295 MMR
Party 1
Artio
Artio
Gold V
Botixz5
Artio
Gold V
Level 107
God Stats
24W - 13L
1,674 SR
Queue Stats
453W - 450L
1,274 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
MinimusExtreme
Ao Kuang
Silver I
Level 145
God Stats
28W - 30L
1,572 SR
Queue Stats
427W - 447L
1,257 MMR
Solo
Thoth
Thoth
Gold V
Tomokii03
Thoth
Gold V
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 45L
1,276 MMR
Solo
Danzaburou
Danzaburou
Silver II
csamuel667
Danzaburou
Silver II
Level 108
God Stats
9W - 4L
1,788 SR
Queue Stats
35W - 37L
1,249 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bellemore
Izanami
20
4 / 9 / 8
13,304
512
25,579
27,565
11,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
4 / 9 / 4
12,501
481
12,490
16,182
6,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Xdl0L3O
Sun Wukong
20
7 / 7 / 5
13,417
516
14,714
26,632
32,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
Yuripenta
Hun Batz
10
0 / 5 / 2
8,432
324
3,847
10,096
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
necho38
Ganesha
16
2 / 9 / 14
11,487
442
15,922
25,602
26,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
NemesisSetTsukuyomiPersephoneScylla

VS

Bans
KaliYemojaYmirNe ZhaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 19
13,940
536
13,235
26,506
30,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artio
Botixz5
Artio
20
5 / 3 / 10
14,711
566
13,669
30,542
37,547
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ao Kuang
20
18 / 3 / 12
16,447
633
25,825
29,261
18,271
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thoth
Tomokii03
Thoth
20
5 / 6 / 13
14,542
559
11,780
15,805
6,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
csamuel667
Danzaburou
20
8 / 2 / 7
16,857
648
19,746
21,995
9,677
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
100
17
Kills
39
39
Deaths
17
33
Assists
61
Player
Kills
Deaths
Assists
KDA
W
3
3
19
4.17
L
Izanami
Bellemore
Izanami
4
9
8
0.89
W
Artio
Botixz5
Artio
5
3
10
3.33
W
Ao Kuang
18
3
12
8
L
4
9
4
0.67
W
Thoth
Tomokii03
Thoth
5
6
13
1.92
L
Sun Wukong
Xdl0L3O
Sun Wukong
7
7
5
1.36
L
Hun Batz
Yuripenta
Hun Batz
0
5
2
0.2
W
Danzaburou
csamuel667
Danzaburou
8
2
7
5.75
L
Ganesha
necho38
Ganesha
2
9
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,552
Damage
84,255
106,077
Taken
124,109
80,003
Mitigated
102,624
22,841
Healing
54,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,235
2,018
0
7,094
26,506
30,676
75
5,698
20,719
2,751
51,878
L
Izanami
Bellemore
Izanami
25,579
19,712
0
10,464
27,565
11,080
421
10,058
17,379
0
115,195
W
Artio
Botixz5
Artio
13,669
1,827
2,044
14,075
30,542
37,547
1,754
6,627
23,683
73,303
0
W
Ao Kuang
25,825
7,848
0
13,525
29,261
18,271
915
7,817
20,456
117,139
11,702
L
12,490
740
0
526
16,182
6,236
0
8,125
7,719
82,313
0
W
Thoth
Tomokii03
Thoth
11,780
940
0
2,062
15,805
6,453
1,763
5,647
10,032
93,930
0
L
Sun Wukong
Xdl0L3O
Sun Wukong
14,714
3,464
0
6,844
26,632
32,188
131
15,338
11,202
0
81,660
L
Hun Batz
Yuripenta
Hun Batz
3,847
1,340
0
2,748
10,096
3,932
0
5,489
4,443
0
33,384
W
Danzaburou
csamuel667
Danzaburou
19,746
8,797
0
15,315
21,995
9,677
5,605
5,498
16,383
0
149,945
L
Ganesha
necho38
Ganesha
15,922
1,168
0
2,259
25,602
26,567
0
11,788
13,598
34,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,141
Gold Earned
76,497
566
Minions Killed
641
0
Camps Cleared
0
1,996,666
Distance Traveled
2,488,128
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,940
536
58
2
0
561,661
3
L
Izanami
13,304
512
200
8
0
421,150
5
W
Artio
14,711
566
127
5
0
475,960
3
W
Ao Kuang
16,447
633
132
5
0
473,429
1
L
Janus
12,501
481
137
5
0
433,007
8
W
Thoth
14,542
559
141
5
0
470,893
11
L
Sun Wukong
13,417
516
147
6
0
458,843
2
L
Hun Batz
8,432
324
67
3
0
217,872
1
W
Danzaburou
16,857
648
183
7
0
506,185
4
L
Ganesha
11,487
442
15
1
0
465,794
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role