Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ACanadianDude
Bacchus
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 67L
1,606 Elo+
Party 1
Da Ji
Da Ji
Agustus68
Da Ji
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 65L
1,547 Elo+
Party 1
Sol
Sol
CyberianAlpha
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
sweatyretina
Vamana
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
261W - 238L
1,645 Elo+
Solo
Team Averages
Level 152
1,500 SR
1,560 Elo+

VS

Team Averages
Level 144
1,495 SR
1,576 Elo+
Mulan
Mulan
Alfa_Noosh
Mulan
Level 158
God Stats
2W - 1L
1,186 SR
Queue Stats
228W - 240L
1,711 Elo+
Solo
Baron Samedi
Baron Samedi
DarkMM7
Baron Samedi
Level 139
God Stats
2W - 8L
1,495 SR
Queue Stats
222W - 228L
1,620 Elo+
Solo
Sun Wukong
Sun Wukong
NotAValveGame
Sun Wukong
Level 160
God Stats
2W - 0L
1,574 SR
Queue Stats
96W - 107L
1,310 Elo+
Solo
Eset
Eset
NoxiousNebula
Eset
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 36L
1,690 Elo+
Solo
Bacchus
Bacchus
asiantinman
Bacchus
Level 145
God Stats
2W - 0L
1,718 SR
Queue Stats
32W - 32L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 4 / 7
7,072
786
4,994
10,547
11,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bacchus
11
2 / 5 / 5
6,768
752
4,975
11,499
11,956
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
Agustus68
Da Ji
11
0 / 5 / 5
6,368
708
6,534
7,185
3,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
5 / 4 / 2
8,125
903
9,555
9,183
4,144
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
12
2 / 4 / 3
7,443
827
9,591
13,257
9,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
2 / 2 / 11
7,766
863
4,270
9,679
10,564
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
DarkMM7
Baron Samedi
15
3 / 1 / 16
8,597
955
11,577
8,114
4,430
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
NotAValveGame
Sun Wukong
14
7 / 4 / 7
8,450
939
11,068
9,710
7,878
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

16
9 / 1 / 11
9,392
1,044
13,138
9,519
4,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
asiantinman
Bacchus
13
1 / 2 / 15
8,185
909
5,810
10,319
11,435
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
82
9
Kills
22
22
Deaths
10
22
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
4
7
0.88
L
Bacchus
2
5
5
0.9
L
Da Ji
Agustus68
Da Ji
0
5
5
0.5
W
Mulan
2
2
11
3.75
L
5
4
2
1.5
W
Baron Samedi
DarkMM7
Baron Samedi
3
1
16
11
W
Sun Wukong
NotAValveGame
Sun Wukong
7
4
7
2.63
W
9
1
11
14.5
W
Bacchus
asiantinman
Bacchus
1
2
15
4.25
L
Vamana
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,649
Damage
45,863
51,671
Taken
47,341
40,153
Mitigated
39,299
15,461
Healing
19,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,994
561
3,930
1,834
10,547
11,083
0
6,396
3,728
8,314
0
L
Bacchus
4,975
804
1,251
609
11,499
11,956
0
7,176
3,779
7,394
0
L
Da Ji
Agustus68
Da Ji
6,534
1,651
830
376
7,185
3,428
0
4,039
2,986
0
9,682
W
Mulan
4,270
470
393
1,767
9,679
10,564
651
3,022
6,657
0
7,768
L
9,555
2,902
0
2,294
9,183
4,144
0
4,071
4,831
22,056
0
W
Baron Samedi
DarkMM7
Baron Samedi
11,577
1,023
4,933
1,945
8,114
4,430
1,200
2,935
5,179
20,782
0
W
Sun Wukong
NotAValveGame
Sun Wukong
11,068
2,598
0
1,009
9,710
7,878
709
4,855
4,855
0
25,038
W
13,138
1,508
2,516
2,670
9,519
4,992
1,232
3,199
6,320
28,862
0
W
Bacchus
asiantinman
Bacchus
5,810
284
2,184
1,934
10,319
11,435
556
5,513
4,806
8,372
0
L
Vamana
9,591
4,798
1,380
2,957
13,257
9,542
0
7,065
5,822
0
24,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,776
Gold Earned
42,390
77
Minions Killed
101
0
Camps Cleared
0
736,358
Distance Traveled
790,370
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,072
786
5
1
0
130,326
1
L
Bacchus
6,768
752
4
0
0
174,745
1
L
Da Ji
6,368
708
7
1
0
156,768
4
W
Mulan
7,766
863
9
1
0
140,486
1
L
Sol
8,125
903
32
4
0
118,279
0
W
Baron Samedi
8,597
955
22
2
0
163,242
5
W
Sun Wukong
8,450
939
22
2
0
146,826
1
W
Eset
9,392
1,044
45
5
0
169,766
2
W
Bacchus
8,185
909
3
0
0
170,050
4
L
Vamana
7,443
827
29
3
0
156,240
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role