Player Matchup

Thor
Thor
G-R-I-F-F-Y-
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
SpooKyBoguie
Janus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,372 Elo+
Solo
Thoth
Thoth
SupportCow
Thoth
Level 7
God Stats
6W - 7L
1,399 SR
Queue Stats
73W - 71L
1,282 Elo+
Solo
Chiron
Chiron
Xtreme SKLZ
Chiron
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
lukemaster64339
Hachiman
Level 29
God Stats
7W - 9L
1,521 SR
Queue Stats
34W - 37L
1,554 Elo+
Solo
Team Averages
Level 17
1,484 SR
1,442 Elo+

VS

Team Averages
Level 13
1,412 SR
1,500 Elo+
Izanami
Izanami
FancySlays
Izanami
Level 26
God Stats
9W - 10L
1,258 SR
Queue Stats
68W - 68L
1,500 Elo+
Party 1
Thor
Thor
JShellem
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Artemis
Artemis
TheBranisher
Artemis
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 36L
1,500 Elo+
Solo
Ymir
Ymir
tom3456
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
uxbiz
Nemesis
Level 25
God Stats
1W - 5L
1,304 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
3,757
342
181
1,071
182
Boots

Boots

+6%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
4 / 3 / 0
5,875
534
5,032
4,859
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thoth
10
6 / 4 / 0
6,700
609
4,716
6,138
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
6
0 / 3 / 2
4,414
401
700
3,872
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
6
0 / 2 / 0
4,489
408
870
4,030
794
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FancySlays
Izanami
10
1 / 1 / 4
5,824
529
2,200
5,478
1,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
13
9 / 1 / 1
7,536
685
6,768
5,244
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
TheBranisher
Artemis
10
0 / 3 / 1
5,455
496
513
4,154
1,137
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
tom3456
Ymir
6
0 / 5 / 2
4,491
408
137
4,817
1,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nemesis
uxbiz
Nemesis
9
2 / 0 / 2
5,593
508
2,143
3,330
1,012
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
10
Kills
12
13
Deaths
10
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
FancySlays
Izanami
1
1
4
3
L
0
1
0
0
W
Thor
9
1
1
9.5
L
4
3
0
1.33
L
Thoth
6
4
0
1.5
W
Artemis
TheBranisher
Artemis
0
3
1
0.17
L
Chiron
0
3
2
0.33
L
Hachiman
0
2
0
0
W
Ymir
tom3456
Ymir
0
5
2
0.2
W
Nemesis
uxbiz
Nemesis
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,499
Damage
11,761
19,970
Taken
23,023
5,006
Mitigated
6,723
2,028
Healing
5,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
FancySlays
Izanami
2,200
1,057
0
2,509
5,478
1,595
1,613
2,444
2,782
0
22,862
L
181
84
0
338
1,071
182
0
0
1,071
0
2,039
W
Thor
6,768
2,247
0
1,757
5,244
1,522
0
1,886
3,358
0
38,721
L
5,032
622
0
750
4,859
1,279
942
37
4,822
23,384
0
L
Thoth
4,716
320
0
75
6,138
1,805
941
100
6,038
33,058
0
W
Artemis
TheBranisher
Artemis
513
441
0
1,078
4,154
1,137
672
1,509
2,387
0
15,863
L
Chiron
700
371
44
472
3,872
946
46
0
3,872
0
7,711
L
Hachiman
870
455
0
349
4,030
794
244
0
4,030
0
10,926
W
Ymir
tom3456
Ymir
137
63
0
0
4,817
1,457
92
2,627
2,190
4,938
0
W
Nemesis
uxbiz
Nemesis
2,143
1,033
0
245
3,330
1,012
1,305
738
2,558
0
10,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,235
Gold Earned
28,899
150
Minions Killed
196
0
Camps Cleared
0
690,364
Distance Traveled
884,628
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,824
529
53
5
0
176,084
0
L
Thor
3,757
342
6
1
0
28,835
0
W
Thor
7,536
685
73
7
0
206,366
3
L
Janus
5,875
534
46
4
0
175,552
1
L
Thoth
6,700
609
65
6
0
174,431
0
W
Artemis
5,455
496
33
3
0
125,767
0
L
Chiron
4,414
401
7
1
0
154,157
1
L
Hachiman
4,489
408
26
2
0
157,389
0
W
Ymir
4,491
408
13
1
0
158,351
0
W
Nemesis
5,593
508
24
2
0
218,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role