Player Matchup

Agni
Agni
MysticMango145
Agni
Level 4
God Stats
3W - 1L
1,820 SR
Queue Stats
4W - 3L
1,658 Elo+
Solo
Sun Wukong
Sun Wukong
SevenHas
Sun Wukong
Level 16
God Stats
10W - 6L
1,578 SR
Queue Stats
16W - 13L
1,590 Elo+
Solo
Cthulhu
Cthulhu
aultindo
Cthulhu
Level 18
God Stats
2W - 4L
1,711 SR
Queue Stats
616W - 546L
1,762 Elo+
Solo
Bakasura
Bakasura
jixp
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,650 Elo+
Solo
Neith
Neith
一根大香蕉
Neith
Level 25
God Stats
3W - 2L
1,573 SR
Queue Stats
39W - 28L
1,558 Elo+
Solo
Team Averages
Level 18
1,636 SR
1,643 Elo+

VS

Team Averages
Level 29
1,582 SR
1,634 Elo+
Nu Wa
Nu Wa
Chicharrón88
Nu Wa
Level 67
God Stats
2W - 1L
1,278 SR
Queue Stats
81W - 89L
1,462 Elo+
Party 1
Ymir
Ymir
DeserterToolong
Ymir
Level 14
God Stats
3W - 0L
1,802 SR
Queue Stats
8W - 2L
1,732 Elo+
Solo
Neith
Neith
Doobleen
Neith
Level 28
God Stats
6W - 2L
1,831 SR
Queue Stats
17W - 7L
1,722 Elo+
Party 1
Yemoja
Yemoja
PandaZero1
Yemoja
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 5L
1,756 Elo+
Party 1
Fenrir
Fenrir
Timberedapple25
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
8,807
489
9,328
10,813
3,497
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
SevenHas
Sun Wukong
12
1 / 6 / 2
7,829
435
7,661
15,520
10,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
aultindo
Cthulhu
12
2 / 4 / 3
8,132
452
9,151
15,990
13,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
jixp
Bakasura
15
4 / 6 / 4
8,855
492
8,762
17,616
6,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 5 / 1
8,067
448
10,309
14,556
5,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 6
9,515
529
8,675
10,961
3,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
7 / 0 / 7
12,664
704
13,029
14,264
12,164
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Doobleen
Neith
13
2 / 3 / 6
8,178
454
15,884
14,761
6,111
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
PandaZero1
Yemoja
13
3 / 2 / 6
8,726
485
5,115
12,813
12,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
12 / 1 / 3
11,104
617
10,746
11,777
5,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
11
Kills
26
27
Deaths
11
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
5
6
1
W
7
0
7
10.5
W
Neith
Doobleen
Neith
2
3
6
1.67
L
2
6
4
0.67
W
Yemoja
PandaZero1
Yemoja
3
2
6
3
L
Sun Wukong
SevenHas
Sun Wukong
1
6
2
0.33
W
12
1
3
13.5
L
Cthulhu
aultindo
Cthulhu
2
4
3
0.88
L
Bakasura
jixp
Bakasura
4
6
4
1
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,211
Damage
53,449
74,495
Taken
64,576
39,243
Mitigated
39,462
20,636
Healing
22,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,675
1,859
696
2,529
10,961
3,582
2,515
3,887
6,358
58,684
0
W
13,029
3,699
0
3,039
14,264
12,164
132
1,728
11,967
93,333
0
W
Neith
Doobleen
Neith
15,884
9,676
851
5,098
14,761
6,111
2,187
5,727
8,964
0
63,185
L
9,328
878
0
2,251
10,813
3,497
0
5,787
5,026
53,069
0
W
Yemoja
PandaZero1
Yemoja
5,115
1,393
2,937
1,896
12,813
12,088
685
4,672
7,465
12,580
0
L
Sun Wukong
SevenHas
Sun Wukong
7,661
2,353
0
4,785
15,520
10,010
687
9,349
6,171
0
38,607
W
10,746
2,969
0
5,137
11,777
5,517
0
2,465
9,237
0
75,176
L
Cthulhu
aultindo
Cthulhu
9,151
417
348
1,584
15,990
13,545
29
4,060
11,930
28,584
0
L
Bakasura
jixp
Bakasura
8,762
5,652
0
6,729
17,616
6,695
0
4,867
12,749
0
48,187
L
10,309
4,322
0
4,939
14,556
5,496
130
2,756
11,800
0
52,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,690
Gold Earned
50,187
393
Minions Killed
498
0
Camps Cleared
0
1,658,731
Distance Traveled
1,595,634
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,515
529
115
6
0
306,089
4
W
Ymir
12,664
704
164
9
0
333,541
12
W
Neith
8,178
454
100
6
0
265,594
0
L
Agni
8,807
489
91
5
0
332,779
4
W
Yemoja
8,726
485
16
1
0
294,952
0
L
Sun Wukong
7,829
435
75
4
0
331,679
4
W
Fenrir
11,104
617
103
6
0
395,458
5
L
Cthulhu
8,132
452
33
2
0
338,345
0
L
Bakasura
8,855
492
97
5
0
356,452
1
L
Neith
8,067
448
97
5
0
299,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role