Player Matchup

Bellona
Bellona
Gold V
ArcaneJohnWayne
Bellona
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
Keisp
Danzaburou
Gold V
Level 109
God Stats
1W - 3L
1,277 SR
Queue Stats
141W - 133L
1,330 MMR
Solo
Erlang Shen
Erlang Shen
Silver V
NSGmagix
Erlang Shen
Silver V
Level 67
God Stats
0W - 1L
1,299 SR
Queue Stats
3W - 10L
1,321 MMR
Solo
Scylla
Scylla
Gold IV
Plowskii
Scylla
Gold IV
Level 99
God Stats
109W - 85L
1,615 SR
Queue Stats
2,035W - 2,022L
1,324 MMR
Solo
Cthulhu
Cthulhu
Gold V
WinterF7
Cthulhu
Gold V
Level 137
God Stats
0W - 2L
1,183 SR
Queue Stats
56W - 57L
1,327 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,375 SR
1,360 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 80
1,444 SR
1,327 MMR
Artemis
Artemis
Silver II
IzzyV03
Artemis
Silver II
Level 48
God Stats
11W - 15L
1,584 SR
Queue Stats
572W - 615L
1,333 MMR
Solo
Achilles
Achilles
Gold III
TonyZanboni
Achilles
Gold III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 62L
1,459 MMR
Party 1
Geb
Geb
Silver I
UGetTheDiddle
Geb
Silver I
Level 67
God Stats
1W - 1L
1,298 SR
Queue Stats
33W - 43L
1,183 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
chrisBnuggets
Sun Wukong
Bronze III
Level 112
God Stats
7W - 9L
1,260 SR
Queue Stats
91W - 85L
1,329 MMR
Solo
Chang'e
Chang'e
Gold V
nakaso75
Chang'e
Gold V
Level 45
God Stats
3W - 1L
1,580 SR
Queue Stats
181W - 180L
1,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 0
11,271
451
11,551
26,028
18,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Keisp
Danzaburou
20
3 / 4 / 1
14,955
598
10,875
18,172
7,928
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
NSGmagix
Erlang Shen
17
1 / 5 / 1
10,901
436
6,374
18,999
11,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
Plowskii
Scylla
17
3 / 6 / 2
11,625
465
17,036
13,912
5,249
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
WinterF7
Cthulhu
12
1 / 6 / 4
9,804
392
10,797
24,496
18,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SetPersephoneApolloCu ChulainnJanus

VS

Bans
TsukuyomiSobekSylvanusYemojaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
IzzyV03
Artemis
20
1 / 2 / 3
14,260
570
3,503
12,250
4,503
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
TonyZanboni
Achilles
20
9 / 3 / 8
15,586
623
18,584
24,996
15,899
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
1 / 2 / 19
12,357
494
7,889
22,148
17,835
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
chrisBnuggets
Sun Wukong
20
9 / 1 / 10
15,367
615
26,918
32,728
28,230
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
nakaso75
Chang'e
20
9 / 1 / 9
16,613
665
19,083
19,451
9,724
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
78
9
Kills
29
29
Deaths
9
8
Assists
49
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
W
Artemis
IzzyV03
Artemis
1
2
3
1.25
L
Danzaburou
Keisp
Danzaburou
3
4
1
0.88
L
Erlang Shen
NSGmagix
Erlang Shen
1
5
1
0.3
L
Scylla
Plowskii
Scylla
3
6
2
0.67
W
Achilles
TonyZanboni
Achilles
9
3
8
4.33
W
1
2
19
5.25
L
Cthulhu
WinterF7
Cthulhu
1
6
4
0.5
W
Sun Wukong
chrisBnuggets
Sun Wukong
9
1
10
14
W
Chang'e
nakaso75
Chang'e
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,633
Damage
75,977
101,607
Taken
111,573
61,335
Mitigated
76,191
22,837
Healing
60,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,551
3,774
0
5,584
26,028
18,461
686
5,052
20,848
0
66,797
W
Artemis
IzzyV03
Artemis
3,503
1,757
0
6,672
12,250
4,503
9,254
2,660
9,520
0
117,598
L
Danzaburou
Keisp
Danzaburou
10,875
4,267
0
8,748
18,172
7,928
2,244
6,175
11,807
0
124,246
L
Erlang Shen
NSGmagix
Erlang Shen
6,374
1,312
0
3,544
18,999
11,140
392
5,400
13,534
0
78,125
L
Scylla
Plowskii
Scylla
17,036
1,145
0
3,489
13,912
5,249
320
3,951
9,827
76,016
0
W
Achilles
TonyZanboni
Achilles
18,584
6,334
0
10,607
24,996
15,899
2,200
6,830
18,024
0
121,856
W
7,889
958
614
5,985
22,148
17,835
1,060
7,016
14,950
40,408
0
L
Cthulhu
WinterF7
Cthulhu
10,797
488
0
1,472
24,496
18,557
0
5,776
18,207
33,747
0
W
Sun Wukong
chrisBnuggets
Sun Wukong
26,918
6,204
0
14,906
32,728
28,230
1,956
9,156
23,260
0
98,146
W
Chang'e
nakaso75
Chang'e
19,083
1,537
8,075
13,329
19,451
9,724
2,306
6,291
12,834
130,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,556
Gold Earned
74,183
618
Minions Killed
706
0
Camps Cleared
0
2,330,935
Distance Traveled
2,653,908
41
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,271
451
119
5
0
422,741
12
W
Artemis
14,260
570
178
7
0
446,777
5
L
Danzaburou
14,955
598
232
9
0
435,035
8
L
Erlang Shen
10,901
436
104
4
0
524,400
8
L
Scylla
11,625
465
116
5
0
441,788
7
W
Achilles
15,586
623
127
5
0
548,384
6
W
Geb
12,357
494
30
1
0
549,605
0
L
Cthulhu
9,804
392
47
2
0
506,971
6
W
Sun Wukong
15,367
615
159
6
0
566,902
2
W
Chang'e
16,613
665
212
8
0
542,240
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role