Player Matchup

Skadi
Skadi
AbramGaunt
Skadi
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 7L
1,556 Elo+
Party 2
Janus
Janus
Captain145
Janus
Level 29
God Stats
3W - 0L
1,735 SR
Queue Stats
12W - 10L
1,494 Elo+
Party 2
Pele
Pele
ForkOnTheLeft
Pele
Level 15
God Stats
5W - 4L
1,222 SR
Queue Stats
57W - 67L
1,516 Elo+
Solo
Bellona
Bellona
GODisSATAN
Bellona
Level 27
God Stats
8W - 6L
1,644 SR
Queue Stats
12W - 16L
1,416 Elo+
Party 2
Sobek
Sobek
WhitePriv
Sobek
Level 41
God Stats
4W - 0L
1,742 SR
Queue Stats
17W - 21L
1,467 Elo+
Party 2
Team Averages
Level 26
1,569 SR
1,490 Elo+

VS

Team Averages
Level 21
1,429 SR
1,511 Elo+
Ganesha
Ganesha
DoctorBeard69
Ganesha
Level 7
God Stats
6W - 5L
1,767 SR
Queue Stats
90W - 106L
1,552 Elo+
Solo
Chernobog
Chernobog
ImZelotes
Chernobog
Level 17
God Stats
2W - 3L
1,167 SR
Queue Stats
71W - 95L
1,357 Elo+
Solo
Chang'e
Chang'e
SimJlim
Chang'e
Level 15
God Stats
10W - 12L
1,327 SR
Queue Stats
120W - 145L
1,677 Elo+
Party 1
Cu Chulainn
Cu Chulainn
UptownXshoTz
Cu Chulainn
Level 38
God Stats
50W - 52L
1,611 SR
Queue Stats
172W - 179L
1,512 Elo+
Party 1
Erlang Shen
Erlang Shen
VeryCrafty
Erlang Shen
Level 27
God Stats
3W - 4L
1,274 SR
Queue Stats
44W - 45L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
2 / 1 / 2
5,815
485
6,701
6,255
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
11
3 / 2 / 2
6,693
558
6,171
5,719
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 2 / 3
6,856
571
6,959
6,819
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
GODisSATAN
Bellona
11
1 / 1 / 1
6,028
502
2,652
5,509
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
WhitePriv
Sobek
10
1 / 2 / 3
6,161
513
4,725
8,664
7,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
9
0 / 5 / 1
5,747
479
2,342
9,972
7,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
ImZelotes
Chernobog
10
2 / 0 / 1
5,679
473
5,928
5,394
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
SimJlim
Chang'e
11
0 / 3 / 1
6,296
525
2,949
7,182
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
UptownXshoTz
Cu Chulainn
11
1 / 3 / 0
6,338
528
3,326
7,498
4,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
VeryCrafty
Erlang Shen
11
5 / 2 / 0
6,957
580
5,115
9,238
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
12
Kills
8
8
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
2
1
2
3
W
Janus
3
2
2
2
L
Ganesha
0
5
1
0.1
W
5
2
3
3.25
W
Bellona
GODisSATAN
Bellona
1
1
1
1.5
L
Chernobog
ImZelotes
Chernobog
2
0
1
2.5
L
Chang'e
SimJlim
Chang'e
0
3
1
0.17
L
Cu Chulainn
UptownXshoTz
Cu Chulainn
1
3
0
0.33
L
Erlang Shen
VeryCrafty
Erlang Shen
5
2
0
2.5
W
Sobek
WhitePriv
Sobek
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,208
Damage
19,660
32,966
Taken
39,284
17,141
Mitigated
20,065
10,291
Healing
12,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
6,701
3,440
0
2,244
6,255
1,893
385
1,002
5,253
0
30,235
W
Janus
6,171
964
0
1,396
5,719
1,332
0
1,599
3,958
30,704
0
L
Ganesha
2,342
248
0
1,725
9,972
7,598
0
3,059
6,913
15,354
0
W
6,959
2,325
0
2,344
6,819
1,935
0
1,104
5,581
0
32,608
W
Bellona
GODisSATAN
Bellona
2,652
901
0
1,038
5,509
4,572
285
319
4,970
0
24,159
L
Chernobog
ImZelotes
Chernobog
5,928
3,968
0
2,345
5,394
1,782
0
1,940
3,454
0
25,253
L
Chang'e
SimJlim
Chang'e
2,949
550
100
2,655
7,182
2,233
669
2,731
4,451
28,115
0
L
Cu Chulainn
UptownXshoTz
Cu Chulainn
3,326
756
0
2,105
7,498
4,747
0
0
7,498
282
31,795
L
Erlang Shen
VeryCrafty
Erlang Shen
5,115
2,667
0
3,104
9,238
3,705
335
3,166
6,072
0
24,658
W
Sobek
WhitePriv
Sobek
4,725
1,090
0
3,269
8,664
7,409
155
1,021
7,643
23,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,553
Gold Earned
31,017
264
Minions Killed
259
0
Camps Cleared
0
1,108,540
Distance Traveled
1,073,156
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,815
485
54
5
0
194,935
0
W
Janus
6,693
558
66
6
0
223,388
0
L
Ganesha
5,747
479
5
0
0
206,981
2
W
Pele
6,856
571
54
5
0
243,413
2
W
Bellona
6,028
502
55
5
0
232,656
1
L
Chernobog
5,679
473
59
5
0
183,025
3
L
Chang'e
6,296
525
69
6
0
210,121
1
L
Cu Chulainn
6,338
528
71
6
0
233,006
5
L
Erlang Shen
6,957
580
55
5
0
240,023
4
W
Sobek
6,161
513
35
3
0
214,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role