Player Matchup

Scylla
Scylla
Gold IV
NeroVitus
Scylla
Gold IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Silver I
Trypticx
Odin
Silver I
Level 89
God Stats
8W - 7L
1,700 SR
Queue Stats
173W - 127L
1,387 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
ÐoctorJ
Ah Muzen Cab
Gold IV
Level 120
God Stats
82W - 59L
1,590 SR
Queue Stats
219W - 184L
1,529 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,597 SR
1,472 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 71
1,531 SR
1,477 MMR
Ganesha
Ganesha
Bronze III
Saukss
Ganesha
Bronze III
Level 98
God Stats
1W - 1L
1,443 SR
Queue Stats
29W - 28L
1,477 MMR
Party 2
Fenrir
Fenrir
Bronze III
lMP4l
Fenrir
Bronze III
Level 81
God Stats
6W - 4L
1,651 SR
Queue Stats
29W - 28L
1,477 MMR
Party 2
Aphrodite
Aphrodite
Bronze III
resessBOT
Aphrodite
Bronze III
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,477 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
NeroVitus
Scylla
16
7 / 3 / 7
12,075
710
15,209
7,388
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Odin
14
1 / 2 / 9
10,646
626
6,029
8,828
9,485
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
ÐoctorJ
Ah Muzen Cab
16
6 / 2 / 7
12,149
715
21,781
8,517
2,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
PersephoneBacchusCthulhuSobekThoth

VS

Bans
DanzaburouArtemisKhepriCupidAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Saukss
Ganesha
14
0 / 2 / 6
11,054
650
6,279
17,790
21,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
lMP4l
Fenrir
15
6 / 4 / 1
12,515
736
8,624
19,013
17,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
resessBOT
Aphrodite
14
1 / 8 / 5
10,417
613
5,009
13,899
9,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
14
Kills
7
7
Deaths
14
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
NeroVitus
Scylla
7
3
7
3.5
L
Ganesha
Saukss
Ganesha
0
2
6
1.5
W
Odin
1
2
9
2.75
L
Fenrir
lMP4l
Fenrir
6
4
1
1.63
L
Aphrodite
resessBOT
Aphrodite
1
8
5
0.44
W
Ah Muzen Cab
ÐoctorJ
Ah Muzen Cab
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,019
Damage
19,912
24,733
Taken
50,702
14,736
Mitigated
48,987
3,098
Healing
13,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
NeroVitus
Scylla
15,209
1,170
0
505
7,388
2,578
896
3,086
4,302
56,459
0
L
Ganesha
Saukss
Ganesha
6,279
146
0
1,996
17,790
21,557
0
5,576
11,972
51,472
0
W
Odin
6,029
1,339
0
118
8,828
9,485
261
3,805
5,023
0
24,179
L
Fenrir
lMP4l
Fenrir
8,624
2,244
0
1,516
19,013
17,713
134
3,969
14,862
0
33,599
L
Aphrodite
resessBOT
Aphrodite
5,009
428
6,028
4,335
13,899
9,717
0
5,264
8,461
37,773
0
W
Ah Muzen Cab
ÐoctorJ
Ah Muzen Cab
21,781
7,023
0
2,475
8,517
2,673
1,686
4,503
4,014
0
92,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,870
Gold Earned
33,986
235
Minions Killed
193
0
Camps Cleared
0
890,801
Distance Traveled
936,161
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,075
710
87
5
0
285,754
3
L
Ganesha
11,054
650
10
1
0
337,284
2
W
Odin
10,646
626
28
2
0
319,864
8
L
Fenrir
12,515
736
59
3
0
322,744
5
L
Aphrodite
10,417
613
124
7
0
276,133
1
W
Ah Muzen Cab
12,149
715
120
7
0
285,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role