Player Matchup

Serqet
Serqet
Goodlickin69
Serqet
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
110W - 169L
1,423 Elo+
Party 2
Cthulhu
Cthulhu
QueroBucetuda
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Skadi
Skadi
ThaQuiet0n3
Skadi
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
168W - 231L
1,417 Elo+
Party 2
Team Averages
Level 73
1,500 SR
1,446 Elo+

VS

Team Averages
Level 51
1,428 SR
1,581 Elo+
Olorun
Olorun
The_Royal_Spade
Olorun
Level 87
God Stats
3W - 4L
1,500 SR
Queue Stats
343W - 373L
1,649 Elo+
Party 1
Thanatos
Thanatos
Zombies311
Thanatos
Level 42
God Stats
3W - 3L
1,285 SR
Queue Stats
54W - 49L
1,535 Elo+
Party 1
Jormungandr
Jormungandr
dbarton11
Jormungandr
Level 23
God Stats
6W - 5L
1,500 SR
Queue Stats
306W - 329L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
4 / 8 / 5
8,814
678
8,348
12,144
5,694
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
10
1 / 11 / 6
8,680
668
3,087
19,387
13,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
6 / 7 / 2
9,415
724
10,277
14,045
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 4 / 7
11,216
863
11,181
11,250
3,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
Zombies311
Thanatos
12
7 / 6 / 10
10,468
805
10,062
9,177
2,622
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
dbarton11
Jormungandr
16
9 / 1 / 15
11,331
872
13,300
8,745
7,321
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
11
Kills
26
26
Deaths
11
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Serqet
4
8
5
0.81
L
Cthulhu
1
11
6
0.36
L
6
7
2
1
W
10
4
7
3.38
W
Thanatos
Zombies311
Thanatos
7
6
10
2
W
Jormungandr
dbarton11
Jormungandr
9
1
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,712
Damage
34,543
45,576
Taken
29,172
25,854
Mitigated
13,409
4,376
Healing
12,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
8,348
2,904
391
1,197
12,144
5,694
125
5,982
6,162
0
16,954
L
Cthulhu
3,087
837
0
338
19,387
13,897
0
10,503
8,884
11,532
0
L
10,277
4,789
123
2,327
14,045
6,263
109
8,008
6,037
0
37,809
W
11,181
6,882
974
3,869
11,250
3,466
1,758
934
9,911
42,859
0
W
Thanatos
Zombies311
Thanatos
10,062
4,815
0
4,412
9,177
2,622
623
992
7,665
0
15,775
W
Jormungandr
dbarton11
Jormungandr
13,300
3,985
318
2,438
8,745
7,321
555
1,177
7,046
39,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,909
Gold Earned
33,015
79
Minions Killed
113
0
Camps Cleared
0
573,709
Distance Traveled
674,040
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,814
678
23
2
0
212,947
0
L
Cthulhu
8,680
668
11
1
0
154,716
3
L
Skadi
9,415
724
45
3
0
206,046
0
W
Olorun
11,216
863
43
3
0
198,517
1
W
Thanatos
10,468
805
9
1
0
232,924
0
W
Jormungandr
11,331
872
61
5
0
242,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role