Player Matchup

Bellona
Bellona
Bronze III
GioMeloni
Bellona
Bronze III
Level 129
God Stats
0W - 1L
1,800 SR
Queue Stats
6W - 9L
1,459 MMR
Party 2
Ra
Ra
Bronze III
I R4G3 I
Ra
Bronze III
Level 125
God Stats
0W - 1L
1,415 SR
Queue Stats
1W - 4L
1,459 MMR
Party 2
Ymir
Ymir
Bronze IV
NeosKing
Ymir
Bronze IV
Level 31
God Stats
0W - 3L
1,756 SR
Queue Stats
1W - 4L
1,461 MMR
Party 1
Mulan
Mulan
Bronze IV
Padanic
Mulan
Bronze IV
Level 127
God Stats
0W - 2L
1,287 SR
Queue Stats
11W - 12L
1,461 MMR
Party 1
Anhur
Anhur
Bronze III
coalers59
Anhur
Bronze III
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,459 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,552 SR
1,460 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,457 SR
1,459 MMR
Sobek
Sobek
Gold V
IHateMyDuoLife
Sobek
Gold V
Level 143
God Stats
9W - 3L
1,586 SR
Queue Stats
38W - 40L
1,460 MMR
Party 3
Chaac
Chaac
Gold V
Omega4head
Chaac
Gold V
Level 94
God Stats
6W - 4L
1,416 SR
Queue Stats
40W - 40L
1,460 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold IV
SUPERBACON777
Tsukuyomi
Gold IV
Level 126
God Stats
12W - 11L
1,285 SR
Queue Stats
611W - 585L
1,461 MMR
Solo
Hou Yi
Hou Yi
Bronze III
SentPain
Hou Yi
Bronze III
Level 127
God Stats
8W - 2L
1,500 SR
Queue Stats
111W - 110L
1,500 MMR
Party 4
Scylla
Scylla
Bronze III
Slurpiefac3
Scylla
Bronze III
Level 147
God Stats
7W - 6L
1,500 SR
Queue Stats
111W - 110L
1,412 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GioMeloni
Bellona
15
2 / 2 / 0
8,738
460
5,523
14,425
10,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
7 / 2 / 1
10,655
561
9,456
10,976
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
12
0 / 6 / 2
7,710
406
2,746
14,034
9,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Mulan
Padanic
Mulan
14
2 / 7 / 3
8,998
474
8,483
15,061
14,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
coalers59
Anhur
13
0 / 6 / 1
7,557
398
3,540
12,409
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Erlang ShenApolloFreyaSetAphrodite

VS

Bans
YemojaJanusNu WaNemesisKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 7
9,501
500
4,989
18,906
17,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
17
7 / 5 / 2
10,744
565
15,233
22,941
18,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
SUPERBACON777
Tsukuyomi
18
4 / 0 / 2
10,955
577
5,737
11,235
4,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hou Yi
SentPain
Hou Yi
19
8 / 0 / 4
12,201
642
18,603
13,606
5,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
15
2 / 2 / 1
9,335
491
6,564
8,152
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
11
Kills
23
23
Deaths
11
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
GioMeloni
Bellona
2
2
0
1
L
7
2
1
3.75
W
2
4
7
1.38
L
Ymir
0
6
2
0.17
W
Chaac
7
5
2
1.6
L
Mulan
Padanic
Mulan
2
7
3
0.5
W
Tsukuyomi
SUPERBACON777
Tsukuyomi
4
0
2
5
W
Hou Yi
SentPain
Hou Yi
8
0
4
10
W
Scylla
2
2
1
1.25
L
Anhur
coalers59
Anhur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,748
Damage
51,126
66,905
Taken
74,840
42,415
Mitigated
49,115
17,005
Healing
33,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
GioMeloni
Bellona
5,523
1,355
0
4,293
14,425
10,274
0
1,532
12,835
0
53,455
L
9,456
468
1,153
5,449
10,976
5,063
0
3,620
7,146
71,189
0
W
4,989
376
0
4,434
18,906
17,488
154
5,438
13,176
17,884
0
L
Ymir
2,746
124
0
1,687
14,034
9,755
204
2,661
11,273
31,036
0
W
Chaac
15,233
4,383
0
9,110
22,941
18,627
1,140
4,046
18,733
0
81,406
L
Mulan
Padanic
Mulan
8,483
1,744
0
1,927
15,061
14,512
0
2,798
12,227
0
44,361
W
Tsukuyomi
SUPERBACON777
Tsukuyomi
5,737
1,696
0
7,172
11,235
4,509
53
914
10,261
0
96,006
W
Hou Yi
SentPain
Hou Yi
18,603
10,995
0
10,627
13,606
5,630
621
1,207
12,375
0
88,591
W
Scylla
6,564
1,083
0
2,461
8,152
2,861
647
1,408
6,634
65,355
0
L
Anhur
coalers59
Anhur
3,540
1,313
0
2,496
12,409
2,811
0
538
11,871
0
34,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,658
Gold Earned
52,736
470
Minions Killed
590
0
Camps Cleared
0
1,788,026
Distance Traveled
1,804,892
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,738
460
99
5
0
421,421
3
L
Ra
10,655
561
160
8
0
384,006
10
W
Sobek
9,501
500
23
1
0
341,345
6
L
Ymir
7,710
406
41
2
0
352,266
5
W
Chaac
10,744
565
131
7
0
346,058
1
L
Mulan
8,998
474
102
5
0
310,681
3
W
Tsukuyomi
10,955
577
161
8
0
438,114
6
W
Hou Yi
12,201
642
149
8
0
348,044
5
W
Scylla
9,335
491
126
7
0
331,331
4
L
Anhur
7,557
398
68
4
0
319,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role