Player Matchup

Nemesis
Nemesis
Silver V
Desert Rans0m
Nemesis
Silver V
Level 55
God Stats
2W - 4L
1,346 SR
Queue Stats
362W - 391L
1,175 MMR
Solo
Artemis
Artemis
Silver I
DrLIghT1Up
Artemis
Silver I
Level 105
God Stats
97W - 84L
1,544 SR
Queue Stats
236W - 250L
1,158 MMR
Solo
Sol
Sol
Silver I
YungxSosa420
Sol
Silver I
Level 88
God Stats
10W - 18L
1,573 SR
Queue Stats
120W - 128L
1,172 MMR
Solo
Chaac
Chaac
Gold III
elguajeavuelto
Chaac
Gold III
Level 154
God Stats
27W - 14L
1,435 SR
Queue Stats
265W - 266L
1,208 MMR
Party 1
Cerberus
Cerberus
Gold V
ganamancas
Cerberus
Gold V
Level 128
God Stats
37W - 31L
1,500 SR
Queue Stats
714W - 736L
1,120 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,480 SR
1,167 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,494 SR
1,167 MMR
Mulan
Mulan
Silver II
Am LilQueer
Mulan
Silver II
Level 120
God Stats
8W - 5L
1,816 SR
Queue Stats
27W - 33L
1,161 MMR
Solo
Apollo
Apollo
Silver II
S0V3REI6N
Apollo
Silver II
Level 114
God Stats
39W - 36L
1,358 SR
Queue Stats
218W - 225L
1,058 MMR
Party 2
Janus
Janus
Silver I
masonh731
Janus
Silver I
Level 96
God Stats
0W - 1L
1,275 SR
Queue Stats
65W - 74L
1,170 MMR
Solo
Cthulhu
Cthulhu
Bronze III
vevalaboom
Cthulhu
Bronze III
Level 54
God Stats
3W - 6L
1,733 SR
Queue Stats
5W - 13L
1,257 MMR
Party 2
Arachne
Arachne
Silver III
xCptChunkx
Arachne
Silver III
Level 128
God Stats
3W - 7L
1,288 SR
Queue Stats
115W - 114L
1,188 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
2 / 5 / 3
14,105
470
7,661
21,990
10,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
DrLIghT1Up
Artemis
20
2 / 3 / 13
13,930
464
21,487
20,763
9,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
13 / 7 / 10
16,148
538
34,693
25,592
16,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
3 / 4 / 12
14,419
481
27,313
32,471
31,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
ganamancas
Cerberus
20
10 / 5 / 12
16,527
551
22,365
35,926
51,446
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
DanzaburouNu WaPersephoneScyllaTsukuyomi

VS

Bans
Erlang ShenYmirHeimdallrYemojaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 9
14,275
476
24,320
31,049
32,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
S0V3REI6N
Apollo
20
7 / 7 / 5
14,659
489
13,897
26,024
9,347
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
masonh731
Janus
20
5 / 8 / 9
13,970
466
21,692
24,164
8,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
vevalaboom
Cthulhu
19
2 / 4 / 10
13,042
435
18,713
29,101
32,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
xCptChunkx
Arachne
20
4 / 7 / 4
14,219
474
12,123
34,807
16,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
60
30
Kills
23
24
Deaths
30
50
Assists
37
Player
Kills
Deaths
Assists
KDA
L
5
4
9
2.38
W
Nemesis
2
5
3
0.7
W
Artemis
DrLIghT1Up
Artemis
2
3
13
2.83
L
Apollo
S0V3REI6N
Apollo
7
7
5
1.36
W
13
7
10
2.57
W
3
4
12
2.25
W
Cerberus
ganamancas
Cerberus
10
5
12
3.2
L
Janus
masonh731
Janus
5
8
9
1.19
L
Cthulhu
vevalaboom
Cthulhu
2
4
10
1.75
L
Arachne
xCptChunkx
Arachne
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,519
Damage
90,745
136,742
Taken
145,145
119,438
Mitigated
99,702
52,537
Healing
41,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,320
1,816
0
9,727
31,049
32,955
0
11,413
19,636
0
65,502
W
Nemesis
7,661
2,230
0
6,521
21,990
10,386
1,558
4,774
16,859
0
118,382
W
Artemis
DrLIghT1Up
Artemis
21,487
8,661
2,186
8,843
20,763
9,390
3,074
8,576
11,729
0
89,338
L
Apollo
S0V3REI6N
Apollo
13,897
7,516
0
9,217
26,024
9,347
2,831
10,481
15,543
0
96,204
W
34,693
11,346
0
8,253
25,592
16,241
6,683
8,444
16,643
102,422
4,635
W
27,313
5,340
0
16,749
32,471
31,975
190
7,130
24,521
0
94,603
W
Cerberus
ganamancas
Cerberus
22,365
1,059
0
9,985
35,926
51,446
773
9,551
25,640
81,638
0
L
Janus
masonh731
Janus
21,692
1,194
330
5,371
24,164
8,490
53
12,965
11,199
85,057
0
L
Cthulhu
vevalaboom
Cthulhu
18,713
1,317
434
10,265
29,101
32,326
411
11,630
17,471
56,984
0
L
Arachne
xCptChunkx
Arachne
12,123
6,401
0
6,633
34,807
16,584
886
12,320
22,487
0
127,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,129
Gold Earned
70,165
738
Minions Killed
588
0
Camps Cleared
0
2,852,755
Distance Traveled
2,725,674
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
14,275
476
97
3
0
582,077
0
W
Nemesis
14,105
470
194
6
0
598,017
9
W
Artemis
13,930
464
127
4
0
557,825
2
L
Apollo
14,659
489
135
5
0
467,889
2
W
Sol
16,148
538
134
4
0
522,975
6
W
Chaac
14,419
481
151
5
0
551,504
2
W
Cerberus
16,527
551
132
4
0
622,434
3
L
Janus
13,970
466
124
4
0
562,679
2
L
Cthulhu
13,042
435
70
2
0
514,302
7
L
Arachne
14,219
474
162
5
0
598,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role