Player Matchup

Merlin
Merlin
NerdyGuyTim
Merlin
Level 69
God Stats
5W - 5L
1,394 SR
Queue Stats
134W - 129L
1,364 Elo+
Party 1
Ratatoskr
Ratatoskr
TheSnoozeGawd
Ratatoskr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,296 Elo+
Party 1
Danzaburou
Danzaburou
bigmalc24
Danzaburou
Level 31
God Stats
12W - 14L
1,477 SR
Queue Stats
16W - 27L
1,338 Elo+
Party 1
Team Averages
Level 45
1,457 SR
1,333 Elo+

VS

Team Averages
Level 73
1,532 SR
1,407 Elo+
Kuzenbo
Kuzenbo
FuriousBasket65
Kuzenbo
Level 125
God Stats
95W - 106L
1,498 SR
Queue Stats
307W - 383L
1,384 Elo+
Solo
Hun Batz
Hun Batz
IKE MT12
Hun Batz
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,378 Elo+
Solo
Merlin
Merlin
SKUMGOD
Merlin
Level 46
God Stats
26W - 21L
1,598 SR
Queue Stats
223W - 266L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 8 / 1
11,544
550
15,482
13,712
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
TheSnoozeGawd
Ratatoskr
14
1 / 10 / 3
11,750
560
14,008
21,219
6,725
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
bigmalc24
Danzaburou
16
5 / 7 / 1
14,192
676
15,967
23,026
9,435
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 11
14,321
682
15,453
25,585
25,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hun Batz
IKE MT12
Hun Batz
17
13 / 3 / 6
15,016
715
17,735
18,791
8,147
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
SKUMGOD
Merlin
18
5 / 2 / 12
13,804
657
14,249
16,499
6,486
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
7
Kills
24
25
Deaths
7
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
6
2
11
5.75
W
Hun Batz
IKE MT12
Hun Batz
13
3
6
5.33
L
Merlin
1
8
1
0.19
W
Merlin
SKUMGOD
Merlin
5
2
12
5.5
L
Ratatoskr
TheSnoozeGawd
Ratatoskr
1
10
3
0.25
L
Danzaburou
bigmalc24
Danzaburou
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,457
Damage
47,437
57,957
Taken
60,875
20,618
Mitigated
39,891
6,408
Healing
18,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,453
3,907
0
8,767
25,585
25,258
883
4,575
21,010
44,467
0
W
Hun Batz
IKE MT12
Hun Batz
17,735
2,340
255
2,042
18,791
8,147
557
3,697
15,094
0
58,086
L
Merlin
15,482
655
0
40
13,712
4,458
304
6,415
7,297
59,332
0
W
Merlin
SKUMGOD
Merlin
14,249
910
1,539
5,929
16,499
6,486
1,145
7,231
9,268
73,822
0
L
Ratatoskr
TheSnoozeGawd
Ratatoskr
14,008
4,386
692
2,175
21,219
6,725
256
10,475
10,744
0
32,391
L
Danzaburou
bigmalc24
Danzaburou
15,967
5,672
0
3,501
23,026
9,435
224
12,892
10,134
0
51,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,486
Gold Earned
43,141
172
Minions Killed
216
0
Camps Cleared
0
867,923
Distance Traveled
1,081,567
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
14,321
682
43
2
0
319,569
0
W
Hun Batz
15,016
715
57
3
0
399,518
2
L
Merlin
11,544
550
80
4
0
273,716
1
W
Merlin
13,804
657
116
6
0
362,480
0
L
Ratatoskr
11,750
560
34
2
0
333,683
0
L
Danzaburou
14,192
676
58
3
0
260,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role