Player Matchup

Medusa
Medusa
DaZumbi3Show
Medusa
Level 13
God Stats
14W - 14L
1,507 SR
Queue Stats
101W - 87L
1,277 Elo+
Solo
Izanami
Izanami
IFold98
Izanami
Level 13
God Stats
6W - 9L
1,311 SR
Queue Stats
55W - 55L
1,269 Elo+
Solo
Thoth
Thoth
Kaos8786
Thoth
Level 29
God Stats
1W - 2L
1,414 SR
Queue Stats
26W - 33L
1,218 Elo+
Solo
Loki
Loki
elOTAKU__benja
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 101L
1,279 Elo+
Solo
Ymir
Ymir
rmcoulson2
Ymir
Level 7
God Stats
23W - 21L
1,376 SR
Queue Stats
318W - 332L
1,403 Elo+
Solo
Team Averages
Level 16
1,422 SR
1,289 Elo+

VS

Team Averages
Level 31
1,667 SR
1,488 Elo+
Ra
Ra
DinosEatMeat
Ra
Level 66
God Stats
8W - 3L
1,608 SR
Queue Stats
68W - 80L
1,535 Elo+
Party 1
Fenrir
Fenrir
Malik1751
Fenrir
Level 15
God Stats
18W - 11L
1,572 SR
Queue Stats
32W - 19L
1,538 Elo+
Party 1
Skadi
Skadi
ReadyCesar23
Skadi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,289 Elo+
Solo
Mulan
Mulan
SamWiseTheBrutal
Mulan
Level 35
God Stats
15W - 7L
1,708 SR
Queue Stats
65W - 61L
1,531 Elo+
Party 1
Ares
Ares
ZeusOlympianKing
Ares
Level 23
God Stats
22W - 3L
1,946 SR
Queue Stats
51W - 39L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 8 / 0
7,933
881
5,405
11,432
4,007
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
IFold98
Izanami
14
2 / 3 / 2
9,192
1,021
5,201
6,738
2,435
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thoth
Kaos8786
Thoth
14
1 / 7 / 3
8,342
927
6,781
9,088
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 8 / 2
7,476
831
4,669
8,549
2,941
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 4
9,111
1,012
6,741
16,358
12,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

131

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 0 / 10
11,557
1,284
18,415
8,279
4,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Malik1751
Fenrir
17
12 / 1 / 16
11,554
1,284
11,076
7,611
5,048
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 2 / 1
7,214
802
1,159
1,882
551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

17
2 / 1 / 23
9,540
1,060
8,762
6,238
4,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 0 / 20
10,462
1,162
8,687
9,062
7,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
102
4
Kills
32
32
Deaths
4
11
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
8
0
0.13
W
14
0
10
19
L
Izanami
IFold98
Izanami
2
3
2
1
L
Thoth
Kaos8786
Thoth
1
7
3
0.36
W
Fenrir
Malik1751
Fenrir
12
1
16
20
W
0
2
1
0.25
W
2
1
23
13.5
W
4
0
20
14
L
0
8
2
0.13
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,797
Damage
48,099
52,165
Taken
33,072
25,329
Mitigated
22,084
1,906
Healing
8,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,405
2,414
0
0
11,432
4,007
0
6,519
4,632
0
19,550
W
18,415
2,265
1,556
2,947
8,279
4,198
0
2,718
5,411
57,956
0
L
Izanami
IFold98
Izanami
5,201
3,998
0
53
6,738
2,435
0
4,434
2,156
0
26,794
L
Thoth
Kaos8786
Thoth
6,781
803
0
191
9,088
2,981
0
5,212
3,711
16,731
0
W
Fenrir
Malik1751
Fenrir
11,076
2,925
0
369
7,611
5,048
0
3,282
4,225
0
22,607
W
1,159
592
0
84
1,882
551
0
1,050
832
0
1,697
W
8,762
1,983
0
1,005
6,238
4,559
0
1,484
4,694
0
13,259
W
8,687
126
0
2,687
9,062
7,728
0
4,362
4,388
14,905
0
L
4,669
1,628
369
477
8,549
2,941
0
3,509
4,830
0
8,239
L
6,741
1,086
0
816
16,358
12,965
0
6,687
9,275
23,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,054
Gold Earned
50,327
163
Minions Killed
163
1
Camps Cleared
6
610,770
Distance Traveled
743,844
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,933
881
23
3
0
107,762
2
W
Ra
11,557
1,284
128
14
2
196,431
0
L
Izanami
9,192
1,021
58
6
1
138,939
0
L
Thoth
8,342
927
33
4
0
127,154
0
W
Fenrir
11,554
1,284
25
3
1
171,432
0
W
Skadi
7,214
802
0
0
0
32,094
0
W
Mulan
9,540
1,060
7
1
2
173,261
0
W
Ares
10,462
1,162
3
0
1
170,626
0
L
Loki
7,476
831
6
1
0
87,775
2
L
Ymir
9,111
1,012
43
5
0
149,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role