Player Matchup

Ares
Ares
Cannonfoder098
Ares
Level 32
God Stats
2W - 0L
1,797 SR
Queue Stats
54W - 62L
1,451 Elo+
Party 3
Neith
Neith
GamingLani
Neith
Level 108
God Stats
15W - 16L
1,820 SR
Queue Stats
41W - 66L
1,659 Elo+
Party 3
Mercury
Mercury
I lazydrew I
Mercury
Level 18
God Stats
2W - 0L
1,706 SR
Queue Stats
26W - 25L
1,454 Elo+
Party 3
Scylla
Scylla
RentedRelic109
Scylla
Level 87
God Stats
3W - 8L
1,284 SR
Queue Stats
126W - 140L
1,480 Elo+
Party 3
Chaac
Chaac
Sgt Kalaa
Chaac
Level 109
God Stats
10W - 5L
1,765 SR
Queue Stats
22W - 20L
1,475 Elo+
Party 3
Team Averages
Level 71
1,674 SR
1,504 Elo+

VS

Team Averages
Level 67
1,446 SR
1,459 Elo+
Ullr
Ullr
 
Ullr
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
ArbitraryApple5
Bastet
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 58L
1,491 Elo+
Party 2
Ymir
Ymir
LobsterTiddy
Ymir
Level 30
God Stats
1W - 2L
1,468 SR
Queue Stats
27W - 33L
1,472 Elo+
Party 1
Scylla
Scylla
SBGMist
Scylla
Level 79
God Stats
4W - 6L
1,260 SR
Queue Stats
695W - 768L
1,411 Elo+
Party 2
King Arthur
King Arthur
ZoarialSix
King Arthur
Level 99
God Stats
11W - 14L
1,500 SR
Queue Stats
522W - 589L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 2
6,389
532
3,789
6,357
3,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
10
1 / 2 / 3
6,424
535
5,911
6,972
2,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mercury
I lazydrew I
Mercury
10
1 / 0 / 2
6,002
500
2,721
6,017
1,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 2 / 0
6,016
501
2,528
4,343
1,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
Sgt Kalaa
Chaac
12
3 / 1 / 0
6,732
561
6,037
10,310
5,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
1 / 2 / 0
5,617
468
4,633
7,775
2,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 0 / 0
5,515
460
1,984
5,326
2,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 1
4,862
405
1,221
6,023
3,938
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
SBGMist
Scylla
11
1 / 2 / 2
6,402
534
3,647
7,236
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
ZoarialSix
King Arthur
12
1 / 3 / 1
6,585
549
5,971
8,408
3,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
8
Kills
5
5
Deaths
8
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
2
0
0.5
L
2
0
0
2
W
2
0
2
3
W
Neith
1
2
3
1.25
W
Mercury
I lazydrew I
Mercury
1
0
2
2
L
0
1
1
0.5
W
1
2
0
0.5
L
Scylla
SBGMist
Scylla
1
2
2
1
W
Chaac
Sgt Kalaa
Chaac
3
1
0
3
L
King Arthur
ZoarialSix
King Arthur
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,986
Damage
17,456
33,999
Taken
34,768
14,118
Mitigated
15,050
13,419
Healing
8,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,633
2,669
0
3,372
7,775
2,513
570
2,098
5,645
0
33,059
L
1,984
713
0
690
5,326
2,750
0
337
4,945
0
17,234
W
3,789
230
0
838
6,357
3,309
283
729
5,628
13,170
0
W
Neith
5,911
2,360
0
2,598
6,972
2,113
702
1,469
5,443
0
33,894
W
Mercury
I lazydrew I
Mercury
2,721
815
0
1,725
6,017
1,538
201
736
5,261
0
20,677
L
1,221
208
0
0
6,023
3,938
168
2,027
3,956
8,952
0
W
2,528
129
0
607
4,343
1,206
0
1,285
2,978
25,863
0
L
Scylla
SBGMist
Scylla
3,647
122
0
2,440
7,236
2,062
0
1,602
5,428
30,667
0
W
Chaac
Sgt Kalaa
Chaac
6,037
1,159
306
7,345
10,310
5,952
522
419
9,821
0
35,559
L
King Arthur
ZoarialSix
King Arthur
5,971
1,580
0
1,784
8,408
3,787
0
0
8,111
0
41,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,563
Gold Earned
28,981
265
Minions Killed
257
0
Camps Cleared
0
1,174,028
Distance Traveled
1,125,123
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,617
468
50
4
0
185,721
2
L
Bastet
5,515
460
33
3
0
259,031
1
W
Ares
6,389
532
17
1
0
215,764
1
W
Neith
6,424
535
69
6
0
188,589
4
W
Mercury
6,002
500
52
4
0
290,958
1
L
Ymir
4,862
405
23
2
0
217,302
0
W
Scylla
6,016
501
60
5
0
242,057
1
L
Scylla
6,402
534
66
6
0
229,701
1
W
Chaac
6,732
561
67
6
0
236,660
0
L
King Arthur
6,585
549
85
7
0
233,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role