Player Matchup

Medusa
Medusa
CaffeineBreak
Medusa
Level 107
God Stats
2W - 1L
1,847 SR
Queue Stats
28W - 26L
1,515 Elo+
Party 3
Ymir
Ymir
Chrono Catalyst
Ymir
Level 99
God Stats
1W - 1L
1,751 SR
Queue Stats
17W - 21L
1,470 Elo+
Party 3
Arachne
Arachne
FurlessChewy
Arachne
Level 58
God Stats
1W - 2L
1,733 SR
Queue Stats
30W - 32L
1,536 Elo+
Party 3
Sol
Sol
Slothiselite
Sol
Level 109
God Stats
1W - 3L
1,714 SR
Queue Stats
348W - 326L
1,568 Elo+
Party 4
Odin
Odin
UnraisedCloth82
Odin
Level 69
God Stats
11W - 5L
1,729 SR
Queue Stats
193W - 172L
1,556 Elo+
Party 4
Team Averages
Level 88
1,755 SR
1,529 Elo+

VS

Team Averages
Level 108
1,653 SR
1,487 Elo+
Sylvanus
Sylvanus
Kamikazebeetle4
Sylvanus
Level 91
God Stats
4W - 3L
1,500 SR
Queue Stats
91W - 103L
1,383 Elo+
Party 1
Janus
Janus
MrCleansLover
Janus
Level 109
God Stats
11W - 8L
1,707 SR
Queue Stats
130W - 110L
1,538 Elo+
Party 2
Anhur
Anhur
PlaNeT BlaZe
Anhur
Level 108
God Stats
3W - 5L
1,755 SR
Queue Stats
226W - 199L
1,543 Elo+
Party 2
Ao Kuang
Ao Kuang
Remnant Raichu
Ao Kuang
Level 128
God Stats
11W - 5L
1,757 SR
Queue Stats
164W - 158L
1,452 Elo+
Party 1
Achilles
Achilles
SethLoganSc
Achilles
Level 104
God Stats
13W - 7L
1,545 SR
Queue Stats
153W - 138L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,602
472
4,749
6,313
1,896
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 3 / 2
6,096
435
3,031
7,379
4,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
FurlessChewy
Arachne
10
4 / 3 / 0
6,307
451
4,719
6,373
2,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 4 / 3
6,144
439
8,641
8,048
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 6 / 3
6,140
439
5,087
12,338
4,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
1 / 4 / 6
6,000
429
6,099
10,517
5,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 3 / 2
7,008
501
4,631
5,996
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 2 / 5
7,833
560
8,254
8,762
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
14
5 / 0 / 5
8,210
586
4,120
9,611
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
SethLoganSc
Achilles
13
3 / 0 / 1
7,996
571
5,609
10,000
7,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
9
Kills
16
16
Deaths
9
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
L
0
3
2
0.33
L
Arachne
FurlessChewy
Arachne
4
3
0
1.33
W
Sylvanus
1
4
6
1
W
2
3
2
1
W
5
2
5
3.75
W
Ao Kuang
5
0
5
7.5
W
Achilles
SethLoganSc
Achilles
3
0
1
3.5
L
2
4
3
0.88
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,227
Damage
28,713
40,451
Taken
44,886
17,240
Mitigated
21,239
7,416
Healing
18,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,749
1,508
0
409
6,313
1,896
0
3,261
2,848
0
38,377
L
3,031
943
0
290
7,379
4,817
0
1,494
5,493
25,529
0
L
Arachne
FurlessChewy
Arachne
4,719
2,949
0
1,658
6,373
2,810
0
2,022
4,222
0
26,002
W
Sylvanus
6,099
1,428
1,947
3,857
10,517
5,992
0
3,695
6,822
22,803
0
W
4,631
214
0
194
5,996
1,576
560
136
5,860
33,109
0
W
8,254
3,104
0
3,190
8,762
2,836
2,032
3,836
4,926
0
38,592
W
Ao Kuang
4,120
830
402
6,056
9,611
3,341
213
650
8,961
49,224
0
W
Achilles
SethLoganSc
Achilles
5,609
1,657
0
3,168
10,000
7,494
432
2,895
7,105
0
45,045
L
8,641
3,304
0
2,177
8,048
3,260
0
3,351
4,697
31,140
2,723
L
5,087
2,015
159
2,723
12,338
4,457
0
4,411
7,899
0
14,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,289
Gold Earned
37,047
274
Minions Killed
338
0
Camps Cleared
0
1,247,349
Distance Traveled
1,257,585
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,602
472
84
6
0
282,375
3
L
Ymir
6,096
435
57
4
0
220,249
2
L
Arachne
6,307
451
54
4
0
283,175
4
W
Sylvanus
6,000
429
19
1
0
230,345
0
W
Janus
7,008
501
61
4
0
258,588
0
W
Anhur
7,833
560
81
6
0
244,611
1
W
Ao Kuang
8,210
586
90
6
0
296,308
0
W
Achilles
7,996
571
87
6
0
227,733
1
L
Sol
6,144
439
63
5
0
220,298
0
L
Odin
6,140
439
16
1
0
241,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role