Player Matchup

Ymir
Ymir
EvilGrEeKs45
Ymir
Level 25
God Stats
2W - 5L
1,723 SR
Queue Stats
382W - 449L
1,393 Elo+
Party 1
Hachiman
Hachiman
MuchOdour
Hachiman
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
215W - 255L
1,500 Elo+
Party 1
Fenrir
Fenrir
ShadowraithAlpha
Fenrir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 121L
1,505 Elo+
Party 3
Artemis
Artemis
ZOMG01
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,383 Elo+
Solo
Ra
Ra
kingssj420
Ra
Level 38
God Stats
0W - 5L
1,234 SR
Queue Stats
127W - 148L
1,528 Elo+
Party 3
Team Averages
Level 23
1,491 SR
1,462 Elo+

VS

Team Averages
Level 22
1,470 SR
1,551 Elo+
Janus
Janus
CrusadeBreaker
Janus
Level 26
God Stats
6W - 7L
1,402 SR
Queue Stats
297W - 255L
1,616 Elo+
Party 2
Hachiman
Hachiman
GamerGoo2
Hachiman
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 9L
1,830 Elo+
Party 2
Cthulhu
Cthulhu
Spookl
Cthulhu
Level 26
God Stats
14W - 7L
1,689 SR
Queue Stats
65W - 83L
1,431 Elo+
Solo
Izanami
Izanami
VileKitsune
Izanami
Level 27
God Stats
30W - 20L
1,587 SR
Queue Stats
95W - 73L
1,482 Elo+
Solo
Odin
Odin
nosecpas
Odin
Level 6
God Stats
48W - 44L
1,172 SR
Queue Stats
100W - 118L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
6,759
483
4,206
11,946
5,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
MuchOdour
Hachiman
10
1 / 9 / 2
6,299
450
6,214
12,031
3,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 5 / 2
7,248
518
6,200
12,292
4,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
ZOMG01
Artemis
11
1 / 7 / 0
6,436
460
4,781
7,778
2,372
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 0
5,996
428
2,364
7,845
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 3
9,283
663
6,548
8,916
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
GamerGoo2
Hachiman
12
5 / 2 / 10
7,573
541
7,573
7,376
2,688
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Spookl
Cthulhu
13
7 / 1 / 11
8,851
632
8,200
11,831
7,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
VileKitsune
Izanami
14
8 / 0 / 2
8,707
622
11,243
7,316
4,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
11
4 / 1 / 1
7,180
513
3,487
7,096
5,115
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
6
Kills
30
31
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
L
1
5
3
0.5
W
Hachiman
GamerGoo2
Hachiman
5
2
10
5
L
Hachiman
MuchOdour
Hachiman
1
9
2
0.22
L
2
5
2
0.6
W
Cthulhu
Spookl
Cthulhu
7
1
11
12.5
W
Izanami
VileKitsune
Izanami
8
0
2
9
L
Artemis
ZOMG01
Artemis
1
7
0
0.14
L
1
5
0
0.2
W
Odin
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,765
Damage
37,051
51,892
Taken
42,535
17,752
Mitigated
23,011
7,495
Healing
14,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,548
350
0
3,030
8,916
3,062
278
589
8,327
67,140
0
L
4,206
1,148
210
1,802
11,946
5,085
0
4,422
7,492
21,459
0
W
Hachiman
GamerGoo2
Hachiman
7,573
4,024
0
1,615
7,376
2,688
558
1,111
6,265
0
32,080
L
Hachiman
MuchOdour
Hachiman
6,214
3,090
500
1,169
12,031
3,443
0
4,015
7,976
0
23,847
L
6,200
2,016
0
2,432
12,292
4,333
0
3,459
8,711
0
32,214
W
Cthulhu
Spookl
Cthulhu
8,200
1,818
56
3,803
11,831
7,767
792
3,468
8,363
27,951
0
W
Izanami
VileKitsune
Izanami
11,243
7,377
0
3,340
7,316
4,379
2,318
277
7,039
0
59,211
L
Artemis
ZOMG01
Artemis
4,781
3,207
0
0
7,778
2,372
0
524
7,044
0
29,103
L
2,364
202
223
1,159
7,845
2,519
0
1,992
5,621
25,632
0
W
Odin
3,487
1,296
0
2,336
7,096
5,115
0
1,125
5,971
0
18,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,738
Gold Earned
41,594
257
Minions Killed
358
0
Camps Cleared
0
1,208,047
Distance Traveled
1,244,439
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,283
663
127
9
0
286,562
6
L
Ymir
6,759
483
35
3
0
226,044
2
W
Hachiman
7,573
541
56
4
0
267,786
4
L
Hachiman
6,299
450
46
3
0
236,388
1
L
Fenrir
7,248
518
64
5
0
247,671
1
W
Cthulhu
8,851
632
33
2
0
269,553
1
W
Izanami
8,707
622
111
8
0
213,840
5
L
Artemis
6,436
460
60
4
0
221,727
0
L
Ra
5,996
428
52
4
0
276,217
0
W
Odin
7,180
513
31
2
0
206,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role