Player Matchup

Cernunnos
Cernunnos
Silver II
En0xX__
Cernunnos
Silver II
Level 93
God Stats
7W - 4L
1,429 SR
Queue Stats
60W - 68L
1,481 MMR
Party 1
Janus
Janus
Gold V
Jon-Snow-isDaddy
Janus
Gold V
Level 88
God Stats
10W - 17L
1,409 SR
Queue Stats
276W - 281L
1,333 MMR
Solo
Ares
Ares
Gold IV
TehVeiQo
Ares
Gold IV
Level 78
God Stats
25W - 21L
1,607 SR
Queue Stats
533W - 530L
1,424 MMR
Party 1
Awilix
Awilix
Gold V
iEdann--
Awilix
Gold V
Level 126
God Stats
1W - 3L
1,587 SR
Queue Stats
57W - 49L
1,514 MMR
Solo
Hun Batz
Hun Batz
Silver II
pan-x9
Hun Batz
Silver II
Level 66
God Stats
4W - 6L
1,622 SR
Queue Stats
308W - 311L
1,463 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 90
1,531 SR
1,443 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,706 SR
1,443 MMR
Mercury
Mercury
Gold V
BW3XAnthony
Mercury
Gold V
Level 91
God Stats
27W - 32L
1,733 SR
Queue Stats
339W - 346L
1,345 MMR
Solo
Scylla
Scylla
Bronze III
BoomerBailey534
Scylla
Bronze III
Level 82
God Stats
4W - 4L
1,871 SR
Queue Stats
143W - 148L
1,497 MMR
Solo
Izanami
Izanami
Gold III
GaiusJuliusCesar
Izanami
Gold III
Level 125
God Stats
1W - 0L
1,530 SR
Queue Stats
22W - 21L
1,549 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Gyal-Dem_Suga98
Cu Chulainn
Gold III
Level 100
God Stats
10W - 3L
1,669 SR
Queue Stats
252W - 271L
1,537 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
bbq_on_fire
Kumbhakarna
Silver III
Level 101
God Stats
2W - 0L
1,729 SR
Queue Stats
19W - 18L
1,285 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
En0xX__
Cernunnos
17
1 / 7 / 6
10,568
480
12,050
20,259
9,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 9 / 4
10,996
500
11,427
12,283
4,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
13
5 / 3 / 6
9,344
425
10,077
18,797
22,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
iEdann--
Awilix
17
5 / 8 / 7
10,806
491
13,424
18,020
8,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
pan-x9
Hun Batz
17
4 / 11 / 3
10,907
496
11,485
20,914
15,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
TsukuyomiNu WaDanzaburouFenrirApollo

VS

Bans
NemesisCthulhuSetGebBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BW3XAnthony
Mercury
20
18 / 4 / 6
14,798
673
19,175
19,008
7,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
4 / 3 / 10
12,390
563
13,706
12,421
3,916
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 3 / 10
14,182
645
17,759
18,330
6,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Gyal-Dem_Suga98
Cu Chulainn
17
6 / 5 / 5
12,574
572
11,932
17,679
15,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kumbhakarna
bbq_on_fire
Kumbhakarna
16
3 / 5 / 13
11,929
542
5,578
20,477
19,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
82
19
Kills
38
38
Deaths
20
26
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Mercury
BW3XAnthony
Mercury
18
4
6
5.25
W
4
3
10
3
L
Cernunnos
En0xX__
Cernunnos
1
7
6
0.57
W
7
3
10
4
W
Cu Chulainn
Gyal-Dem_Suga98
Cu Chulainn
6
5
5
1.7
L
4
9
4
0.67
L
Ares
5
3
6
2.67
W
Kumbhakarna
bbq_on_fire
Kumbhakarna
3
5
13
1.9
L
Awilix
iEdann--
Awilix
5
8
7
1.06
L
Hun Batz
pan-x9
Hun Batz
4
11
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,463
Damage
68,150
90,273
Taken
87,915
60,393
Mitigated
52,906
16,503
Healing
25,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BW3XAnthony
Mercury
19,175
10,696
0
1,737
19,008
7,830
4,703
4,156
14,852
0
119,279
W
13,706
1,234
0
3,411
12,421
3,916
0
4,707
7,714
74,221
0
L
Cernunnos
En0xX__
Cernunnos
12,050
5,772
0
5,127
20,259
9,390
0
3,830
16,297
0
66,963
W
17,759
13,430
0
11,526
18,330
6,949
6,216
3,766
14,564
0
115,067
W
Cu Chulainn
Gyal-Dem_Suga98
Cu Chulainn
11,932
3,662
0
4,408
17,679
15,072
1,643
2,004
15,675
6,155
58,846
L
11,427
174
0
1,096
12,283
4,243
0
3,278
8,857
66,999
0
L
Ares
10,077
234
0
2,796
18,797
22,866
0
5,239
13,278
26,223
0
W
Kumbhakarna
bbq_on_fire
Kumbhakarna
5,578
1,106
0
3,931
20,477
19,139
0
7,645
12,832
14,549
0
L
Awilix
iEdann--
Awilix
13,424
5,783
0
4,098
18,020
8,403
0
3,010
14,930
0
73,995
L
Hun Batz
pan-x9
Hun Batz
11,485
3,894
0
3,386
20,914
15,491
384
4,415
16,375
450
63,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,621
Gold Earned
65,873
507
Minions Killed
555
0
Camps Cleared
0
1,839,958
Distance Traveled
2,173,424
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,798
673
136
6
0
500,547
6
W
Scylla
12,390
563
119
5
0
435,103
10
L
Cernunnos
10,568
480
108
5
0
340,314
4
W
Izanami
14,182
645
188
9
0
398,351
1
W
Cu Chulainn
12,574
572
96
4
0
373,427
1
L
Janus
10,996
500
106
5
0
337,152
1
L
Ares
9,344
425
42
2
0
379,310
8
W
Kumbhakarna
11,929
542
16
1
0
465,996
3
L
Awilix
10,806
491
128
6
0
417,441
2
L
Hun Batz
10,907
496
123
6
0
365,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role