Player Matchup

Artemis
Artemis
RezKarkov
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
999 Elo+
Solo
Heimdallr
Heimdallr
SENSEI8O8
Heimdallr
Level 26
God Stats
20W - 16L
1,719 SR
Queue Stats
77W - 97L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
Sinister8082054
Cthulhu
Level 28
God Stats
5W - 2L
1,789 SR
Queue Stats
101W - 111L
1,534 Elo+
Party 1
Thor
Thor
Watcha32
Thor
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 35L
1,508 Elo+
Solo
Ymir
Ymir
voltagev100
Ymir
Level 26
God Stats
36W - 11L
1,777 SR
Queue Stats
111W - 27L
1,806 Elo+
Solo
Team Averages
Level 19
1,657 SR
1,476 Elo+

VS

Team Averages
Level 17
1,522 SR
1,459 Elo+
Loki
Loki
Anexxalentshot
Loki
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,493 Elo+
Solo
Anubis
Anubis
Ghouled_Mojo
Anubis
Level 27
God Stats
14W - 11L
1,471 SR
Queue Stats
32W - 28L
1,405 Elo+
Solo
Chernobog
Chernobog
Toxic_Viper_Jk
Chernobog
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,367 Elo+
Solo
Fenrir
Fenrir
bAiLaDoR-99
Fenrir
Level 26
God Stats
14W - 16L
1,641 SR
Queue Stats
633W - 564L
1,551 Elo+
Solo
Susano
Susano
xring3000_GER
Susano
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 24L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
RezKarkov
Artemis
12
1 / 7 / 6
7,999
421
4,996
10,085
2,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
SENSEI8O8
Heimdallr
14
5 / 3 / 5
8,796
463
12,132
11,993
5,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 8
9,066
477
10,325
16,287
14,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
17
5 / 1 / 3
10,303
542
4,213
10,316
3,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
5 / 2 / 6
9,228
486
8,377
8,090
6,686
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 5 / 0
5,247
276
18
2,611
368
Anubis
15
3 / 3 / 4
8,855
466
10,133
9,455
4,361
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Toxic_Viper_Jk
Chernobog
12
0 / 6 / 4
7,466
393
7,036
14,955
5,294
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
15
6 / 3 / 3
9,154
482
12,774
17,516
6,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
6 / 4 / 2
8,568
451
8,053
10,704
3,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
18
Kills
15
16
Deaths
21
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Anubis
3
3
4
1.67
W
Artemis
RezKarkov
Artemis
1
7
6
0.57
W
Heimdallr
SENSEI8O8
Heimdallr
5
3
5
2.5
W
2
3
8
2
L
Chernobog
Toxic_Viper_Jk
Chernobog
0
6
4
0.33
W
Thor
5
1
3
6.5
L
Fenrir
6
3
3
2.5
W
5
2
6
4
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,043
Damage
38,014
56,771
Taken
55,241
32,726
Mitigated
20,833
10,577
Healing
16,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18
18
0
0
2,611
368
4
448
2,163
0
429
L
Anubis
10,133
1,022
45
4,208
9,455
4,361
613
3,413
6,042
51,148
0
W
Artemis
RezKarkov
Artemis
4,996
2,998
0
2,113
10,085
2,857
1,458
2,221
7,864
0
23,724
W
Heimdallr
SENSEI8O8
Heimdallr
12,132
4,355
988
4,334
11,993
5,262
1,602
738
11,255
0
38,937
W
10,325
1,365
189
1,765
16,287
14,390
99
3,350
12,937
32,769
0
L
Chernobog
Toxic_Viper_Jk
Chernobog
7,036
3,487
0
4,523
14,955
5,294
878
6,060
8,893
0
36,600
W
Thor
4,213
1,986
0
500
10,316
3,531
853
1,747
8,569
0
67,093
L
Fenrir
12,774
5,040
0
7,811
17,516
6,999
0
3,843
13,673
0
52,997
W
8,377
834
0
688
8,090
6,686
102
2,077
6,013
37,271
3,236
L
8,053
348
0
105
10,704
3,811
857
4,874
5,830
0
34,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,392
Gold Earned
39,290
353
Minions Killed
289
0
Camps Cleared
0
1,639,806
Distance Traveled
1,517,632
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,247
276
0
0
0
132,062
2
L
Anubis
8,855
466
89
5
0
277,725
2
W
Artemis
7,999
421
41
2
0
315,848
4
W
Heimdallr
8,796
463
64
3
0
324,287
5
W
Cthulhu
9,066
477
63
3
0
333,144
3
L
Chernobog
7,466
393
56
3
0
342,914
1
W
Thor
10,303
542
125
7
0
321,392
3
L
Fenrir
9,154
482
92
5
0
414,692
2
W
Ymir
9,228
486
60
3
0
345,135
1
L
Susano
8,568
451
52
3
0
350,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role