Player Matchup

Thanatos
Thanatos
AnEvilWaffl
Thanatos
Level 27
God Stats
2W - 1L
1,391 SR
Queue Stats
43W - 37L
1,562 Elo+
Party 1
Chaac
Chaac
ForkOnTheLeft
Chaac
Level 15
God Stats
2W - 3L
1,332 SR
Queue Stats
57W - 67L
1,512 Elo+
Party 1
Danzaburou
Danzaburou
JagerTheWolf
Danzaburou
Level 3
God Stats
4W - 6L
1,500 SR
Queue Stats
24W - 16L
1,624 Elo+
Solo
Ymir
Ymir
TheDans
Ymir
Level 25
God Stats
6W - 3L
1,711 SR
Queue Stats
116W - 91L
1,578 Elo+
Solo
Janus
Janus
Zirconiade
Janus
Level 20
God Stats
2W - 3L
1,356 SR
Queue Stats
24W - 21L
1,538 Elo+
Party 1
Team Averages
Level 18
1,458 SR
1,563 Elo+

VS

Team Averages
Level 21
1,438 SR
1,550 Elo+
Cerberus
Cerberus
CelestialDanny
Cerberus
Level 26
God Stats
3W - 4L
1,735 SR
Queue Stats
55W - 59L
1,594 Elo+
Party 2
Zeus
Zeus
Iegendthe27
Zeus
Level 29
God Stats
1W - 2L
1,267 SR
Queue Stats
205W - 188L
1,511 Elo+
Party 2
Ullr
Ullr
Martking11
Ullr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,611 Elo+
Party 2
Ra
Ra
QYNG
Ra
Level 28
God Stats
0W - 3L
1,190 SR
Queue Stats
9W - 7L
1,534 Elo+
Solo
Neith
Neith
mkrussell411
Neith
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AnEvilWaffl
Thanatos
17
11 / 3 / 3
10,768
598
5,978
14,333
5,412
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 4 / 0
8,409
467
5,848
12,328
8,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
JagerTheWolf
Danzaburou
16
7 / 1 / 6
10,184
566
11,567
8,199
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
TheDans
Ymir
16
6 / 0 / 6
10,776
599
6,926
11,705
9,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
17
6 / 1 / 7
10,745
597
9,894
8,886
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
4 / 4 / 1
9,356
520
8,559
16,390
9,724
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
4 / 4 / 0
8,652
481
7,915
8,438
2,572
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 6 / 0
7,363
409
2,808
10,185
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
QYNG
Ra
11
0 / 8 / 0
7,068
393
3,985
10,175
3,376
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
0 / 9 / 0
7,046
391
989
9,413
2,478
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
31
Kills
8
9
Deaths
31
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AnEvilWaffl
Thanatos
11
3
3
4.17
L
Cerberus
4
4
1
1.13
W
1
4
0
0.25
L
4
4
0
1
W
Danzaburou
JagerTheWolf
Danzaburou
7
1
6
10
L
0
6
0
0
L
Ra
QYNG
Ra
0
8
0
0
W
Ymir
TheDans
Ymir
6
0
6
9
W
Janus
6
1
7
9.5
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,213
Damage
24,256
55,451
Taken
54,601
29,297
Mitigated
20,968
26,505
Healing
10,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AnEvilWaffl
Thanatos
5,978
2,028
0
14,211
14,333
5,412
1,087
3,887
10,394
0
72,757
L
Cerberus
8,559
1,468
181
5,083
16,390
9,724
24
3,042
13,048
58,948
0
W
5,848
1,702
0
3,954
12,328
8,957
891
6,480
5,834
0
38,803
L
7,915
1,692
0
1,557
8,438
2,572
0
3,075
5,363
34,117
0
W
Danzaburou
JagerTheWolf
Danzaburou
11,567
5,998
0
4,083
8,199
2,588
2,943
4,183
3,910
0
56,406
L
2,808
1,869
0
1,718
10,185
2,818
1,220
3,296
6,889
0
32,994
L
Ra
QYNG
Ra
3,985
551
19
1,566
10,175
3,376
326
3,977
6,148
28,680
0
W
Ymir
TheDans
Ymir
6,926
666
243
2,377
11,705
9,501
342
4,159
7,546
42,353
0
W
Janus
9,894
1,744
0
1,637
8,886
2,839
1,243
4,671
4,081
79,178
0
L
989
612
0
403
9,413
2,478
176
3,430
5,983
0
30,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,882
Gold Earned
39,485
498
Minions Killed
431
0
Camps Cleared
0
1,671,988
Distance Traveled
1,484,563
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,768
598
111
6
0
335,290
0
L
Cerberus
9,356
520
189
11
0
322,147
0
W
Chaac
8,409
467
74
4
0
333,506
4
L
Zeus
8,652
481
62
3
0
326,490
1
W
Danzaburou
10,184
566
97
5
0
306,865
0
L
Ullr
7,363
409
70
4
0
304,385
2
L
Ra
7,068
393
59
3
0
268,082
4
W
Ymir
10,776
599
65
4
0
358,732
3
W
Janus
10,745
597
151
8
0
337,595
1
L
Neith
7,046
391
51
3
0
263,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role