Player Matchup

Hel
Hel
 
Hel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
AscendsRicky
Osiris
Level 89
God Stats
3W - 1L
1,603 SR
Queue Stats
24W - 22L
1,524 Elo+
Solo
Khepri
Khepri
ParasiticW0LF
Khepri
Level 129
God Stats
8W - 3L
1,494 SR
Queue Stats
257W - 226L
1,643 Elo+
Party 1
Bakasura
Bakasura
SmellierBlock16
Bakasura
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,552 Elo+
Solo
Chernobog
Chernobog
r0b0 k1d
Chernobog
Level 110
God Stats
3W - 0L
1,500 SR
Queue Stats
272W - 232L
1,645 Elo+
Party 1
Team Averages
Level 123
1,519 SR
1,573 Elo+

VS

Team Averages
Level 124
1,492 SR
1,551 Elo+
Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
KorraIzKewl
Thoth
Level 99
God Stats
6W - 11L
1,335 SR
Queue Stats
403W - 368L
1,606 Elo+
Solo
Chernobog
Chernobog
Odiesan
Chernobog
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
376W - 338L
1,547 Elo+
Solo
Cerberus
Cerberus
Sl3ndy02
Cerberus
Level 99
God Stats
38W - 38L
1,618 SR
Queue Stats
434W - 385L
1,542 Elo+
Solo
Bellona
Bellona
forsakencynath
Bellona
Level 149
God Stats
2W - 2L
1,507 SR
Queue Stats
99W - 98L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
3 / 0 / 2
9,105
569
7,705
7,836
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
13
4 / 2 / 5
8,128
508
8,830
9,661
8,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 2 / 9
7,719
482
6,311
12,089
9,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
14
3 / 2 / 6
8,917
557
6,647
12,470
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chernobog
r0b0 k1d
Chernobog
13
4 / 2 / 4
8,034
502
6,780
8,962
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
2 / 2 / 2
7,916
495
6,704
12,290
10,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
1 / 3 / 0
7,362
460
5,411
6,814
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Odiesan
Chernobog
11
3 / 2 / 1
7,065
442
9,120
8,944
2,784
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Sl3ndy02
Cerberus
12
1 / 4 / 3
7,393
462
6,386
14,409
10,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 1
7,687
480
4,283
9,994
8,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
14
Kills
8
8
Deaths
14
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
0
2
4
L
Osiris
 
Osiris
2
2
2
1.5
W
Osiris
4
2
5
3.25
L
1
3
0
0.33
L
Chernobog
Odiesan
Chernobog
3
2
1
1.75
W
0
2
9
2.25
L
Cerberus
Sl3ndy02
Cerberus
1
4
3
0.63
W
Bakasura
3
2
6
3
L
1
3
1
0.5
W
Chernobog
r0b0 k1d
Chernobog
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,273
Damage
31,904
51,018
Taken
52,451
28,792
Mitigated
34,591
19,220
Healing
12,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,705
233
3,177
6,235
7,836
2,739
222
2,262
5,314
58,016
0
L
Osiris
 
Osiris
6,704
2,042
0
4,754
12,290
10,664
0
1,593
10,507
0
39,710
W
Osiris
8,830
3,270
0
875
9,661
8,693
85
972
8,660
0
42,136
L
5,411
273
0
810
6,814
2,177
0
3,523
2,981
45,057
0
L
Chernobog
Odiesan
Chernobog
9,120
4,716
0
2,694
8,944
2,784
0
2,917
5,517
0
40,604
W
6,311
813
0
1,566
12,089
9,887
25
2,966
9,085
20,825
0
L
Cerberus
Sl3ndy02
Cerberus
6,386
194
516
3,632
14,409
10,510
0
4,227
9,612
27,493
0
W
Bakasura
6,647
5,016
0
3,118
12,470
4,886
0
2,289
10,075
0
49,678
L
4,283
1,622
0
585
9,994
8,456
0
1,243
8,270
0
65,470
W
Chernobog
r0b0 k1d
Chernobog
6,780
3,800
0
4,249
8,962
2,587
600
2,842
6,087
0
51,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,903
Gold Earned
37,423
401
Minions Killed
439
0
Camps Cleared
0
1,587,353
Distance Traveled
1,471,646
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,105
569
125
8
0
333,732
6
L
Osiris
7,916
495
81
5
0
283,657
6
W
Osiris
8,128
508
66
4
0
303,208
5
L
Thoth
7,362
460
99
6
0
319,597
2
L
Chernobog
7,065
442
76
5
0
253,454
2
W
Khepri
7,719
482
21
1
0
317,701
8
L
Cerberus
7,393
462
67
4
0
301,219
2
W
Bakasura
8,917
557
92
6
0
355,183
1
L
Bellona
7,687
480
116
7
0
313,719
1
W
Chernobog
8,034
502
97
6
0
277,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role