Player Matchup

Rama
Rama
Charmanlos
Rama
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 126L
1,327 Elo+
Party 1
Ra
Ra
D0nBigPaPa
Ra
Level 48
God Stats
1W - 3L
1,351 SR
Queue Stats
174W - 170L
1,387 Elo+
Party 1
Chaac
Chaac
FilthyLechuga
Chaac
Level 66
God Stats
13W - 8L
1,695 SR
Queue Stats
129W - 87L
1,529 Elo+
Party 1
Team Averages
Level 59
1,515 SR
1,414 Elo+

VS

Team Averages
Level 89
1,318 SR
1,289 Elo+
Anhur
Anhur
GapeJezus870
Anhur
Level 43
God Stats
4W - 8L
1,157 SR
Queue Stats
21W - 33L
1,229 Elo+
Party 2
Hercules
Hercules
temp-321081
Hercules
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,331 Elo+
Party 2
He Bo
He Bo
whodatt2016
He Bo
Level 160
God Stats
1W - 3L
1,295 SR
Queue Stats
213W - 221L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 5
10,140
724
10,158
9,202
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 3 / 8
9,977
713
9,446
8,769
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
4 / 0 / 8
10,079
720
7,987
8,554
7,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
8,878
634
6,292
12,058
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
temp-321081
Hercules
11
1 / 5 / 3
8,553
611
6,738
15,428
8,834
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 4 / 2
9,194
657
4,095
7,158
2,713
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
7
7
Deaths
14
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
4
5
2.13
W
4
3
8
2.67
W
4
0
8
8
L
2
5
2
0.6
L
Hercules
temp-321081
Hercules
1
5
3
0.5
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,591
Damage
17,125
26,525
Taken
34,644
12,973
Mitigated
15,683
11,934
Healing
8,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,158
8,820
0
2,937
9,202
2,594
550
1,650
7,552
0
36,223
W
9,446
2,171
1,075
2,981
8,769
2,772
492
2,133
6,636
39,450
0
W
7,987
1,462
0
4,941
8,554
7,607
325
779
7,775
0
40,172
L
6,292
2,786
0
1,827
12,058
4,136
0
2,060
9,848
0
34,716
L
Hercules
temp-321081
Hercules
6,738
2,981
840
4,950
15,428
8,834
0
5,121
10,082
0
28,796
L
4,095
322
318
939
7,158
2,713
0
2,319
4,763
13,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,196
Gold Earned
26,625
157
Minions Killed
116
0
Camps Cleared
0
722,127
Distance Traveled
570,620
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,140
724
46
3
0
217,759
3
W
Ra
9,977
713
65
5
0
234,349
4
W
Chaac
10,079
720
46
3
0
270,019
4
L
Anhur
8,878
634
58
4
0
210,410
1
L
Hercules
8,553
611
43
3
0
211,024
0
L
He Bo
9,194
657
15
1
0
149,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role