Player Matchup

Chaac
Chaac
ChewDaddy405
Chaac
Level 17
God Stats
6W - 8L
1,140 SR
Queue Stats
20W - 21L
1,333 Elo+
Party 1
Chang'e
Chang'e
Ghost315
Chang'e
Level 29
God Stats
8W - 12L
1,117 SR
Queue Stats
226W - 230L
1,372 Elo+
Party 1
Amaterasu
Amaterasu
PeenBeam
Amaterasu
Level 13
God Stats
3W - 1L
1,510 SR
Queue Stats
116W - 130L
1,287 Elo+
Party 3
Danzaburou
Danzaburou
Synobeam
Danzaburou
Level 17
God Stats
23W - 17L
1,500 SR
Queue Stats
563W - 579L
1,315 Elo+
Party 3
Neith
Neith
Troywerr
Neith
Level 28
God Stats
1W - 3L
1,108 SR
Queue Stats
36W - 49L
1,459 Elo+
Solo
Team Averages
Level 21
1,275 SR
1,353 Elo+

VS

Team Averages
Level 12
1,572 SR
1,474 Elo+
Jormungandr
Jormungandr
CallM3Psycho
Jormungandr
Level 16
God Stats
3W - 2L
1,654 SR
Queue Stats
16W - 20L
1,530 Elo+
Party 2
Guan Yu
Guan Yu
DemonicSlayer7
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,500 Elo+
Party 2
Artemis
Artemis
LuizFRB
Artemis
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Janus
Janus
RedbrickWheel07
Janus
Level 26
God Stats
15W - 15L
1,706 SR
Queue Stats
103W - 131L
1,360 Elo+
Solo
Loki
Loki
UltimateGodd24
Loki
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 7
10,095
439
9,107
18,766
14,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Ghost315
Chang'e
18
5 / 4 / 2
11,426
497
8,109
15,992
6,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
PeenBeam
Amaterasu
16
4 / 3 / 3
10,528
458
4,547
16,852
8,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Synobeam
Danzaburou
16
2 / 2 / 5
10,975
477
10,941
12,337
4,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

Neith
Troywerr
Neith
15
4 / 6 / 2
9,971
434
6,169
13,907
5,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CallM3Psycho
Jormungandr
16
2 / 5 / 9
10,504
457
11,062
16,772
12,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 6 / 4
10,082
438
11,501
16,403
11,679
Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
LuizFRB
Artemis
7
0 / 2 / 2
7,054
307
836
3,146
826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
5 / 0 / 3
12,745
554
10,653
10,005
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 6 / 3
10,604
461
10,386
15,561
6,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
39
17
Kills
18
19
Deaths
19
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CallM3Psycho
Jormungandr
2
5
9
1.3
W
2
4
7
1.38
L
6
6
4
1.33
W
Chang'e
Ghost315
Chang'e
5
4
2
1.5
L
Artemis
LuizFRB
Artemis
0
2
2
0.5
W
Amaterasu
PeenBeam
Amaterasu
4
3
3
1.83
L
5
0
3
6.5
W
Danzaburou
Synobeam
Danzaburou
2
2
5
2.25
W
Neith
Troywerr
Neith
4
6
2
0.83
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,873
Damage
44,438
77,854
Taken
61,887
39,613
Mitigated
35,105
20,580
Healing
16,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CallM3Psycho
Jormungandr
11,062
2,340
0
1,769
16,772
12,535
330
1,677
14,648
48,929
0
W
9,107
1,156
0
7,600
18,766
14,575
589
5,578
12,788
0
37,995
L
11,501
3,256
1,461
3,970
16,403
11,679
428
2,535
13,281
0
38,667
W
Chang'e
Ghost315
Chang'e
8,109
946
1,034
5,700
15,992
6,002
378
4,726
11,116
68,169
0
L
Artemis
LuizFRB
Artemis
836
482
0
640
3,146
826
161
523
2,555
0
5,355
W
Amaterasu
PeenBeam
Amaterasu
4,547
1,764
0
1,690
16,852
8,962
2,144
2,903
13,924
0
34,625
L
10,653
805
0
6,327
10,005
3,725
953
1,730
8,047
102,008
0
W
Danzaburou
Synobeam
Danzaburou
10,941
5,829
0
2,297
12,337
4,273
4,198
2,265
8,914
0
58,715
W
Neith
Troywerr
Neith
6,169
1,338
231
2,028
13,907
5,801
2,983
6,243
7,614
0
41,546
L
10,386
2,984
0
2,616
15,561
6,340
0
948
14,522
0
66,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,995
Gold Earned
50,989
420
Minions Killed
414
0
Camps Cleared
0
2,016,077
Distance Traveled
1,649,379
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,504
457
64
3
0
388,751
1
W
Chaac
10,095
439
62
3
0
417,894
3
L
Guan Yu
10,082
438
56
2
0
416,281
3
W
Chang'e
11,426
497
118
5
0
393,876
1
L
Artemis
7,054
307
12
1
0
76,666
0
W
Amaterasu
10,528
458
77
3
0
476,168
0
L
Janus
12,745
554
176
8
0
395,107
3
W
Danzaburou
10,975
477
95
4
0
406,992
0
W
Neith
9,971
434
68
3
0
321,147
1
L
Loki
10,604
461
106
5
0
372,574
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role