Player Matchup

Nu Wa
Nu Wa
Adamntine
Nu Wa
Level 148
God Stats
5W - 4L
1,666 SR
Queue Stats
74W - 67L
1,618 Elo+
Party 2
Anhur
Anhur
DrewGZ
Anhur
Level 98
God Stats
3W - 3L
1,659 SR
Queue Stats
20W - 16L
1,614 Elo+
Party 4
Ymir
Ymir
Firebleysig
Ymir
Level 126
God Stats
22W - 15L
1,766 SR
Queue Stats
89W - 83L
1,673 Elo+
Party 2
Fenrir
Fenrir
JoniGreenGiant
Fenrir
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 16L
1,614 Elo+
Party 4
Neith
Neith
Ragnarookapocp
Neith
Level 126
God Stats
24W - 18L
1,673 SR
Queue Stats
57W - 58L
1,567 Elo+
Party 2
Team Averages
Level 113
1,653 SR
1,617 Elo+

VS

Team Averages
Level 121
1,722 SR
1,566 Elo+
Ah Puch
Ah Puch
Dylexink
Ah Puch
Level 127
God Stats
4W - 2L
1,694 SR
Queue Stats
396W - 396L
1,515 Elo+
Solo
Nemesis
Nemesis
Gryphonyx
Nemesis
Level 141
God Stats
16W - 10L
1,752 SR
Queue Stats
231W - 229L
1,558 Elo+
Party 3
Kukulkan
Kukulkan
MichaelxVoorhees
Kukulkan
Level 154
God Stats
17W - 5L
1,959 SR
Queue Stats
153W - 102L
1,588 Elo+
Party 1
Izanami
Izanami
Noctimore
Izanami
Level 92
God Stats
4W - 9L
1,477 SR
Queue Stats
172W - 184L
1,585 Elo+
Party 3
Chaac
Chaac
hockeylord52
Chaac
Level 93
God Stats
4W - 1L
1,727 SR
Queue Stats
29W - 17L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Adamntine
Nu Wa
14
3 / 6 / 3
8,840
520
5,731
10,734
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
DrewGZ
Anhur
15
4 / 7 / 2
8,755
515
5,861
11,973
5,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 1 / 3
8,193
482
4,687
10,581
9,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 6 / 2
8,048
473
4,815
14,635
5,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

17
5 / 0 / 2
10,231
602
12,714
10,073
5,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dylexink
Ah Puch
13
1 / 6 / 6
8,066
474
6,236
11,597
3,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Gryphonyx
Nemesis
16
7 / 3 / 3
9,896
582
9,163
11,869
4,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
7 / 2 / 6
10,807
636
12,905
7,496
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Noctimore
Izanami
16
4 / 1 / 4
9,194
541
6,573
5,184
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 3 / 2
8,231
484
8,215
15,350
18,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
15
Kills
19
20
Deaths
15
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Adamntine
Nu Wa
3
6
3
0.75
L
Anhur
DrewGZ
Anhur
4
7
2
0.71
W
Ah Puch
Dylexink
Ah Puch
1
6
6
0.67
L
2
1
3
3.5
W
Nemesis
Gryphonyx
Nemesis
7
3
3
2.83
L
1
6
2
0.33
W
7
2
6
5
W
Izanami
Noctimore
Izanami
4
1
4
6
L
5
0
2
6
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,808
Damage
43,092
57,996
Taken
51,496
30,405
Mitigated
32,137
15,136
Healing
19,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Adamntine
Nu Wa
5,731
1,118
0
1,605
10,734
4,015
46
5,314
5,198
49,392
0
L
Anhur
DrewGZ
Anhur
5,861
1,644
0
1,760
11,973
5,651
1,062
4,371
7,551
0
51,390
W
Ah Puch
Dylexink
Ah Puch
6,236
290
0
2,510
11,597
3,825
0
3,942
7,579
24,516
0
L
4,687
207
390
1,969
10,581
9,215
0
3,852
6,582
30,704
0
W
Nemesis
Gryphonyx
Nemesis
9,163
3,893
0
5,598
11,869
4,309
0
2,748
8,951
0
64,958
L
4,815
787
0
4,740
14,635
5,647
0
4,857
9,606
0
45,871
W
12,905
1,102
119
1,771
7,496
2,975
0
1,532
5,800
87,187
0
W
Izanami
Noctimore
Izanami
6,573
3,933
0
881
5,184
2,859
966
822
4,298
0
69,256
L
12,714
4,801
0
4,672
10,073
5,877
460
252
9,271
0
71,461
W
8,215
628
0
8,466
15,350
18,169
0
824
14,450
0
50,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,067
Gold Earned
46,194
478
Minions Killed
579
0
Camps Cleared
0
1,539,141
Distance Traveled
1,675,837
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,840
520
100
6
0
279,676
5
L
Anhur
8,755
515
90
5
0
287,600
3
W
Ah Puch
8,066
474
39
2
0
312,280
12
L
Ymir
8,193
482
62
4
0
328,608
6
W
Nemesis
9,896
582
123
7
0
392,840
6
L
Fenrir
8,048
473
82
5
0
350,784
1
W
Kukulkan
10,807
636
179
11
0
344,861
4
W
Izanami
9,194
541
139
8
0
307,331
2
L
Neith
10,231
602
144
8
0
292,473
7
W
Chaac
8,231
484
99
6
0
318,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role