Player Matchup

Fenrir
Fenrir
Gold V
Battle-Lion-
Fenrir
Gold V
Level 61
God Stats
1W - 1L
1,656 SR
Queue Stats
37W - 44L
1,607 MMR
Party 1
Bellona
Bellona
Silver V
CSKMoney
Bellona
Silver V
Level 38
God Stats
2W - 5L
1,546 SR
Queue Stats
58W - 76L
1,316 MMR
Party 1
Persephone
Persephone
Gold IV
Darien_f93
Persephone
Gold IV
Level 105
God Stats
2W - 6L
1,491 SR
Queue Stats
126W - 127L
1,460 MMR
Solo
Cabrakan
Cabrakan
Bronze III
bmoc49
Cabrakan
Bronze III
Level 148
God Stats
3W - 4L
1,452 SR
Queue Stats
116W - 117L
1,458 MMR
Solo
Cupid
Cupid
Gold V
nV_BLaK
Cupid
Gold V
Level 146
God Stats
3W - 2L
1,897 SR
Queue Stats
24W - 21L
1,459 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,608 SR
1,460 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,439 SR
1,460 MMR
Aphrodite
Aphrodite
Bronze III
 
Aphrodite
Bronze III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nike
Nike
Bronze III
LeaderPenguin
Nike
Bronze III
Level 101
God Stats
3W - 3L
1,290 SR
Queue Stats
64W - 59L
1,458 MMR
Solo
Vulcan
Vulcan
Silver II
MajinMalibu
Vulcan
Silver II
Level 92
God Stats
2W - 3L
1,261 SR
Queue Stats
63W - 66L
1,460 MMR
Solo
Pele
Pele
Gold I
Pog recruit8265
Pele
Gold I
Level 52
God Stats
10W - 8L
1,666 SR
Queue Stats
301W - 332L
1,457 MMR
Solo
Neith
Neith
Silver I
drroskii
Neith
Silver I
Level 144
God Stats
4W - 11L
1,478 SR
Queue Stats
250W - 246L
1,425 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
8 / 13 / 3
13,680
526
12,489
26,801
11,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
CSKMoney
Bellona
20
2 / 6 / 0
13,474
518
12,072
28,398
27,768
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
Darien_f93
Persephone
20
6 / 9 / 10
14,408
554
29,284
24,469
9,035
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
bmoc49
Cabrakan
18
3 / 6 / 8
13,498
519
13,017
29,015
33,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
nV_BLaK
Cupid
20
6 / 4 / 2
14,723
566
16,254
25,983
10,877
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
TsukuyomiDanzaburouCu ChulainnNemesisCthulhu

VS

Bans
ArachneApolloSobekYmirThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
20
3 / 6 / 14
13,510
520
10,191
20,394
17,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
9 / 2 / 11
15,070
580
23,500
29,773
29,904
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vulcan
20
4 / 6 / 12
13,971
537
20,224
17,070
6,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
16 / 6 / 6
16,258
625
22,972
30,423
14,460
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
drroskii
Neith
20
6 / 5 / 10
15,071
580
22,320
24,135
10,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
91
25
Kills
38
38
Deaths
25
23
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
6
14
1.67
L
Fenrir
8
13
3
0.73
L
Bellona
CSKMoney
Bellona
2
6
0
0.33
L
Persephone
Darien_f93
Persephone
6
9
10
1.22
W
9
2
11
7.25
W
Vulcan
4
6
12
1.67
W
16
6
6
3.17
L
Cabrakan
bmoc49
Cabrakan
3
6
8
1.17
W
Neith
drroskii
Neith
6
5
10
2.2
L
Cupid
nV_BLaK
Cupid
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,116
Damage
99,207
134,666
Taken
121,795
92,773
Mitigated
79,250
40,394
Healing
51,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
10,191
968
9,430
9,800
20,394
17,902
1,036
10,607
9,072
42,025
0
L
Fenrir
12,489
1,498
0
6,806
26,801
11,450
0
5,029
21,159
0
72,329
L
Bellona
CSKMoney
Bellona
12,072
5,356
0
8,202
28,398
27,768
1,172
5,465
22,021
0
93,646
L
Persephone
Darien_f93
Persephone
29,284
1,593
148
5,977
24,469
9,035
245
8,948
15,076
103,737
0
W
23,500
1,678
0
9,753
29,773
29,904
540
2,858
26,257
14,841
81,503
W
Vulcan
20,224
6,905
0
2,425
17,070
6,804
352
8,246
8,470
98,564
0
W
22,972
5,372
0
10,883
30,423
14,460
7,259
8,277
21,809
0
133,442
L
Cabrakan
bmoc49
Cabrakan
13,017
1,832
263
5,110
29,015
33,643
0
8,874
19,220
47,864
0
W
Neith
drroskii
Neith
22,320
11,665
0
9,248
24,135
10,180
3,471
10,658
13,195
0
115,140
L
Cupid
nV_BLaK
Cupid
16,254
10,259
571
13,317
25,983
10,877
3,505
6,034
19,685
0
113,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,783
Gold Earned
73,880
665
Minions Killed
715
0
Camps Cleared
0
2,262,739
Distance Traveled
2,402,596
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,510
520
70
3
0
471,380
8
L
Fenrir
13,680
526
105
4
0
424,310
5
L
Bellona
13,474
518
173
7
0
437,468
2
L
Persephone
14,408
554
140
5
0
469,830
1
W
Nike
15,070
580
151
6
0
541,002
4
W
Vulcan
13,971
537
144
6
0
505,440
4
W
Pele
16,258
625
167
6
0
479,218
5
L
Cabrakan
13,498
519
62
2
0
480,018
8
W
Neith
15,071
580
183
7
0
405,556
3
L
Cupid
14,723
566
185
7
0
451,113
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role