Player Matchup

Danzaburou
Danzaburou
FraserNi
Danzaburou
Level 89
God Stats
0W - 1L
1,827 SR
Queue Stats
7W - 4L
1,770 Elo+
Party 1
King Arthur
King Arthur
Lord Senpai9519
King Arthur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,524 Elo+
Party 1
Nemesis
Nemesis
Pattymiester
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,341 Elo+
Party 2
Janus
Janus
RST_321123
Janus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,341 Elo+
Party 2
Sol
Sol
Sukai3
Sol
Level 27
God Stats
5W - 4L
1,766 SR
Queue Stats
45W - 26L
1,724 Elo+
Party 1
Team Averages
Level 29
1,619 SR
1,540 Elo+

VS

Team Averages
Level 25
1,559 SR
1,497 Elo+
Athena
Athena
LILfishieyX
Athena
Level 26
God Stats
31W - 20L
1,205 SR
Queue Stats
278W - 286L
1,431 Elo+
Solo
Fenrir
Fenrir
MAS_TER-games911
Fenrir
Level 15
God Stats
6W - 2L
1,813 SR
Queue Stats
36W - 49L
1,450 Elo+
Solo
Erlang Shen
Erlang Shen
Scotty D R
Erlang Shen
Level 29
God Stats
3W - 6L
1,308 SR
Queue Stats
577W - 589L
1,530 Elo+
Solo
Discordia
Discordia
iPOLANDO
Discordia
Level 29
God Stats
6W - 5L
1,721 SR
Queue Stats
559W - 554L
1,385 Elo+
Solo
Osiris
Osiris
timekeeperuns
Osiris
Level 27
God Stats
2W - 0L
1,747 SR
Queue Stats
105W - 49L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FraserNi
Danzaburou
17
4 / 2 / 5
11,495
547
9,026
14,875
5,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Lord Senpai9519
King Arthur
17
4 / 9 / 3
11,112
529
13,290
23,157
20,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Pattymiester
Nemesis
10
0 / 9 / 3
7,809
372
2,191
13,300
3,897
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
12
4 / 10 / 2
8,993
428
9,590
11,088
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
Sukai3
Sol
18
7 / 6 / 2
11,907
567
13,662
20,252
7,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
1 / 3 / 9
10,799
514
4,880
14,023
11,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
5 / 6 / 3
11,195
533
6,590
11,734
6,226
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
Scotty D R
Erlang Shen
18
11 / 5 / 7
11,767
560
13,494
17,233
10,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
iPOLANDO
Discordia
17
4 / 5 / 3
11,357
541
7,658
11,451
4,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
14 / 0 / 10
14,692
700
22,257
29,490
23,012
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
19
Kills
35
36
Deaths
19
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FraserNi
Danzaburou
4
2
5
3.25
W
Athena
1
3
9
1.83
L
King Arthur
Lord Senpai9519
King Arthur
4
9
3
0.61
W
5
6
3
1.08
L
Nemesis
Pattymiester
Nemesis
0
9
3
0.17
L
Janus
4
10
2
0.5
W
Erlang Shen
Scotty D R
Erlang Shen
11
5
7
2.9
L
Sol
Sukai3
Sol
7
6
2
1.33
W
Discordia
iPOLANDO
Discordia
4
5
3
1.1
W
14
0
10
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,759
Damage
54,879
82,672
Taken
83,931
40,643
Mitigated
55,776
21,874
Healing
32,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FraserNi
Danzaburou
9,026
2,590
255
7,512
14,875
5,720
0
1,436
13,439
0
83,475
W
Athena
4,880
2,023
0
1,612
14,023
11,339
254
5,893
7,990
29,928
0
L
King Arthur
Lord Senpai9519
King Arthur
13,290
2,307
0
2,652
23,157
20,651
207
1,574
21,583
3,555
59,346
W
6,590
1,539
0
1,578
11,734
6,226
1,452
1,443
10,271
0
44,541
L
Nemesis
Pattymiester
Nemesis
2,191
458
0
1,130
13,300
3,897
883
1,264
11,954
0
28,547
L
Janus
9,590
849
0
6
11,088
2,734
682
1,928
9,086
31,410
0
W
Erlang Shen
Scotty D R
Erlang Shen
13,494
6,203
0
5,532
17,233
10,993
2,997
6,231
10,958
0
68,681
L
Sol
Sukai3
Sol
13,662
5,090
0
10,319
20,252
7,641
5,325
5,933
13,731
80,163
0
W
Discordia
iPOLANDO
Discordia
7,658
1,477
0
2,328
11,451
4,206
1,414
4,877
6,302
66,035
0
W
22,257
11,417
0
21,018
29,490
23,012
6,015
5,495
23,903
359
133,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,316
Gold Earned
59,810
507
Minions Killed
548
0
Camps Cleared
0
1,796,370
Distance Traveled
1,981,465
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,495
547
138
7
0
373,097
7
W
Athena
10,799
514
49
2
0
422,007
1
L
King Arthur
11,112
529
131
6
0
353,211
3
W
Fenrir
11,195
533
96
5
0
355,707
5
L
Nemesis
7,809
372
46
2
0
370,941
2
L
Janus
8,993
428
46
2
0
382,644
0
W
Erlang Shen
11,767
560
82
4
0
426,048
3
L
Sol
11,907
567
146
7
0
316,477
4
W
Discordia
11,357
541
111
5
0
327,503
1
W
Osiris
14,692
700
210
10
0
450,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role