Player Matchup

Ra
Ra
Bronze III
DuySS
Ra
Bronze III
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Fumblz117
Ah Muzen Cab
Bronze III
Level 31
God Stats
0W - 2L
1,285 SR
Queue Stats
10W - 19L
1,508 MMR
Solo
Xing Tian
Xing Tian
Bronze III
GioMeloni
Xing Tian
Bronze III
Level 129
God Stats
0W - 1L
1,728 SR
Queue Stats
6W - 9L
1,500 MMR
Party 1
King Arthur
King Arthur
Bronze III
I R4G3 I
King Arthur
Bronze III
Level 125
God Stats
0W - 1L
1,143 SR
Queue Stats
1W - 4L
1,500 MMR
Party 1
Bakasura
Bakasura
Bronze III
coalers59
Bakasura
Bronze III
Level 56
God Stats
0W - 1L
1,316 SR
Queue Stats
1W - 4L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 80
1,394 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 82
1,546 SR
1,502 MMR
Nu Wa
Nu Wa
Silver II
Asobuu
Nu Wa
Silver II
Level 46
God Stats
3W - 0L
1,601 SR
Queue Stats
7W - 13L
1,508 MMR
Solo
Cerberus
Cerberus
Gold V
CrustyVibrator
Cerberus
Gold V
Level 37
God Stats
5W - 11L
1,479 SR
Queue Stats
57W - 53L
1,494 MMR
Solo
Cupid
Cupid
Gold II
Scientaku
Cupid
Gold II
Level 158
God Stats
1W - 1L
1,298 SR
Queue Stats
127W - 120L
1,498 MMR
Solo
Nemesis
Nemesis
Gold IV
Slanced
Nemesis
Gold IV
Level 64
God Stats
21W - 8L
1,852 SR
Queue Stats
123W - 106L
1,505 MMR
Solo
Achilles
Achilles
Silver II
savagemokey
Achilles
Silver II
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 100L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
2 / 6 / 0
9,755
513
6,802
14,784
4,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Fumblz117
Ah Muzen Cab
13
1 / 8 / 0
8,549
450
7,081
16,259
5,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
GioMeloni
Xing Tian
11
0 / 3 / 2
7,534
397
5,995
18,001
13,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
I R4G3 I
King Arthur
15
0 / 4 / 0
9,117
480
12,213
21,728
13,019
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
coalers59
Bakasura
13
1 / 6 / 0
8,042
423
5,718
13,906
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ApolloSetArachneScyllaPersephone

VS

Bans
JanusCu ChulainnTsukuyomiCthulhuDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Asobuu
Nu Wa
17
7 / 1 / 8
11,181
588
18,345
7,079
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
16
5 / 1 / 12
10,617
559
11,295
17,509
15,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cupid
Scientaku
Cupid
18
5 / 1 / 7
11,243
592
12,265
12,374
4,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Slanced
Nemesis
19
8 / 1 / 8
11,705
616
10,316
12,054
6,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
savagemokey
Achilles
17
2 / 0 / 6
10,535
554
12,576
17,225
18,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
68
4
Kills
27
27
Deaths
4
2
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Asobuu
Nu Wa
7
1
8
11
W
Cerberus
5
1
12
11
L
Ra
2
6
0
0.33
L
Ah Muzen Cab
Fumblz117
Ah Muzen Cab
1
8
0
0.13
L
Xing Tian
GioMeloni
Xing Tian
0
3
2
0.33
L
King Arthur
I R4G3 I
King Arthur
0
4
0
0
W
Cupid
Scientaku
Cupid
5
1
7
8.5
W
Nemesis
Slanced
Nemesis
8
1
8
12
L
Bakasura
coalers59
Bakasura
1
6
0
0.17
W
Achilles
savagemokey
Achilles
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,809
Damage
64,797
84,678
Taken
66,241
39,489
Mitigated
47,478
22,080
Healing
30,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Asobuu
Nu Wa
18,345
3,521
0
2,385
7,079
2,889
478
3,346
3,613
75,727
0
W
Cerberus
11,295
563
0
4,836
17,509
15,038
131
5,400
11,281
40,590
0
L
Ra
6,802
660
310
4,897
14,784
4,059
0
7,055
7,471
80,439
0
L
Ah Muzen Cab
Fumblz117
Ah Muzen Cab
7,081
3,341
0
5,951
16,259
5,466
0
3,299
12,836
0
47,958
L
Xing Tian
GioMeloni
Xing Tian
5,995
314
539
2,437
18,001
13,019
0
9,178
8,278
24,045
0
L
King Arthur
I R4G3 I
King Arthur
12,213
1,730
0
6,699
21,728
13,019
0
4,429
16,397
0
71,660
W
Cupid
Scientaku
Cupid
12,265
6,868
239
8,436
12,374
4,337
3,257
1,040
10,804
0
82,206
W
Nemesis
Slanced
Nemesis
10,316
4,745
0
6,714
12,054
6,690
0
2,862
8,898
0
88,686
L
Bakasura
coalers59
Bakasura
5,718
3,356
0
1,247
13,906
3,926
0
4,370
9,266
0
52,223
W
Achilles
savagemokey
Achilles
12,576
4,552
0
8,291
17,225
18,524
0
1,173
14,904
0
67,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,997
Gold Earned
55,281
537
Minions Killed
647
0
Camps Cleared
0
1,784,275
Distance Traveled
1,835,685
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,181
588
131
7
0
349,283
6
W
Cerberus
10,617
559
76
4
0
380,514
8
L
Ra
9,755
513
162
9
0
363,827
9
L
Ah Muzen Cab
8,549
450
91
5
0
304,896
0
L
Xing Tian
7,534
397
22
1
0
383,745
5
L
King Arthur
9,117
480
153
8
0
326,731
3
W
Cupid
11,243
592
161
8
0
333,091
0
W
Nemesis
11,705
616
150
8
0
419,281
8
L
Bakasura
8,042
423
109
6
0
405,076
3
W
Achilles
10,535
554
129
7
0
353,516
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role